Commit Graph

58 Commits

Author SHA1 Message Date
Brian Madison 7f742d4af6 custom modules install after any non custom modules selected and after the core, manifest tracks custom modules separately to ensure always installed from the custom cache 2025-12-15 09:14:16 +08:00
Brian Madison 4c65f3a006 quick install fixed 2025-12-13 23:45:47 +08:00
Brian Madison cba7cf223f standardize custom agent workflow and module output, and improve module folder selection 2025-12-13 22:59:58 +08:00
Brian Madison add789a408 remove unused code 2025-12-13 19:53:03 +08:00
Brian Madison ae9851acab _cfg -> _config 2025-12-13 19:41:09 +08:00
Brian Madison 8642553bd7 we only need one yaml lib 2025-12-13 18:35:07 +08:00
Brian Madison ce42d56fdd agent customzation almost working again 2025-12-13 17:50:33 +08:00
Brian Madison 25c79e3fe5 folder rename from .bmad to _bmad 2025-12-13 16:22:34 +08:00
Brian Madison e6f911d791 remove dead and unused functionality - the web bundler will be replaced 2025-12-13 14:06:35 +08:00
Brian Madison 446a0359ab fix bmb workflow paths 2025-12-10 20:50:24 +09:00
Brian Madison 45a97b070a disable custom content installation temporarily 2025-12-10 19:11:18 +09:00
Alex Verkhovsky cf50f4935d
fix: address code review issues from alpha.14 to alpha.15 (#1068)
* fix: remove debug console.log statements from ui.js

* fix: add error handling and rollback for temp directory cleanup

* fix: use streaming for hash calculation to reduce memory usage

* refactor: hoist CustomHandler require to top of installer.js and ui.js

* fix: fail fast on malformed custom module YAML

User customizations must be valid - silent skip hides broken configs.

* refactor: use consistent return type in handleMissingCustomSources

* refactor: clone config at install() entry to prevent mutation
2025-12-08 13:24:30 -06:00
Brian Madison 86f2786dde remove hardcoded .bmad folders from demo content 2025-12-07 21:41:37 -06:00
Brian Madison a638f062b9 some debug output when installer errors 2025-12-07 21:03:05 -06:00
Brian Madison 738237b4ae custom install module cached 2025-12-07 20:46:09 -06:00
Brian Madison 6430173738 all modules custom or core use the same installer and have consistent behavior now. 2025-12-07 17:17:50 -06:00
Brian Madison baaa984a90 almost working installer updates 2025-12-07 15:38:49 -06:00
Brian Madison b68e5c0225 add custom content installation question to indicate location of custom content 2025-12-07 13:39:27 -06:00
Brian Madison eacfba2e5b custom agents and workflows can now also be installed with a simple custom.yaml designation 2025-12-06 22:45:02 -06:00
Brian Madison 6d98864ec1 sidecar files retained on updates 2025-12-06 21:17:13 -06:00
Brian Madison 1697a45376 sidecar content goes to custom core config location 2025-12-06 21:08:57 -06:00
Brian Madison 8d044f8c3e fix: prevent modules from showing as obsolete during reinstall
- Skip module selection prompt during update/reinstall
- Keep all existing installed modules by default
- This prevents inquirer from showing modules as 'obsolete items' with confusing delete options
- Modules are now preserved during update/reinstall operations
2025-12-06 16:56:09 -06:00
Brian Madison 1bd01e1ce6 feat: implement recursive agent discovery and compilation
- Module agents now discovered recursively at any depth in agents folder
- .agent.yaml files are compiled to .md format during module installation
- Custom agents also support subdirectory structure
- Agents maintain their directory structure when installed
- YAML files are skipped during file copying as they're compiled separately
- Added compileModuleAgents method to handle YAML-to-MD compilation
- Updated discoverAgents to recursively search for .agent.yaml files
- Agents in subdirectories are properly placed in _cfg/agents with relative paths

This fixes issue where agents like cbt-coach were not being compiled
and were only copied as YAML files.
2025-12-06 15:38:38 -06:00
Brian Madison 0d83799ecf refactor: simplify module discovery to scan entire project
- Module discovery now scans entire project recursively for install-config.yaml
- Removed hardcoded module locations (bmad-custom-src, etc.)
- Modules can exist anywhere with _module-installer/install-config.yaml
- All modules treated equally regardless of location
- No special UI handling for 'custom' modules
- Core module excluded from selection list (always installed first)
- Only install-config.yaml is valid (removed support for legacy config.yaml)

Modules are now discovered by structure, not location.
2025-12-06 15:28:37 -06:00
Brian Madison 228dfa28a5 installer updates working with basic flow 2025-12-06 12:53:43 -06:00
Alex Verkhovsky d85090060b
fix: read version from package.json instead of hardcoded fallback (#1041)
Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-06 12:39:39 -06:00
Alex Verkhovsky a0442d4fb7
chore(cli): remove broken build caching (#1042)
The agent build caching never worked - BUILD-META comments were
never written to output files, so every build acted like --force.

Since building all 29 agents takes ~300ms, caching provided no
meaningful benefit. Removed ~190 lines of dead code including
checkIfNeedsRebuild, checkBuildStatus, buildMetadataComment,
and the --force flag.

Co-authored-by: Brian <bmadcode@gmail.com>
2025-12-06 12:38:56 -06:00
Paul Preibisch 8265bbf295
feat(installer): Enhanced TTS injection summary with tracking and documentation (#1037)
## Summary
- Track all files with TTS injection applied during installation
- Display informative summary explaining what TTS injection does
- Show backup location and restore command for recovery

## What is TTS Injection?
TTS (Text-to-Speech) injection adds voice instructions to BMAD agents,
enabling them to speak their responses aloud using AgentVibes.

Example: When you activate the PM agent, it will greet you with
spoken audio like "Hey! I'm your Project Manager. How can I help?"

## Changes
- **installer.js**: Track files in `processAgentFiles()`, `buildStandaloneAgents()`,
  and `rebuildAgentFiles()` when TTS markers are processed
- **compiler.js**: Add TTS injection support for custom agent compilation
- **ui.js**: Enhanced installation summary showing:
  - Explanation of what TTS injection is with example
  - List of all files with TTS injection applied (grouped by type)
  - Backup location (~/.bmad-tts-backups/)
  - Restore command for recovery

## Example Output
```
═══════════════════════════════════════════════════
            AgentVibes TTS Injection Summary
═══════════════════════════════════════════════════

What is TTS Injection?

  TTS (Text-to-Speech) injection adds voice instructions to BMAD agents,
  enabling them to speak their responses aloud using AgentVibes.

  Example: When you activate the PM agent, it will greet you with
  spoken audio like "Hey! I'm your Project Manager. How can I help?"

 TTS injection applied to 11 file(s):

  Party Mode (multi-agent conversations):
    • .bmad/core/workflows/party-mode/instructions.md
  Agent TTS (individual agent voices):
    • .bmad/bmm/agents/analyst.md
    • .bmad/bmm/agents/architect.md
    ...

Backups & Recovery:

  Pre-injection backups are stored in:
    ~/.bmad-tts-backups/

  To restore original files (removes TTS instructions):
    bmad-tts-injector.sh --restore /path/to/.bmad
```

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Paul Preibisch <paul@paulpreibisch.com>
Co-authored-by: Claude <noreply@anthropic.com>
2025-12-05 18:54:03 -06:00
Brian Madison 4539ca7436 feat: implement granular step-file workflow architecture with multi-menu support
## Major Features Added
- **Step-file workflow architecture**: Transform monolithic workflows into granular step files for improved LLM adherence and consistency
- **Multi-menu handler system**: New `handler-multi.xml` enables grouped menu items with fuzzy matching
- **Workflow compliance checker**: Added automated compliance validation for all workflows
- **Create/edit agent workflows**: New structured workflows for agent creation and editing

## Workflow Enhancements
- **Create-workflow**: Expanded from 6 to 14 detailed steps covering tools, design, compliance
- **Granular step execution**: Each workflow step now has dedicated files for focused execution
- **New documentation**: Added CSV data standards, intent vs prescriptive spectrum, and common tools reference

## Complete Migration Status
- **4 workflows fully migrated**: `create-agent`, `edit-agent`, `create-workflow`, and `edit-workflow` now use the new granular step-file architecture
- **Legacy transformation**: `edit-workflow` includes built-in capability to transform legacy single-file workflows into the new improved granular format
- **Future cleanup**: Legacy versions will be removed in a future commit after validation

## Schema Updates
- **Multi-menu support**: Updated agent schema to support `triggers` array for grouped menu items
- **Legacy compatibility**: Maintains backward compatibility with single `trigger` field
- **Discussion enhancements**: Added conversational_knowledge recommendation for discussion agents

## File Structure Changes
- Added: `create-agent/`, `edit-agent/`, `edit-workflow/`, `workflow-compliance-check/` workflows
- Added: Documentation standards and CSV reference files
- Refactored: `create-workflow/steps/` with detailed granular step files

## Handler Improvements
- Enhanced `handler-exec.xml` with clearer execution instructions
- Improved data passing context for executed files
- Better error handling and user guidance

This architectural change significantly improves workflow execution consistency across all LLM models by breaking complex processes into manageable, focused steps. The edit-workflow transformation tool ensures smooth migration of existing workflows to the new format.
2025-11-30 15:09:23 -06:00
Brian Madison 677c000820 github uses agents folder now instead of chatmodes 2025-11-26 17:46:26 -06:00
Brian Madison 2cac74cfb5 agent vibes injection and installer update 2025-11-26 11:00:46 -06:00
Paul Preibisch 5702195ef7
Add Text-to-Speech Integration via TTS_INJECTION System (#934)
* feat: Add provider-agnostic TTS integration via injection point system

Implements comprehensive Text-to-Speech integration for BMAD agents using a generic
TTS_INJECTION marker system. When AgentVibes (or any compatible TTS provider) is
installed, all BMAD agents can speak their responses with unique AI voices.

## Key Features

**Provider-Agnostic Architecture**
- Uses generic `TTS_INJECTION` markers instead of vendor-specific naming
- Future-proof for multiple TTS providers beyond AgentVibes
- Clean separation - BMAD stays TTS-agnostic, providers handle injection

**Installation Flow**
- BMAD → AgentVibes: TTS instructions injected when AgentVibes detects existing BMAD installation
- AgentVibes → BMAD: TTS instructions injected during BMAD installation when AgentVibes detected
- User must manually create voice assignment file when AgentVibes installs first (documented limitation)

**Party Mode Voice Support**
- Each agent speaks with unique assigned voice in multi-agent discussions
- PM, Architect, Developer, Analyst, UX Designer, etc. - all with distinct voices

**Zero Breaking Changes**
- Fully backward compatible - works without any TTS provider
- `TTS_INJECTION` markers are benign HTML comments if not processed
- No changes to existing agent behavior or non-TTS workflows

## Implementation Details

**Files Modified:**
- `tools/cli/installers/lib/core/installer.js` - TTS injection processing logic
- `tools/cli/lib/ui.js` - AgentVibes detection and installation prompts
- `tools/cli/commands/install.js` - Post-install guidance for AgentVibes setup
- `src/utility/models/fragments/activation-rules.xml` - TTS_INJECTION marker for agents
- `src/core/workflows/party-mode/instructions.md` - TTS_INJECTION marker for party mode

**Injection Point System:**
```xml
<rules>
  - ALWAYS communicate in {communication_language}
  <!-- TTS_INJECTION:agent-tts -->
  - Stay in character until exit selected
</rules>
```

When AgentVibes is detected, the installer replaces this marker with:
```
- When responding to user messages, speak your responses using TTS:
  Call: `.claude/hooks/bmad-speak.sh '{agent-id}' '{response-text}'` after each response
  IMPORTANT: Use single quotes - do NOT escape special characters like ! or $
```

**Special Character Handling:**
- Explicit guidance to use single quotes without escaping
- Prevents "backslash exclamation" artifacts in speech

**User Experience:**
```
User: "How should we architect this feature?"
Architect: [Text response] + 🔊 [Professional voice explains architecture]
```

Party Mode:
```
PM (John): "I'll focus on user value..." 🔊 [Male professional voice]
UX Designer (Sara): "From a user perspective..." 🔊 [Female voice]
Architect (Marcus): "The technical approach..." 🔊 [Male technical voice]
```

## Testing

**Unit Tests:**  62/62 passing
- 49/49 schema validation tests
- 13/13 installation component tests

**Integration Testing:**
-  BMAD → AgentVibes (automatic injection)
-  AgentVibes → BMAD (automatic injection)
-  No TTS provider (markers remain as comments)

## Documentation

Comprehensive testing guide created with:
- Both installation scenario walkthroughs
- Verification commands and expected outputs
- Troubleshooting guidance

## Known Limitations

**AgentVibes → BMAD Installation Order:**
When AgentVibes installs first, voice assignment file must be created manually:
```bash
mkdir -p .bmad/_cfg
cat > .bmad/_cfg/agent-voice-map.csv << 'EOF'
agent_id,voice_name
pm,en_US-ryan-high
architect,en_US-danny-low
dev,en_US-joe-medium
EOF
```

This limitation exists to prevent false legacy v4 detection warnings from BMAD installer.

**Recommended:** Install BMAD first, then AgentVibes for automatic voice assignment.

## Related Work

**Companion Implementation:**
- Repository: paulpreibisch/AgentVibes
- Commits: 6 commits implementing injection processing and voice routing
- Features: Retroactive injection, file path extraction, escape stripping

**GitHub Issues:**
- paulpreibisch/AgentVibes#36 - BMAD agent ID support

## Breaking Changes

None. Feature is opt-in and requires separate TTS provider installation.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix: Enforce project hooks over global hooks in party mode

before, claude would sometimes favor global agent vibes hooks over project specific

* feat: Automate AgentVibes installer invocation after BMAD install

Instead of showing manual installation instructions, the installer now:
- Prompts "Press Enter to start AgentVibes installer..."
- Automatically runs npx agentvibes@latest install
- Handles errors gracefully with fallback instructions

This provides a seamless installation flow matching the test script's
interactive approach.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* docs: Add automated testing script and guide for PR #934

Added comprehensive testing tools for AgentVibes party mode integration:

- test-bmad-pr.sh: Fully automated installation and verification script
  - Interactive mode selection (official PR or custom fork)
  - Automatic BMAD CLI setup and linking
  - AgentVibes installation with guided prompts
  - Built-in verification checks for voice maps and hooks
  - Saved configuration for quick re-testing

- TESTING.md: Complete testing documentation
  - Quick start with one-line npx command
  - Manual installation alternative
  - Troubleshooting guide
  - Cleanup instructions

Testers can now run a single command to test the full AgentVibes integration
without needing to understand the complex setup process.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix: Add shell: true to npx execSync to prevent permission denied error

The execSync call for 'npx agentvibes@latest install' was failing with
'Permission denied' because the shell was trying to execute 'agentvibes@latest'
directly instead of passing it as an argument to npx.

Adding shell: true ensures the command runs in a proper shell context
where npx can correctly interpret the @latest version syntax.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix: Remove duplicate AgentVibes installation step from test script

The test script was calling AgentVibes installer twice:
1. BMAD installer now automatically runs AgentVibes (new feature)
2. Test script had a separate Step 6 that also ran AgentVibes

This caused the installer to run twice, with the second call failing
because it was already installed.

Changes:
- Removed redundant Step 6 (AgentVibes installation)
- Updated Step 5 to indicate it includes AgentVibes
- Updated step numbers from 7 to 6 throughout
- Added guidance that AgentVibes runs automatically

Now the flow is cleaner: BMAD installer handles everything!

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix: Address bmadcode review - preserve variables and move TTS logic to injection

Fixes requested changes from PR review:

1. Preserve {bmad_folder} variable placeholder
   - Changed: {project_root}/.bmad/core/tasks/workflow.xml
   - To: {project_root}/{bmad_folder}/core/tasks/workflow.xml
   - Allows users to choose custom BMAD folder names during installation

2. Move TTS-specific hook guidance to injection system
   - Removed hardcoded hook enforcement from source files
   - Added hook guidance to processTTSInjectionPoints() in installer.js
   - Now only appears when AgentVibes is installed (via TTS_INJECTION)

3. Maintain TTS-agnostic source architecture
   - Source files remain clean of TTS-specific instructions
   - TTS details injected at install-time only when needed
   - Preserves provider-agnostic design principle

Changes made:
- src/core/workflows/party-mode/instructions.md
  - Reverted .bmad to {bmad_folder} variable
  - Replaced hardcoded hook guidance with <!-- TTS_INJECTION:party-mode -->
  - Removed <note> about play-tts.sh hook location

- tools/cli/installers/lib/core/installer.js
  - Added hook enforcement to party-mode injection replacement
  - Guidance now injected only when enableAgentVibes is true

Addresses review comments from bmadcode:
- "needs to remain the variable. it will get set in the file at the install destination."
- "items like this we will need to inject if user is using claude and TTS"

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix: Change 'claude-code' to 'claude' in test script instructions

The correct command to start Claude is 'claude', not 'claude-code'.
Updated line 362-363 in test-bmad-pr.sh to show the correct command.

* fix: Remove npm link from test script to avoid global namespace pollution

- Removed 'npm link' command that was installing BMAD globally
- Changed 'bmad install' to direct node execution using local clone
- Updated success message to reflect no global installation

This keeps testing fully isolated and prevents conflicts with:
- Existing BMAD installations
- Future official BMAD installs
- Orphaned symlinks when test directory is deleted

The test script now runs completely self-contained without modifying
the user's global npm environment.

---------

Co-authored-by: Claude Code <claude@anthropic.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Paul Preibisch <paul@paulpreibisch.com>
Co-authored-by: Brian <bmadcode@gmail.com>
2025-11-26 09:51:57 -06:00
Brian Madison 3740a554f0 fix: optimize agent compiler and complete handler cleanup
- Add deployment-aware handler generation (filters web-only/ide-only commands)
- Remove unused run-workflow handler type (ghost handler cleanup)
- Implement missing validate-workflow and data handler generation
- Update schema validation to support exactly 6 active handler types
- Clean up activation templates and web bundler logic
- Prevent generation of unused handler instructions for better performance
- All 62 tests pass with backward compatibility maintained
2025-11-23 21:28:50 -06:00
Brian Madison 6907d44810 fix: display proper persona names in custom agent manifests
## Problem
Custom agents showed generic names (like "Commit Poet") instead of their
actual persona names (like "Inkwell Von Comitizen") in the agent manifest.

## Root Cause
The extractManifestData function was using metadata.name/title instead of
extracting the persona name from the compiled agent XML.

## Solution
1. Added extractAgentAttribute function to pull attributes from <agent> tag
2. Prioritize XML extraction over metadata for persona info:
   - displayName: uses agent title attribute from XML
   - title: uses agent title attribute from XML
   - icon: uses agent icon attribute from XML
   - Falls back to metadata if XML extraction fails

## Result
Custom agents now display their actual persona names in manifests:
- Before: "Commit Poet"
- After: "Inkwell Von Comitizen"

This provides better user experience with proper agent identification
in IDE integrations and manifests.
2025-11-23 08:51:26 -06:00
Brian Madison a6f089cfd2 feat: add empty IDE selection warning and promote Antigravity to recommended
- Add persistent warning loop when no tools selected in installer
- Users must press spacebar to select, not just highlight
- Red warning explains the issue and offers to go back
- Only way to proceed without tools is explicit "No" confirmation
- Promote Google Antigravity to preferred/recommended IDE section
2025-11-19 22:12:45 -06:00
Brian Madison 054b031c1d feat: Complete BMAD agent creation system with install tooling, references, and field guidance
## Overview
This commit represents a complete overhaul of the BMAD agent creation system, establishing clear standards for agent development, installation workflows, and persona design. The changes span documentation, tooling, reference implementations, and field-specific guidance.

## Key Components

### 1. Agent Installation Infrastructure
**New CLI Command: `agent-install`**
- Interactive agent installation with persona customization
- Supports Simple (single YAML), Expert (sidecar files), and Module agents
- Template variable processing with Handlebars-style syntax
- Automatic compilation from YAML to XML (.md) format
- Manifest tracking and IDE integration (Claude Code, Cursor, Windsurf, etc.)
- Source preservation in `_cfg/custom/agents/` for reinstallation

**Files Created:**
- `tools/cli/commands/agent-install.js` - Main CLI command
- `tools/cli/lib/agent/compiler.js` - YAML to XML compilation engine
- `tools/cli/lib/agent/installer.js` - Installation orchestration
- `tools/cli/lib/agent/template-engine.js` - Handlebars template processing

**Compiler Features:**
- Auto-injects frontmatter, activation, handlers, help/exit menu items
- Smart handler inclusion (only includes action/workflow/exec/tmpl handlers actually used)
- Proper XML escaping and formatting
- Persona name customization (e.g., "Fred the Commit Poet")

### 2. Documentation Overhaul
**Deleted Bloated/Outdated Docs (2,651 lines removed):**
- Old verbose architecture docs
- Redundant pattern files
- Outdated workflow guides

**Created Focused, Type-Specific Docs:**
- `src/modules/bmb/docs/understanding-agent-types.md` - Architecture vs capability distinction
- `src/modules/bmb/docs/simple-agent-architecture.md` - Self-contained agents
- `src/modules/bmb/docs/expert-agent-architecture.md` - Agents with sidecar files
- `src/modules/bmb/docs/module-agent-architecture.md` - Workflow-integrated agents
- `src/modules/bmb/docs/agent-compilation.md` - YAML → XML process
- `src/modules/bmb/docs/agent-menu-patterns.md` - Menu design patterns
- `src/modules/bmb/docs/index.md` - Documentation hub

**Net Result:** ~1,930 line reduction while adding MORE value through focused content

### 3. Create-Agent Workflow Enhancements
**Critical Persona Field Guidance Added to Step 4:**
Explains how the LLM interprets each persona field when the agent activates:

- **role** → "What knowledge, skills, and capabilities do I possess?"
- **identity** → "What background, experience, and context shape my responses?"
- **communication_style** → "What verbal patterns, word choice, quirks, and phrasing do I use?"
- **principles** → "What beliefs and operating philosophy drive my choices?"

**Key Insight:** `communication_style` should ONLY describe HOW the agent talks, not restate role/identity/principles. The `communication-presets.csv` provides 60 pure communication styles with NO role/identity/principles mixed in.

**Files Updated:**
- `src/modules/bmb/workflows/create-agent/instructions.md` - Added persona field interpretation guide
- `src/modules/bmb/workflows/create-agent/brainstorm-context.md` - Refined to 137 lines
- `src/modules/bmb/workflows/create-agent/communication-presets.csv` - 60 styles across 13 categories

### 4. Reference Agent Cleanup
**Removed install_config Personality Bloat:**
Understanding: Future installer will handle personality customization, so stripped all personality toggles from reference agents.

**commit-poet.agent.yaml** (Simple Agent):
- BEFORE: 36 personality combinations (3 enthusiasm × 3 depths × 4 styles) = decision fatigue
- AFTER: Single concise persona with pure communication style
- Changed from verbose conditionals to: "Poetic drama and flair with every turn of a phrase. I transform mundane commits into lyrical masterpieces, finding beauty in your code's evolution."
- Reduction: 248 lines → 153 lines (38% reduction)

**journal-keeper.agent.yaml** (Expert Agent):
- Stripped install_config, simplified communication_style
- Shows proper Expert agent structure with sidecar files

**security-engineer.agent.yaml & trend-analyst.agent.yaml** (Module Agents):
- Added header comments explaining WHY Module Agent (design intent, not just location)
- Clarified: Module agents are designed FOR ecosystem integration, not capability-limited

**Files Updated:**
- `src/modules/bmb/reference/agents/simple-examples/commit-poet.agent.yaml`
- `src/modules/bmb/reference/agents/expert-examples/journal-keeper/journal-keeper.agent.yaml`
- `src/modules/bmb/reference/agents/module-examples/security-engineer.agent.yaml`
- `src/modules/bmb/reference/agents/module-examples/trend-analyst.agent.yaml`

### 5. BMM Agent Voice Enhancement
**Gave all 9 BMM agents distinct, memorable communication voices:**

**Mary (analyst)** - The favorite! Changed from generic "systematic and probing" to:
"Treats analysis like a treasure hunt - excited by every clue, thrilled when patterns emerge. Asks questions that spark 'aha!' moments while structuring insights with precision."

**Other Notable Voices:**
- **John (pm):** "Asks 'WHY?' relentlessly like a detective on a case. Direct and data-sharp, cuts through fluff to what actually matters."
- **Winston (architect):** "Speaks in calm, pragmatic tones, balancing 'what could be' with 'what should be.' Champions boring technology that actually works."
- **Amelia (dev):** "Ultra-succinct. Speaks in file paths and AC IDs - every statement citable. No fluff, all precision."
- **Bob (sm):** "Crisp and checklist-driven. Every word has a purpose, every requirement crystal clear. Zero tolerance for ambiguity."
- **Sally (ux-designer):** "Paints pictures with words, telling user stories that make you FEEL the problem. Empathetic advocate with creative storytelling flair."

**Pattern Applied:** Moved behaviors from communication_style to principles, keeping communication_style as PURE verbal patterns.

**Files Updated:**
- `src/modules/bmm/agents/analyst.agent.yaml`
- `src/modules/bmm/agents/pm.agent.yaml`
- `src/modules/bmm/agents/architect.agent.yaml`
- `src/modules/bmm/agents/dev.agent.yaml`
- `src/modules/bmm/agents/sm.agent.yaml`
- `src/modules/bmm/agents/tea.agent.yaml`
- `src/modules/bmm/agents/tech-writer.agent.yaml`
- `src/modules/bmm/agents/ux-designer.agent.yaml`
- `src/modules/bmm/agents/frame-expert.agent.yaml`

### 6. Linting Fixes
**ESLint Compliance:**
- Replaced all `'utf-8'` with `'utf8'` (unicorn/text-encoding-identifier-case)
- Changed `variables.hasOwnProperty(varName)` to `Object.hasOwn(variables, varName)` (unicorn/prefer-object-has-own)
- Replaced `JSON.parse(JSON.stringify(...))` with `structuredClone(...)` (unicorn/prefer-structured-clone)
- Fixed empty YAML mapping values in sample files

**Files Fixed:**
- 7 JavaScript files across agent tooling (compiler, installer, commands, IDE integration)
- 1 YAML sample file

## Architecture Decisions

### Agent Types Are About Architecture, Not Capability
- **Simple:** Self-contained in single YAML (NOT limited in capability)
- **Expert:** Includes sidecar files (templates, docs, etc.)
- **Module:** Designed for BMAD ecosystem integration (workflows, cross-agent coordination)

### Persona Field Separation Critical for LLM Interpretation
The LLM needs distinct fields to understand its role:
- Mixing role/identity/principles into communication_style confuses the persona
- Pure communication styles (from communication-presets.csv) have ZERO role/identity/principles content
- Example DON'T: "Experienced analyst who uses systematic approaches..." (mixing identity + style)
- Example DO: "Systematic and probing. Structures findings hierarchically." (pure style)

### Install-Time vs Runtime Configuration
- Template variables ({{var}}) resolve at compile-time
- Runtime variables ({user_name}, {bmad_folder}) resolve when agent activates
- Future installer will handle personality customization, so agents should ship with single default persona

## Testing
- All linting passes (ESLint with max-warnings=0)
- Agent compilation tested with commit-poet, journal-keeper examples
- Install workflow validated with Simple and Expert agent types
- Manifest tracking and IDE integration verified

## Impact
This establishes BMAD as having a complete, production-ready agent creation and installation system with:
- Clear documentation for all agent types
- Automated compilation and installation
- Strong persona design guidance
- Reference implementations showing best practices
- Distinct, memorable agent voices throughout BMM module

Co-Authored-By: BMad Builder <builder@bmad.dev>
Co-Authored-By: Mary the Analyst <analyst@bmad.dev>
Co-Authored-By: Paige the Tech Writer <tech-writer@bmad.dev>
2025-11-18 21:55:47 -06:00
fxomo f38905628a
Fix: Add prompts and memories merging from customize.yaml (#889)
- Add merging logic for customizeYaml.prompts and customizeYaml.memories in loadAndMergeAgent()
- Implement buildMemoriesXml() method to output memories XML section
- Update buildPromptsXml() to use <content> wrapper instead of CDATA for better compatibility
- Integrate memories output into convertToXml() between persona and prompts sections

Changes:
1. Line 123-131: Added prompts and memories append logic in loadAndMergeAgent()
2. Line 215-218: Added memories XML output in convertToXml()
3. Line 286-301: New buildMemoriesXml() method
4. Line 312-315: Updated prompts to use <content> wrapper for consistency

This allows users to customize agents via bmad/_cfg/agents/*.customize.yaml with:
- prompts: Array of {id, content} objects for action handlers
- memories: Array of strings for persistent agent memories
2025-11-16 00:36:32 -06:00
Brian Madison 5980e41a28 feat: Add ide-only and web-only menu item filtering for platform-specific commands
## Summary
- Add ide-only and web-only boolean fields to agent menu schema
- Filter menu items based on build target (web bundle vs local IDE)
- Update BMM agent definitions with platform restrictions and improved descriptions
- Update frame-expert agent icon to 📐 and add webskip flag

## Changes

### Schema & Bundler Updates
- tools/schema/agent.js: Add ide-only and web-only optional boolean fields
- tools/cli/lib/yaml-xml-builder.js: Filter ide-only items from web bundles
- tools/cli/lib/xml-handler.js: Pass forWebBundle flag through build chain

### Agent Updates
- frame-expert: Change icon to 📐, add webskip flag, improve principle formatting
- pm: Mark workflow-init and correct-course as ide-only, advanced-elicitation as web-only
- ux-designer: Rename trigger to create-ux-design, mark advanced-elicitation as web-only
- sm: Rename triggers for consistency (story-context → create-story-context)
- analyst: Add research workflow after brainstorm, mark advanced-elicitation as web-only
- architect: Remove document field from validate-architecture, add web-only flag
- dev: Update persona and critical actions for clarity
- tech-writer: Add party-mode workflow, mark advanced-elicitation as web-only
- tea: Mark advanced-elicitation as web-only
- All agents: Standardize party-mode description

This enables platform-specific functionality where some commands only make sense
in IDE environments (workflow-init) or web interfaces (advanced-elicitation).
2025-11-15 19:39:53 -06:00
Brian Madison b63bf9d067 installer update to quick install and agent rebuild 2025-11-12 22:40:45 -06:00
Brian Madison 7eb52520fa Major Enhancements:
- Installation path is now fully configurable, allowing users to specify custom installation directories during setup
  - Default installation location changed to .bmad (hidden directory) for cleaner project root organization

    Web Bundle Improvements:

    - All web bundles (single agent and team) now include party mode support for multi-agent collaboration!
    - Advanced elicitation capabilities integrated into standalone agents
    - All bundles enhanced with party mode agent manifests
    - Added default-party.csv files to bmm, bmgd, and cis module teams
    - The default party file is what will be used with single agent bundles. teams can customize for different party configurations before web bundling through a setting in the team yaml file
    - New web bundle outputs for all agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer, game-*, creative-squad)

    Phase 4 Workflow Updates (In Progress):

    - Initiated shift to separate phase 4 implementation artifacts from documentation
        - Phase 4 implementation artifacts (stories, code review, sprint plan, context files) will move to dedicated location outside docs folder
        - Installer questions and configuration added for artifact path selection
        - Updated workflow.yaml files for code-review, sprint-planning, story-context, epic-tech-context, and retrospective workflows to support this, but still might require some udpates

    Additional Changes:

    - New agent and action command header models for standardization
    - Enhanced web-bundle-activation-steps fragment
    - Updated web-bundler.js to support new structure
    - VS Code settings updated for new .bmad directory
    - Party mode instructions and workflow enhanced for better orchestration

   IDE Installer Updates:

    - Show version number of installer in cli
    - improved Installer UX
    - Gemini TOML Improved to have clear loading instructions with @ commands
    - All tools agent launcher mds improved to use a central file template critical indication isntead of hardcoding in 2 different locations.
2025-11-09 17:39:05 -06:00
Brian Madison fd2521ec69 customize installation folder for the bmad content 2025-11-08 15:19:19 -06:00
Brian Madison 1728acfb0f The install directory is now configurable, with a few minute issues 2025-11-08 13:58:43 -06:00
Brian Madison f84e18760f feat: Extract BMGD module and implement workflow vendoring
This commit extracts game development functionality from BMM into a standalone
BMGD (BMad Game Development) module and implements workflow vendoring to enable
module independence.

BMGD Module Creation:
- Moved agents: game-designer, game-dev, game-architect from BMM to BMGD
- Moved team config: team-gamedev
- Created new Game Dev Scrum Master agent using workflow vendoring pattern
- Reorganized workflows into industry-standard game dev phases:
  * Phase 1 (Preproduction): brainstorm-game, game-brief
  * Phase 2 (Design): gdd, narrative
  * Phase 3 (Technical): game-architecture
  * Phase 4 (Production): vendored from BMM workflows
- Updated all module metadata and config_source references

Workflow Vendoring Feature:
- Enables modules to copy workflows from other modules during installation
- Build-time process that updates config_source in vendored workflows
- New agent YAML attribute: workflow-install (build-time metadata)
- Final compiled agents use workflow-install value for workflow attribute
- Implementation in module manager: vendorCrossModuleWorkflows()
- Allows standalone module installation without forced dependencies

Technical Changes:
- tools/cli/lib/yaml-xml-builder.js: Use workflow-install for workflow attribute
- tools/cli/installers/lib/modules/manager.js: Add vendoring functions
- tools/schema/agent.js: Add workflow-install to menu item schema
- Updated 3 documentation files with workflow vendoring details

BMM Workflow Updates:
- workflow-status/init: Added game detection checkpoint
- workflow-status/paths/game-design.yaml: Redirect to BMGD module
- prd/instructions.md: Route game projects to BMGD
- research/instructions-market.md: Reference BMGD for game development

Documentation:
- Created comprehensive BMGD module README
- Added workflow vendoring documentation
- Updated BMB agent creation and module creation guides
2025-11-05 20:44:22 -06:00
Brian Madison 1f0dfe05e4 windows powershell install fix 2025-11-04 21:58:41 -06:00
Serhii c283344a54
fix: ensure POSIX-compliant newlines in generated files (#856)
- Add final newline check to YAML config generation
- Add final newline check to YAML manifest generation
- Add final newline check to agent .md file generation
- Ensures all text files end with \n per POSIX standard
- Fixes 'No newline at end of file' git warnings
2025-11-04 20:18:12 -06:00
Brian Madison 1cfd58ebb1 installer for delete and replace fixed 2025-10-28 21:44:04 -05:00
Brian Madison ee58586f39 installer improvements 2025-10-28 12:47:45 -05:00
Brian Madison 7ad841964d installer for bmm includes option to include game assets or not when adding to a project. 2025-10-27 22:38:34 -05:00
Brian Madison 63ef5b7bc6 installer fixes 2025-10-26 19:38:38 -05:00
Brian Madison 8d81edf847 install quick updates 2025-10-26 16:17:37 -05:00