feat:Updated dod-checklist to match new DoD format
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# Game Development Story Definition of Done Checklist
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# Game Development Story Definition of Done (DoD) Checklist
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## Story Completeness
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## Instructions for Developer Agent
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### Basic Story Elements
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Before marking a story as 'Review', please go through each item in this checklist. Report the status of each item (e.g., [x] Done, [ ] Not Done, [N/A] Not Applicable) and provide brief comments if necessary.
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- [ ] **Story Title** - Clear, descriptive title that identifies the feature
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- [ ] **Epic Assignment** - Story is properly assigned to relevant epic
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- [ ] **Priority Level** - Appropriate priority assigned (High/Medium/Low)
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- [ ] **Story Points** - Realistic estimation for implementation complexity
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- [ ] **Description** - Clear, concise description of what needs to be implemented
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[[LLM: INITIALIZATION INSTRUCTIONS - GAME STORY DOD VALIDATION
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### Game Design Alignment
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This checklist is for GAME DEVELOPER AGENTS to self-validate their work before marking a story complete.
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- [ ] **GDD Reference** - Specific Game Design Document section referenced
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- [ ] **Game Mechanic Context** - Clear connection to game mechanics defined in GDD
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- [ ] **Player Experience Goal** - Describes the intended player experience
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- [ ] **Balance Parameters** - Includes any relevant game balance values
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- [ ] **Design Intent** - Purpose and rationale for the feature is clear
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IMPORTANT: This is a self-assessment. Be honest about what's actually done vs what should be done. It's better to identify issues now than have them found in review.
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## Technical Specifications
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EXECUTION APPROACH:
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### Architecture Compliance
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1. Go through each section systematically
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2. Mark items as [x] Done, [ ] Not Done, or [N/A] Not Applicable
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3. Add brief comments explaining any [ ] or [N/A] items
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4. Be specific about what was actually implemented
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5. Flag any concerns or technical debt created
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- [ ] **File Organization** - Follows game architecture document structure (e.g., scripts, prefabs, scenes)
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- [ ] **Class Definitions** - C# classes and interfaces are properly defined
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- [ ] **Integration Points** - Clear specification of how feature integrates with existing systems
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- [ ] **Event Communication** - UnityEvents or C# events usage specified
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- [ ] **Dependencies** - All system dependencies clearly identified
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The goal is quality delivery, not just checking boxes.]]
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### Unity Requirements
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## Checklist Items
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- [ ] **Scene Integration** - Specifies which scenes are affected and how
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- [ ] **Prefab Usage** - Proper use of prefabs for reusable GameObjects
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- [ ] **Component Design** - Logic is encapsulated in well-defined MonoBehaviour components
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- [ ] **Asset Requirements** - All needed assets (sprites, audio, materials) identified
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- [ ] **Performance Considerations** - Stable frame rate target and optimization requirements
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1. **Requirements Met:**
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### Code Quality Standards
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[[LLM: Be specific - list each requirement and whether it's complete. Include game-specific requirements from GDD]]
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- [ ] **C# Best Practices** - All code must comply with modern C# standards
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- [ ] **Error Handling** - Error scenarios and handling requirements specified
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- [ ] **Memory Management** - Coroutine and object lifecycle management requirements where needed
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- [ ] **Cross-Platform Support** - Desktop and mobile considerations addressed
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- [ ] **Code Organization** - Follows established Unity project structure
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- [ ] All functional requirements specified in the story are implemented.
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- [ ] All acceptance criteria defined in the story are met.
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- [ ] Game Design Document (GDD) requirements referenced in the story are implemented.
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- [ ] Player experience goals specified in the story are achieved.
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## Implementation Readiness
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2. **Coding Standards & Project Structure:**
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### Acceptance Criteria
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[[LLM: Code quality matters for maintainability. Check Unity-specific patterns and C# standards]]
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- [ ] **Functional Requirements** - All functional acceptance criteria are specific and testable
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- [ ] **Technical Requirements** - Technical acceptance criteria are complete and verifiable
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- [ ] **Game Design Requirements** - Game-specific requirements match GDD specifications
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- [ ] **Performance Requirements** - Frame rate and memory usage criteria specified
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- [ ] **Completeness** - No acceptance criteria are vague or unmeasurable
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- [ ] All new/modified code strictly adheres to `Operational Guidelines`.
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- [ ] All new/modified code aligns with `Project Structure` (Scripts/, Prefabs/, Scenes/, etc.).
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- [ ] Adherence to `Tech Stack` for Unity version and packages used.
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- [ ] Adherence to `Api Reference` and `Data Models` (if story involves API or data model changes).
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- [ ] Unity best practices followed (prefab usage, component design, event handling).
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- [ ] C# coding standards followed (naming conventions, error handling, memory management).
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- [ ] Basic security best practices applied for new/modified code.
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- [ ] No new linter errors or warnings introduced.
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- [ ] Code is well-commented where necessary (clarifying complex logic, not obvious statements).
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### Implementation Tasks
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3. **Testing:**
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- [ ] **Task Breakdown** - Story broken into specific, ordered implementation tasks
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- [ ] **Task Scope** - Each task is completable in 1-4 hours
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- [ ] **Task Clarity** - Each task has clear, actionable instructions
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- [ ] **File Specifications** - Exact file paths and purposes specified (e.g., `Scripts/Player/PlayerMovement.cs`)
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- [ ] **Development Flow** - Tasks follow logical implementation order
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[[LLM: Testing proves your code works. Include Unity-specific testing with NUnit and manual testing]]
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### Dependencies
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- [ ] All required unit tests (NUnit) as per the story and testing strategy are implemented.
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- [ ] All required integration tests (if applicable) are implemented.
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- [ ] Manual testing performed in Unity Editor for all game functionality.
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- [ ] All tests (unit, integration, manual) pass successfully.
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- [ ] Test coverage meets project standards (if defined).
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- [ ] Performance tests conducted (frame rate, memory usage).
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- [ ] Edge cases and error conditions tested.
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- [ ] **Story Dependencies** - All prerequisite stories identified with IDs
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- [ ] **Technical Dependencies** - Required systems and files identified
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- [ ] **Asset Dependencies** - All needed assets specified with locations
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- [ ] **External Dependencies** - Any third-party or external requirements noted (e.g., Asset Store packages)
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- [ ] **Dependency Validation** - All dependencies are actually available
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4. **Functionality & Verification:**
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## Testing Requirements
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[[LLM: Did you actually run and test your code in Unity? Be specific about game mechanics tested]]
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### Test Coverage
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- [ ] Functionality has been manually verified in Unity Editor and play mode.
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- [ ] Game mechanics work as specified in the GDD.
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- [ ] Player controls and input handling work correctly.
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- [ ] UI elements function properly (if applicable).
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- [ ] Audio integration works correctly (if applicable).
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- [ ] Visual feedback and animations work as intended.
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- [ ] Edge cases and potential error conditions handled gracefully.
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- [ ] Cross-platform functionality verified (desktop/mobile as applicable).
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- [ ] **Unit Test Requirements** - Specific unit test files and scenarios defined for NUnit
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- [ ] **Integration Test Cases** - Integration testing with other game systems specified
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- [ ] **Manual Test Cases** - Game-specific manual testing procedures defined in the Unity Editor
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- [ ] **Performance Tests** - Frame rate and memory testing requirements specified
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- [ ] **Edge Case Testing** - Edge cases and error conditions covered
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5. **Story Administration:**
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### Test Implementation
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[[LLM: Documentation helps the next developer. Include Unity-specific implementation notes]]
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- [ ] **Test File Paths** - Exact test file locations specified (e.g., `Assets/Tests/EditMode`)
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- [ ] **Test Scenarios** - All test scenarios are complete and executable
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- [ ] **Expected Behaviors** - Clear expected outcomes for all tests defined
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- [ ] **Performance Metrics** - Specific performance targets for testing
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- [ ] **Test Data** - Any required test data or mock objects specified
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- [ ] All tasks within the story file are marked as complete.
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- [ ] Any clarifications or decisions made during development are documented.
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- [ ] Unity-specific implementation details documented (scene changes, prefab modifications).
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- [ ] The story wrap up section has been completed with notes of changes.
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- [ ] Changelog properly updated with Unity version and package changes.
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## Game-Specific Quality
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6. **Dependencies, Build & Configuration:**
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### Gameplay Implementation
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[[LLM: Build issues block everyone. Ensure Unity project builds for all target platforms]]
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- [ ] **Mechanic Accuracy** - Implementation matches GDD mechanic specifications
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- [ ] **Player Controls** - Input handling requirements are complete (e.g., Input System package)
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- [ ] **Game Feel** - Requirements for juice, feedback, and responsiveness specified
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- [ ] **Balance Implementation** - Numeric values and parameters from GDD included
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- [ ] **State Management** - Game state changes and persistence requirements defined
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- [ ] Unity project builds successfully without errors.
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- [ ] Project builds for all target platforms (desktop/mobile as specified).
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- [ ] Any new Unity packages or Asset Store items were pre-approved OR approved by user.
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- [ ] If new dependencies were added, they are recorded with justification.
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- [ ] No known security vulnerabilities in newly added dependencies.
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- [ ] Project settings and configurations properly updated.
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- [ ] Asset import settings optimized for target platforms.
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### User Experience
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7. **Game-Specific Quality:**
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- [ ] **UI Requirements** - User interface elements and behaviors specified (e.g., UI Toolkit or UGUI)
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- [ ] **Audio Integration** - Sound effect and music requirements defined
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- [ ] **Visual Feedback** - Animation and visual effect requirements specified (e.g., Animator, Particle System)
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- [ ] **Accessibility** - Mobile touch and responsive design considerations
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- [ ] **Error Recovery** - User-facing error handling and recovery specified
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[[LLM: Game quality matters. Check performance, game feel, and player experience]]
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### Performance Optimization
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- [ ] Frame rate meets target (30/60 FPS) on all platforms.
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- [ ] Memory usage within acceptable limits.
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- [ ] Game feel and responsiveness meet design requirements.
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- [ ] Balance parameters from GDD correctly implemented.
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- [ ] State management and persistence work correctly.
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- [ ] Loading times and scene transitions acceptable.
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- [ ] Mobile-specific requirements met (touch controls, aspect ratios).
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- [ ] **Frame Rate Targets** - Specific FPS requirements for different platforms
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- [ ] **Memory Usage** - Memory consumption limits and monitoring requirements (e.g., Profiler)
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- [ ] **Asset Optimization** - Texture, audio, and data optimization requirements
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- [ ] **Mobile Considerations** - Touch controls and mobile performance requirements
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- [ ] **Loading Performance** - Asset loading and scene transition requirements
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8. **Documentation (If Applicable):**
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## Documentation and Communication
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[[LLM: Good documentation prevents future confusion. Include Unity-specific docs]]
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### Story Documentation
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- [ ] Code documentation (XML comments) for public APIs complete.
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- [ ] Unity component documentation in Inspector updated.
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- [ ] User-facing documentation updated, if changes impact players.
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- [ ] Technical documentation (architecture, system diagrams) updated.
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- [ ] Asset documentation (prefab usage, scene setup) complete.
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- [ ] **Implementation Notes** - Additional context and implementation guidance provided
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- [ ] **Design Decisions** - Key design choices documented with rationale
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- [ ] **Future Considerations** - Potential future enhancements or modifications noted
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- [ ] **Change Tracking** - Process for tracking any requirement changes during development
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- [ ] **Reference Materials** - Links to relevant GDD sections and architecture docs
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## Final Confirmation
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### Developer Handoff
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[[LLM: FINAL GAME DOD SUMMARY
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- [ ] **Immediate Actionability** - Developer can start implementation without additional questions
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- [ ] **Complete Context** - All necessary context provided within the story
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- [ ] **Clear Boundaries** - What is and isn't included in the story scope is clear
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- [ ] **Success Criteria** - Objective measures for story completion defined
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- [ ] **Communication Plan** - Process for developer questions and updates established
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After completing the checklist:
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## Final Validation
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1. Summarize what game features/mechanics were implemented
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2. List any items marked as [ ] Not Done with explanations
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3. Identify any technical debt or performance concerns
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4. Note any challenges with Unity implementation or game design
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5. Confirm whether the story is truly ready for review
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6. Report final performance metrics (FPS, memory usage)
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### Story Readiness
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Be honest - it's better to flag issues now than have them discovered during playtesting.]]
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- [ ] **No Ambiguity** - No sections require interpretation or additional design decisions
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- [ ] **Technical Completeness** - All technical requirements are specified and actionable
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- [ ] **Scope Appropriateness** - Story scope matches assigned story points
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- [ ] **Quality Standards** - Story meets all game development quality standards
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- [ ] **Review Completion** - Story has been reviewed for completeness and accuracy
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### Implementation Preparedness
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- [ ] **Environment Ready** - Development environment requirements specified (e.g., Unity version)
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- [ ] **Resources Available** - All required resources (assets, docs, dependencies) accessible
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- [ ] **Testing Prepared** - Testing environment and data requirements specified
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- [ ] **Definition of Done** - Clear, objective completion criteria established
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- [ ] **Handoff Complete** - Story is ready for developer assignment and implementation
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## Checklist Completion
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**Overall Story Quality:** ⭐⭐⭐⭐⭐
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**Ready for Development:** [ ] Yes [ ] No
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**Additional Notes:**
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_Any specific concerns, recommendations, or clarifications needed before development begins._
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- [ ] I, the Game Developer Agent, confirm that all applicable items above have been addressed.
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