Commit Graph

311 Commits

Author SHA1 Message Date
Alex Verkhovsky 617eacbfeb feat: default installer username to system user 2025-11-18 18:25:33 -08:00
Alex Verkhovsky 073597a8ff
feat: Add project-specific installation option for Codex CLI (#937)
Add support for choosing between global and project-specific installation
locations for Codex CLI prompts with CODEX_HOME configuration instructions.

Changes:
- Add collectConfiguration() to prompt for installation location (default: global)
- Support global (~/.codex/prompts) and project-specific (<project>/.codex/prompts)
- Display OS-specific CODEX_HOME setup instructions before user confirms
- Update detect() and cleanup() to handle both installation locations

Installation options:
- Global: Simple, works immediately, but prompts reference specific .bmad path
- Project-specific: Requires CODEX_HOME, better for multi-project workflows
  - Unix/Mac: alias codex='CODEX_HOME="$PWD/.codex" codex'
  - Windows: codex.cmd wrapper with %~dp0
2025-11-18 18:48:32 -06:00
fxomo f38905628a
Fix: Add prompts and memories merging from customize.yaml (#889)
- Add merging logic for customizeYaml.prompts and customizeYaml.memories in loadAndMergeAgent()
- Implement buildMemoriesXml() method to output memories XML section
- Update buildPromptsXml() to use <content> wrapper instead of CDATA for better compatibility
- Integrate memories output into convertToXml() between persona and prompts sections

Changes:
1. Line 123-131: Added prompts and memories append logic in loadAndMergeAgent()
2. Line 215-218: Added memories XML output in convertToXml()
3. Line 286-301: New buildMemoriesXml() method
4. Line 312-315: Updated prompts to use <content> wrapper for consistency

This allows users to customize agents via bmad/_cfg/agents/*.customize.yaml with:
- prompts: Array of {id, content} objects for action handlers
- memories: Array of strings for persistent agent memories
2025-11-16 00:36:32 -06:00
Brian Madison 5980e41a28 feat: Add ide-only and web-only menu item filtering for platform-specific commands
## Summary
- Add ide-only and web-only boolean fields to agent menu schema
- Filter menu items based on build target (web bundle vs local IDE)
- Update BMM agent definitions with platform restrictions and improved descriptions
- Update frame-expert agent icon to 📐 and add webskip flag

## Changes

### Schema & Bundler Updates
- tools/schema/agent.js: Add ide-only and web-only optional boolean fields
- tools/cli/lib/yaml-xml-builder.js: Filter ide-only items from web bundles
- tools/cli/lib/xml-handler.js: Pass forWebBundle flag through build chain

### Agent Updates
- frame-expert: Change icon to 📐, add webskip flag, improve principle formatting
- pm: Mark workflow-init and correct-course as ide-only, advanced-elicitation as web-only
- ux-designer: Rename trigger to create-ux-design, mark advanced-elicitation as web-only
- sm: Rename triggers for consistency (story-context → create-story-context)
- analyst: Add research workflow after brainstorm, mark advanced-elicitation as web-only
- architect: Remove document field from validate-architecture, add web-only flag
- dev: Update persona and critical actions for clarity
- tech-writer: Add party-mode workflow, mark advanced-elicitation as web-only
- tea: Mark advanced-elicitation as web-only
- All agents: Standardize party-mode description

This enables platform-specific functionality where some commands only make sense
in IDE environments (workflow-init) or web interfaces (advanced-elicitation).
2025-11-15 19:39:53 -06:00
Brian Madison 7208610db8 web bundler fixes 2025-11-13 22:10:49 -06:00
Brian Madison face4e4367 resolved blocking issues when folder name is changed during install 2025-11-13 20:17:20 -06:00
Brian Madison b63bf9d067 installer update to quick install and agent rebuild 2025-11-12 22:40:45 -06:00
Brian Madison 1868477238 refactor(config): replace hardcoded .bmad paths with {bmad_folder} placeholder
Remove hardcoded .bmad folder references throughout documentation and source files, replacing them with the configurable {bmad_folder} placeholder. This change enables users to customize the BMAD installation folder name via configuration, improving flexibility and reducing coupling to a specific directory structure.

Changes include:
- Update all documentation to reference {bmad_folder} instead of .bmad
- Remove legacy configuration files from .bmad and .claude directories
- Update workflow.xml and CLI documentation with new placeholder syntax
2025-11-12 20:22:47 -06:00
Brian Madison 48cf5c8056 feat(workflows): Implement intelligent file discovery protocol and Phase 4 BMGD workflows
## Core Workflow Engine Enhancements

### discover_inputs Protocol (MAJOR)
- Added reusable `discover_inputs` protocol to workflow.xml for intelligent file loading
- Supports three loading strategies:
  - FULL_LOAD: Load all shards for PRD, Architecture, UX (changed pattern from /index.md to /*/*.md)
  - SELECTIVE_LOAD: Load specific shard via template variable (e.g., epic-{{epic_num}}.md)
  - INDEX_GUIDED: Load index, analyze TOC, intelligently load relevant docs (with "DO NOT BE LAZY" mandate)
- Auto-discovers whole vs sharded documents with proper fallback
- Provides transparent reporting of loaded content with file counts
- Invoked via <invoke-protocol name="discover_inputs" /> tag in workflow instructions

### Advanced Elicitation Improvements
- Renamed adv-elicit.xml to advanced-elicitation.xml for clarity
- Updated all references across agents and commands

### Shard Document Tool Enhancement
- Added Step 6: Handle Original Document with three options:
  - [d] Delete - Remove original (recommended, prevents confusion)
  - [m] Move to archive - Backup original to archive folder
  - [k] Keep - Warning about defeating sharding purpose
- Prevents issue where both whole and sharded versions exist, confusing discover_inputs protocol

## BMM Module - Input File Pattern Standardization

### Phase 1 - Analysis (1 workflow)
- product-brief: Added load_strategy (FULL_LOAD for research/brainstorming, INDEX_GUIDED for document_project)
- Updated instructions.md to use invoke-protocol, replaced manual fuzzy matching

### Phase 2 - Planning (4 workflows)
- prd: Added load_strategy, updated instructions to reference {product_brief_content}, {research_content}
- create-ux-design: Added load_strategy, removed fuzzy matching from instructions
- tech-spec: Added load_strategy for brownfield context discovery
- All epics patterns updated to support SELECTIVE_LOAD for specific epic shards

### Phase 3 - Solutioning (2 workflows)
- architecture: Added load_strategy, updated instructions to use pre-loaded {prd_content}, {epics_content}, {ux_design_content}
- solutioning-gate-check: Added load_strategy, replaced manual discovery with protocol invocation

### Phase 4 - Implementation (8 workflows)
- code-review: Added load_strategy, fixed sharded patterns to /*/*.md, added step 1.5 for protocol
- correct-course: Added complete input_file_patterns section (was missing), added step 0.5
- create-story: Added load_strategy, updated to SELECTIVE_LOAD for epics, added step 1.5
- dev-story: Added complete input_file_patterns section (was missing), added step 0.5
- epic-tech-context: Added load_strategy, updated PRD extraction to use {prd_content}, added step 1.5
- retrospective: Added load_strategy for architecture/prd (FULL_LOAD), epics (SELECTIVE_LOAD), added step 0.5
- sprint-planning: Fixed sharded pattern to load ALL epics (/*/*.md), added step 0.5
- story-context: Added load_strategy, updated doc collection to reference pre-loaded content, added step 1.5

### Sprint Artifacts Path Corrections
- story-done: Added missing sprint_artifacts variable, fixed sprint_status path from {context_dir} to {sprint_artifacts}
- story-ready: Added missing sprint_artifacts variable
- story-context: Fixed undefined {context_dir} -> {sprint_artifacts}
- correct-course: Added sprint_artifacts and sprint_status variables

## BMGD Module - Phase 4 Production Workflows (NEW)

Added complete Phase 4 implementation workflows for game development:
- code-review: Senior developer review for completed game features
- correct-course: Sprint change management for game projects
- create-story: Story generation for game mechanics/features
- dev-story: Feature implementation workflow
- epic-tech-context: Technical spec generation per game epic
- retrospective: Epic completion review and lessons learned
- sprint-planning: Game development sprint status tracking
- story-context: Dynamic context assembly for game stories
- story-done: Story completion workflow
- story-ready: Story readiness workflow

All BMGD workflows follow BMM patterns with game-specific adaptations.

## Agent Updates

### BMM Agents
- Updated all 7 BMM agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer)
- Standardized web bundle configurations

### BMGD Agents
- Updated 4 game development agents (game-architect, game-designer, game-dev, game-scrum-master)
- Aligned with BMM agent structure

### CIS Agents
- Updated 5 creative intelligence agents for consistency

## Documentation & Configuration

- Updated CHANGELOG.md with Phase 4 workflow additions
- Updated files-manifest.csv and task-manifest.csv
- Updated .claude commands for all agents
- Fixed formatting issues from previous commits

## Breaking Changes

NONE - All changes are backward compatible. Workflows without input_file_patterns continue to work.
Workflows with input_file_patterns now benefit from intelligent auto-loading.

## Migration Notes

Existing workflows can gradually adopt discover_inputs protocol by:
1. Adding load_strategy to existing input_file_patterns in workflow.yaml
2. Adding <invoke-protocol name="discover_inputs" /> step in instructions.md
3. Replacing manual file loading with references to {pattern_name_content} variables
2025-11-12 19:18:38 -06:00
Brian Madison f49a4731e7 agents now are not duplicated and isntead cli commmands load from installed agent files 2025-11-09 20:24:56 -06:00
Brian Madison 7eb52520fa Major Enhancements:
- Installation path is now fully configurable, allowing users to specify custom installation directories during setup
  - Default installation location changed to .bmad (hidden directory) for cleaner project root organization

    Web Bundle Improvements:

    - All web bundles (single agent and team) now include party mode support for multi-agent collaboration!
    - Advanced elicitation capabilities integrated into standalone agents
    - All bundles enhanced with party mode agent manifests
    - Added default-party.csv files to bmm, bmgd, and cis module teams
    - The default party file is what will be used with single agent bundles. teams can customize for different party configurations before web bundling through a setting in the team yaml file
    - New web bundle outputs for all agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer, game-*, creative-squad)

    Phase 4 Workflow Updates (In Progress):

    - Initiated shift to separate phase 4 implementation artifacts from documentation
        - Phase 4 implementation artifacts (stories, code review, sprint plan, context files) will move to dedicated location outside docs folder
        - Installer questions and configuration added for artifact path selection
        - Updated workflow.yaml files for code-review, sprint-planning, story-context, epic-tech-context, and retrospective workflows to support this, but still might require some udpates

    Additional Changes:

    - New agent and action command header models for standardization
    - Enhanced web-bundle-activation-steps fragment
    - Updated web-bundler.js to support new structure
    - VS Code settings updated for new .bmad directory
    - Party mode instructions and workflow enhanced for better orchestration

   IDE Installer Updates:

    - Show version number of installer in cli
    - improved Installer UX
    - Gemini TOML Improved to have clear loading instructions with @ commands
    - All tools agent launcher mds improved to use a central file template critical indication isntead of hardcoding in 2 different locations.
2025-11-09 17:39:05 -06:00
Brian Madison fd2521ec69 customize installation folder for the bmad content 2025-11-08 15:19:19 -06:00
Brian Madison 1728acfb0f The install directory is now configurable, with a few minute issues 2025-11-08 13:58:43 -06:00
Brian Madison a4bbfc4b6e fix: Prevent duplicate manifest entries and update GitHub Copilot tool names
- Deduplicate module lists in manifest generator using Set to prevent duplicate entries in installed manifests
- Update GitHub Copilot tool names to match official VS Code documentation (November 2025)
- Clean up legacy bmad/, bmd/, and web-bundles directories
2025-11-08 01:06:09 -06:00
Brian Madison 91302d9c7a claude and a few other ide tools installation fix to not add a readme file slash comand regression, and cleanup bmad folders in tools on install 2025-11-06 22:45:29 -06:00
Brian Madison 8ed4a548ea web bundler improvements part 1 2025-11-05 23:54:04 -06:00
Brian Madison 80a04bfce3 fix: Remove menu items for workflows with web_bundle: false
Enhanced removeSkippedWorkflowCommands() to properly remove all menu item
formats that reference workflows with web_bundle: false:

1. <item> tags with workflow attribute
2. <item> tags with run-workflow attribute
3. <c> tags with run-workflow attribute (legacy)

This ensures that workflows not designed for web bundles (like workflow-status
which requires filesystem access) are completely excluded from web bundles,
including their menu items.

Verified:
- workflow-status menu item removed from SM agent
- workflow-status YAML not included in bundle dependencies
2025-11-05 21:33:59 -06:00
Brian Madison 9a37cbb7fc fix: Show positive message when no missing dependencies
Instead of displaying an empty "⚠ Missing Dependencies by Agent:" section
when all dependencies are resolved, now shows a positive message:
"✓ No missing dependencies"

This improves the user experience by providing clear feedback that workflow
vendoring successfully resolved all dependencies.
2025-11-05 21:10:18 -06:00
Brian Madison 281eac3373 feat: Add workflow vendoring to web bundler
The web bundler now performs workflow vendoring before bundling agents,
similar to the module installer. This ensures that workflows referenced
via workflow-install attributes are copied from their source locations
to their destination locations before the bundler attempts to resolve
and bundle them.

Changes:
- Added vendorCrossModuleWorkflows() method to WebBundler class
- Added updateWorkflowConfigSource() helper method
- Integrated vendoring into bundleAll(), bundleModule(), and bundleAgent()
- Workflows are vendored before agent discovery and bundling
- Config_source is updated in vendored workflows to reference target module

This fixes missing dependency warnings for BMGD agents that vendor
BMM workflows for Phase 4 (Production) workflows.
2025-11-05 21:05:08 -06:00
Brian Madison f84e18760f feat: Extract BMGD module and implement workflow vendoring
This commit extracts game development functionality from BMM into a standalone
BMGD (BMad Game Development) module and implements workflow vendoring to enable
module independence.

BMGD Module Creation:
- Moved agents: game-designer, game-dev, game-architect from BMM to BMGD
- Moved team config: team-gamedev
- Created new Game Dev Scrum Master agent using workflow vendoring pattern
- Reorganized workflows into industry-standard game dev phases:
  * Phase 1 (Preproduction): brainstorm-game, game-brief
  * Phase 2 (Design): gdd, narrative
  * Phase 3 (Technical): game-architecture
  * Phase 4 (Production): vendored from BMM workflows
- Updated all module metadata and config_source references

Workflow Vendoring Feature:
- Enables modules to copy workflows from other modules during installation
- Build-time process that updates config_source in vendored workflows
- New agent YAML attribute: workflow-install (build-time metadata)
- Final compiled agents use workflow-install value for workflow attribute
- Implementation in module manager: vendorCrossModuleWorkflows()
- Allows standalone module installation without forced dependencies

Technical Changes:
- tools/cli/lib/yaml-xml-builder.js: Use workflow-install for workflow attribute
- tools/cli/installers/lib/modules/manager.js: Add vendoring functions
- tools/schema/agent.js: Add workflow-install to menu item schema
- Updated 3 documentation files with workflow vendoring details

BMM Workflow Updates:
- workflow-status/init: Added game detection checkpoint
- workflow-status/paths/game-design.yaml: Redirect to BMGD module
- prd/instructions.md: Route game projects to BMGD
- research/instructions-market.md: Reference BMGD for game development

Documentation:
- Created comprehensive BMGD module README
- Added workflow vendoring documentation
- Updated BMB agent creation and module creation guides
2025-11-05 20:44:22 -06:00
Brian Madison f8ba15c6f8 installer doc install option for bmad method module - user can opt to not install all the docs to the destination installation path 2025-11-04 22:17:12 -06:00
Brian Madison 1f0dfe05e4 windows powershell install fix 2025-11-04 21:58:41 -06:00
Brian Madison 7552ee2e3b fix quick udpate status bug in installer 2025-11-04 21:16:52 -06:00
Serhii c283344a54
fix: ensure POSIX-compliant newlines in generated files (#856)
- Add final newline check to YAML config generation
- Add final newline check to YAML manifest generation
- Add final newline check to agent .md file generation
- Ensures all text files end with \n per POSIX standard
- Fixes 'No newline at end of file' git warnings
2025-11-04 20:18:12 -06:00
Murat K Ozcan 84ec72fb94
fix: tea-readme 3 (#855)
* fix: tea-readme 3

* fix: tea-readme 3

---------

Co-authored-by: Murat Ozcan <murat@mac.lan>
2025-11-04 10:31:36 -06:00
Brian Madison b056b42892 fixed installer note 2025-10-31 19:39:06 -05:00
Brian Madison 519e2f3d59 manifest version comes from package 2025-10-29 20:04:04 -05:00
Brian Madison 6d2b6810c2 fix: preserve user's cwd when running via npx 2025-10-29 09:31:38 -05:00
Brian Madison 5a70512a30 chore: remove version prompt from npx installer 2025-10-29 09:12:27 -05:00
Brian Madison ad8717845d cline workflows added to support slash commands 2025-10-28 23:16:48 -05:00
Brian Madison 1cfd58ebb1 installer for delete and replace fixed 2025-10-28 21:44:04 -05:00
Brian Madison 0ee4fa920a installer fixed to not add game assets to slash commands in some ides that read from the manifest. and fixed the manifest. 2025-10-28 19:09:43 -05:00
Brian Madison 3fff30ca61 opencode moved agents back to agent folder 2025-10-28 17:18:53 -05:00
Brian Madison ee58586f39 installer improvements 2025-10-28 12:47:45 -05:00
Brian Madison 7ad841964d installer for bmm includes option to include game assets or not when adding to a project. 2025-10-27 22:38:34 -05:00
Brian Madison a484b9975c claude code flattened commands 2025-10-27 15:18:22 -05:00
Brian Madison 913ec47123 fix: CSV column mismatch when upgrading manifest schemas
When preserving CSV rows from existing manifest files during module updates,
rows from older schema versions (without the 'standalone' column) were being
added to CSVs with new schema headers, causing "Invalid Record Length" errors
during parsing.

Added schema upgrade logic to detect old column structure and upgrade preserved
rows by adding missing columns with appropriate default values. This ensures all
CSV rows match the header column count, fixing installation errors.

Fixes column count mismatch in:
- workflow-manifest.csv (added standalone column)
- task-manifest.csv (added standalone column)
- tool-manifest.csv (added standalone column)
- agent-manifest.csv (schema validation for future-proofing)
2025-10-27 15:00:57 -05:00
Brian Madison 8ed721d029 npx with version selector 2025-10-26 23:42:56 -05:00
Brian Madison 63ef5b7bc6 installer fixes 2025-10-26 19:38:38 -05:00
Brian Madison 1cb88728e8 installer fixes 2025-10-26 17:04:27 -05:00
Brian Madison 8d81edf847 install quick updates 2025-10-26 16:17:37 -05:00
Cameron Pitt 8220c819e6
Add Opencode IDE installer (#820)
- Added docs/ide-info/opencode.md
- Added tool/cli/installers/lib/ide/opencode.js
- Modified tools/installers/lib/ide/core/detector.js to include
detection for opencode command dir
- Modified tools/cli/platform-codes.yaml to include opencode config
- Modified tools/cli/installers/lib/ide/workflow-command-template.md to
include frontmatter with description as opencode requires this for
commands and adding it to the template by default does not seem to
impact other IDEs
- Modified src/modules/bmm/workflows/workflow-status/workflow.yaml
description so that it properly escapes quotes when interpolated in the
teplate
2025-10-26 11:16:57 -05:00
Brian Madison be5b06f55e check alignment 2025-10-22 12:36:39 -05:00
Tiki 60475ac6f8
feat(tools/cli): Refactor Qwen IDE configuration logic to support modular command structure (#762)
- Unify BMad directory name from 'BMad' to lowercase 'bmad'
- Use shared utility functions [getAgentsFromBmad] and [getTasksFromBmad] to fetch agents and tasks
- Create independent subdirectory structures (agents, tasks) for each module
- Update file writing paths to store TOML files by module classification
- Remove legacy QWEN.md merged documentation generation logic
- Add TOML metadata header support (not available in previous versions)
- Clean up old version configuration directories (including uppercase BMad and bmad-method)
2025-10-20 08:34:42 -05:00
Alex Verkhovsky 69d1f75435
fix: remove empty tasks directories from Claude Code installer (#776)
Previously, the installer created empty tasks/ directories under
.claude/commands/bmad/{module}/ and attempted to copy task files.
Since getTasksFromDir() filters for .md files only and all actual
tasks are .xml files, these directories remained empty.

Tasks are utility files referenced by agents via exec attributes
(e.g., exec="{project-root}/bmad/core/tasks/workflow.xml") and
should remain in the bmad/ directory - they are not slash commands.

Changes:
- Removed tasks directory creation in module setup
- Removed tasks copying logic (15 lines)
- Removed taskCount from console output
- Removed tasks property from return value
- Removed unused getTasksFromBmad and getTasksFromDir imports
- Updated comment to clarify agents-only installation

Verified: No tasks/ directories created in .claude/commands/bmad/
while task files remain accessible in bmad/core/tasks/

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude <noreply@anthropic.com>
2025-10-20 07:20:36 -05:00
Alex Verkhovsky 31666c1f0f
feat: add agent schema validation with comprehensive testing (#774)
Introduce automated validation for agent YAML files using Zod to ensure
schema compliance across all agent definitions. This feature validates
17 agent files across core and module directories, catching structural
errors and maintaining consistency.

Schema Validation (tools/schema/agent.js):
- Zod-based schema validating metadata, persona, menu, prompts, and critical actions
- Module-aware validation: module field required for src/modules/**/agents/,
  optional for src/core/agents/
- Enforces kebab-case unique triggers and at least one command target per menu item
- Validates persona.principles as array (not string)
- Comprehensive refinements for data integrity

CLI Validator (tools/validate-agent-schema.js):
- Scans src/{core,modules/*}/agents/*.agent.yaml
- Parses with js-yaml and validates using Zod schema
- Reports detailed errors with file paths and field paths
- Exits 1 on failures, 0 on success
- Accepts optional project_root parameter for testing

Testing (679 lines across 3 test files):
- test/test-cli-integration.sh: CLI behavior and error handling tests
- test/unit-test-schema.js: Direct schema validation unit tests
- test/test-agent-schema.js: Comprehensive fixture-based tests
- 50 test fixtures covering valid and invalid scenarios
- ESLint configured to support CommonJS test files
- Prettier configured to ignore intentionally broken fixtures

CI Integration (.github/workflows/lint.yaml):
- Renamed from format-check.yaml to lint.yaml
- Added schema-validation job running npm run validate:schemas
- Runs in parallel with prettier and eslint jobs
- Validates on all pull requests

Data Cleanup:
- Fixed src/core/agents/bmad-master.agent.yaml: converted persona.principles
  from string to array format

Documentation:
- Updated schema-classification.md with validation section
- Documents validator usage, enforcement rules, and CI integration

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude <noreply@anthropic.com>
2025-10-20 07:14:50 -05:00
Brian Madison 0a048f2ccc installer updates, bmd module added and moved out of src, created a plan for module installation tool for custom modules, minor flow improvements 2025-10-19 11:59:27 -05:00
Brian Madison 940cc15751 cli installer bundler documentation added 2025-10-18 10:20:29 -05:00
Brian Madison c0a2c55267 clearer codex install note 2025-10-18 09:41:38 -05:00
Brian Madison b9b219a13b prd cleanup 2025-10-15 21:17:09 -05:00