* feat(skills): add canonical bmad- naming via skill manifests
Add bmad-skill-manifest.yaml sidecars to all 38 capabilities (tasks,
agents, workflows) declaring canonicalId as the single source of truth
for skill names. Update Claude Code and Codex installers to prefer
canonicalId over path-derived names, with graceful fallback.
- 24 manifest files covering 38 capabilities
- New shared skill-manifest.js utility for manifest loading
- resolveSkillName() in path-utils.js bridges manifest → installer
- All command generators propagate canonicalId through CSV manifests
- Drops bmm module prefix from all user-facing skill names
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat(skills): claude-code installer outputs .claude/skills/<name>/SKILL.md
Refactor the config-driven installer to emit Agent Skills Open Standard
format for Claude Code: directory-per-skill with SKILL.md entrypoint,
unquoted YAML frontmatter, and full canonical names.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor(installer): migrate codex to config-driven pipeline
Delete the custom codex.js installer (441 lines) and route Codex
through the config-driven pipeline via platform-codes.yaml. This
fixes 7 task/tool descriptions that were generic due to bypassing
manifests, and eliminates duplicate transformToSkillFormat code.
Key changes:
- Add codex entry to platform-codes.yaml with skill_format + legacy_targets
- Remove codex from custom installer list in manager.js
- Add installCustomAgentLauncher() to config-driven for custom agent support
- Add detect() override for skill_format platforms (bmad-prefix check)
- Set configDir from target_dir for base-class detect() compatibility
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix(installer): guard codex skill installs in nested directories
* fix(installer): warn on stale global legacy skill dirs
* feat(installer): migrate cursor to native skills
* Migrate Windsurf installer to native skills
* Clarify Windsurf skill invocation in checklist
* feat(installer): migrate kiro to native skills
* docs: record kiro skill visibility verification
* Migrate Antigravity installer to native skills
* Document Antigravity ancestor skill verification
* Synchronize native skills migration checklist
* Migrate Auggie installer to native skills
* Migrate OpenCode installer to native skills
* Document live skill verification for Auggie and OpenCode
* fix(test): replace _bmad filesystem dependency with self-contained fixture
The installation component tests walked up the filesystem looking for a
pre-installed _bmad directory, which exists locally but not in CI. Replace
findInstalledBmadDir() with createTestBmadFixture() that creates a minimal
temp directory with fake compiled agents, making tests fully self-contained.
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Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
The manual-release.yaml workflow has been broken since the v6 alpha
rewrite — it calls `npm run validate` which no longer exists. Releases
are now handled via the /draft-changelog and release skills instead.
- Delete .github/workflows/manual-release.yaml
- Delete tools/docs/BUNDLE_DISTRIBUTION_SETUP.md (references deleted workflow)
- Remove release:major/minor/patch/watch npm scripts (triggered deleted workflow)
Can be restored from git history if a CI-based release workflow is needed again.
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
* docs: add official external modules reference page
* chore: remove obsolete docs and basement files
* fix: update robots.txt URLs to docs.bmad-method.org
* fix: generate robots.txt dynamically from site base URL
Replace static robots.txt with an Astro endpoint that uses the
configured site URL, so sitemap references are correct on both
fork deployments and production.
* fix: unify site URL resolution in build-docs.js
build-docs.js had its own hardcoded fallback URL
(bmad-code-org.github.io) instead of using the shared
getSiteUrl() function, causing URL mismatches between
robots.txt, llms.txt, and sitemaps. Now all components
resolve the site URL through the same function. Renamed
site-url.js to .mjs to avoid Node ESM detection warnings.
* fix: correct module names and relocate prompt file
- CIS: "Creative Innovation Suite" → "Creative Intelligence Suite"
- GDS: "Game Dev Suite" → "Game Dev Studio"
- Move _prompt-external-modules-page.md from docs/ to tools/docs/
* refactor: convert build-docs to ESM, eliminate mutable globals
- Convert build-docs.js to build-docs.mjs (CJS → ESM)
- Import getSiteUrl directly, remove async import workaround
- Kill mutable SITE_URL global, call getSiteUrl() where needed
- Clean up Banner.astro variable naming
- Update package.json and CI workflow for .mjs extension
* docs: radical reduction of documentation scope for v6 beta
Archive and basement unreviewed content to ship a focused, minimal doc set.
Changes:
- Archive stale how-to workflow guides (will rewrite for v6)
- Archive outdated explanation and reference content
- Move unreviewed content to basement for later review
- Reorganize TEA docs into dedicated /tea/ section
- Add workflow-map visual reference page
- Simplify getting-started tutorial and sidebar navigation
- Add explanation pages: brainstorming, adversarial-review, party-mode,
quick-flow, advanced-elicitation
- Fix base URL handling for subdirectory deployments (GitHub Pages forks)
The goal is a minimal, accurate doc set for beta rather than
comprehensive but potentially misleading content.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* refactor: restructure BMM and agents documentation by consolidating and flattening index files.
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Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>