- Add WaitForValueApprox overloads for float/double comparisons
- Fix assembly definition to use precompiledReferences for test runners
- Fix CaptureOnFailure to yield before screenshot capture (main thread)
- Add error handling to test file cleanup with try/catch
- Fix ClickButton to use FindObjectsByType and check scene.isLoaded
- Add engine-specific output paths (Unity/Unreal/Godot) to workflow
- Fix knowledge_fragments paths to use correct relative paths
- Add comprehensive e2e-testing.md knowledge fragment
- Add e2e-scaffold workflow for infrastructure generation
- Update qa-index.csv with e2e-testing fragment reference
- Update game-qa.agent.yaml with ES trigger
- Update test-design and automate instructions with E2E guidance
- Update unity-testing.md with E2E section reference