feat:Added Game specific course correct task
This commit is contained in:
parent
9c23f767b8
commit
8b977d46f6
|
|
@ -50,16 +50,17 @@ persona:
|
||||||
commands:
|
commands:
|
||||||
- help: Show numbered list of the following commands to allow selection
|
- help: Show numbered list of the following commands to allow selection
|
||||||
- draft: Execute task create-game-story.md
|
- draft: Execute task create-game-story.md
|
||||||
- correct-course: Execute task correct-course.md
|
- correct-course: Execute task correct-course-game.md
|
||||||
- story-checklist: Execute task execute-checklist.md with checklist game-story-dod-checklist.md
|
- story-checklist: Execute task execute-checklist.md with checklist game-story-dod-checklist.md
|
||||||
- exit: Say goodbye as the Game Scrum Master, and then abandon inhabiting this persona
|
- exit: Say goodbye as the Game Scrum Master, and then abandon inhabiting this persona
|
||||||
dependencies:
|
dependencies:
|
||||||
tasks:
|
tasks:
|
||||||
- create-game-story.md
|
- create-game-story.md
|
||||||
- execute-checklist.md
|
- execute-checklist.md
|
||||||
- correct-course.md
|
- correct-course-game.md
|
||||||
templates:
|
templates:
|
||||||
- game-story-tmpl.yaml
|
- game-story-tmpl.yaml
|
||||||
checklists:
|
checklists:
|
||||||
- game-story-dod-checklist.md
|
- game-story-dod-checklist.md
|
||||||
|
- game-change-checklist.md
|
||||||
```
|
```
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,203 @@
|
||||||
|
# Game Development Change Navigation Checklist
|
||||||
|
|
||||||
|
**Purpose:** To systematically guide the Game SM agent and user through analysis and planning when a significant change (performance issue, platform constraint, technical blocker, gameplay feedback) is identified during Unity game development.
|
||||||
|
|
||||||
|
**Instructions:** Review each item with the user. Mark `[x]` for completed/confirmed, `[N/A]` if not applicable, or add notes for discussion points.
|
||||||
|
|
||||||
|
[[LLM: INITIALIZATION INSTRUCTIONS - GAME CHANGE NAVIGATION
|
||||||
|
|
||||||
|
Changes during game development are common - performance issues, platform constraints, gameplay feedback, and technical limitations are part of the process.
|
||||||
|
|
||||||
|
Before proceeding, understand:
|
||||||
|
|
||||||
|
1. This checklist is for SIGNIFICANT changes affecting game architecture or features
|
||||||
|
2. Minor tweaks (shader adjustments, UI positioning) don't require this process
|
||||||
|
3. The goal is to maintain playability while adapting to technical realities
|
||||||
|
4. Performance and player experience are paramount
|
||||||
|
|
||||||
|
Required context:
|
||||||
|
|
||||||
|
- The triggering issue (performance metrics, crash logs, feedback)
|
||||||
|
- Current development state (implemented features, current sprint)
|
||||||
|
- Access to GDD, technical specs, and performance budgets
|
||||||
|
- Understanding of remaining features and milestones
|
||||||
|
|
||||||
|
APPROACH:
|
||||||
|
This is an interactive process. Discuss performance implications, platform constraints, and player impact. The user makes final decisions, but provide expert Unity/game dev guidance.
|
||||||
|
|
||||||
|
REMEMBER: Game development is iterative. Changes often lead to better gameplay and performance.]]
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 1. Understand the Trigger & Context
|
||||||
|
|
||||||
|
[[LLM: Start by understanding the game-specific issue. Ask technical questions:
|
||||||
|
|
||||||
|
- What performance metrics triggered this? (FPS, memory, load times)
|
||||||
|
- Is this platform-specific or universal?
|
||||||
|
- Can we reproduce it consistently?
|
||||||
|
- What Unity profiler data do we have?
|
||||||
|
- Is this a gameplay issue or technical constraint?
|
||||||
|
|
||||||
|
Focus on measurable impacts and technical specifics.]]
|
||||||
|
|
||||||
|
- [ ] **Identify Triggering Element:** Clearly identify the game feature/system revealing the issue.
|
||||||
|
- [ ] **Define the Issue:** Articulate the core problem precisely.
|
||||||
|
- [ ] Performance bottleneck (CPU/GPU/Memory)?
|
||||||
|
- [ ] Platform-specific limitation?
|
||||||
|
- [ ] Unity engine constraint?
|
||||||
|
- [ ] Gameplay/balance issue from playtesting?
|
||||||
|
- [ ] Asset pipeline or build size problem?
|
||||||
|
- [ ] Third-party SDK/plugin conflict?
|
||||||
|
- [ ] **Assess Performance Impact:** Document specific metrics (current FPS, target FPS, memory usage, build size).
|
||||||
|
- [ ] **Gather Technical Evidence:** Note profiler data, crash logs, platform test results, player feedback.
|
||||||
|
|
||||||
|
## 2. Game Feature Impact Assessment
|
||||||
|
|
||||||
|
[[LLM: Game features are interconnected. Evaluate systematically:
|
||||||
|
|
||||||
|
1. Can we optimize the current feature without changing gameplay?
|
||||||
|
2. Do dependent features need adjustment?
|
||||||
|
3. Are there platform-specific workarounds?
|
||||||
|
4. Does this affect our performance budget allocation?
|
||||||
|
|
||||||
|
Consider both technical and gameplay impacts.]]
|
||||||
|
|
||||||
|
- [ ] **Analyze Current Sprint Features:**
|
||||||
|
- [ ] Can the current feature be optimized (LOD, pooling, batching)?
|
||||||
|
- [ ] Does it need gameplay simplification?
|
||||||
|
- [ ] Should it be platform-specific (high-end only)?
|
||||||
|
- [ ] **Analyze Dependent Systems:**
|
||||||
|
- [ ] Review all game systems interacting with the affected feature.
|
||||||
|
- [ ] Do physics systems need adjustment?
|
||||||
|
- [ ] Are UI/HUD systems impacted?
|
||||||
|
- [ ] Do save/load systems require changes?
|
||||||
|
- [ ] Are multiplayer systems affected?
|
||||||
|
- [ ] **Summarize Feature Impact:** Document effects on gameplay systems and technical architecture.
|
||||||
|
|
||||||
|
## 3. Game Artifact Conflict & Impact Analysis
|
||||||
|
|
||||||
|
[[LLM: Game documentation drives development. Check each artifact:
|
||||||
|
|
||||||
|
1. Does this invalidate GDD mechanics?
|
||||||
|
2. Are technical architecture assumptions still valid?
|
||||||
|
3. Do performance budgets need reallocation?
|
||||||
|
4. Are platform requirements still achievable?
|
||||||
|
|
||||||
|
Missing conflicts cause performance issues later.]]
|
||||||
|
|
||||||
|
- [ ] **Review GDD:**
|
||||||
|
- [ ] Does the issue conflict with core gameplay mechanics?
|
||||||
|
- [ ] Do game features need scaling for performance?
|
||||||
|
- [ ] Are progression systems affected?
|
||||||
|
- [ ] Do balance parameters need adjustment?
|
||||||
|
- [ ] **Review Technical Architecture:**
|
||||||
|
- [ ] Does the issue conflict with Unity architecture (scene structure, prefab hierarchy)?
|
||||||
|
- [ ] Are component systems impacted?
|
||||||
|
- [ ] Do shader/rendering approaches need revision?
|
||||||
|
- [ ] Are data structures optimal for the scale?
|
||||||
|
- [ ] **Review Performance Specifications:**
|
||||||
|
- [ ] Are target framerates still achievable?
|
||||||
|
- [ ] Do memory budgets need reallocation?
|
||||||
|
- [ ] Are load time targets realistic?
|
||||||
|
- [ ] Do we need platform-specific targets?
|
||||||
|
- [ ] **Review Asset Specifications:**
|
||||||
|
- [ ] Do texture resolutions need adjustment?
|
||||||
|
- [ ] Are model poly counts appropriate?
|
||||||
|
- [ ] Do audio compression settings need changes?
|
||||||
|
- [ ] Is the animation budget sustainable?
|
||||||
|
- [ ] **Summarize Artifact Impact:** List all game documents requiring updates.
|
||||||
|
|
||||||
|
## 4. Path Forward Evaluation
|
||||||
|
|
||||||
|
[[LLM: Present game-specific solutions with technical trade-offs:
|
||||||
|
|
||||||
|
1. What's the performance gain?
|
||||||
|
2. How much rework is required?
|
||||||
|
3. What's the player experience impact?
|
||||||
|
4. Are there platform-specific solutions?
|
||||||
|
5. Is this maintainable across updates?
|
||||||
|
|
||||||
|
Be specific about Unity implementation details.]]
|
||||||
|
|
||||||
|
- [ ] **Option 1: Optimization Within Current Design:**
|
||||||
|
- [ ] Can performance be improved through Unity optimizations?
|
||||||
|
- [ ] Object pooling implementation?
|
||||||
|
- [ ] LOD system addition?
|
||||||
|
- [ ] Texture atlasing?
|
||||||
|
- [ ] Draw call batching?
|
||||||
|
- [ ] Shader optimization?
|
||||||
|
- [ ] Define specific optimization techniques.
|
||||||
|
- [ ] Estimate performance improvement potential.
|
||||||
|
- [ ] **Option 2: Feature Scaling/Simplification:**
|
||||||
|
- [ ] Can the feature be simplified while maintaining fun?
|
||||||
|
- [ ] Identify specific elements to scale down.
|
||||||
|
- [ ] Define platform-specific variations.
|
||||||
|
- [ ] Assess player experience impact.
|
||||||
|
- [ ] **Option 3: Architecture Refactor:**
|
||||||
|
- [ ] Would restructuring improve performance significantly?
|
||||||
|
- [ ] Identify Unity-specific refactoring needs:
|
||||||
|
- [ ] Scene organization changes?
|
||||||
|
- [ ] Prefab structure optimization?
|
||||||
|
- [ ] Component system redesign?
|
||||||
|
- [ ] State machine optimization?
|
||||||
|
- [ ] Estimate development effort.
|
||||||
|
- [ ] **Option 4: Scope Adjustment:**
|
||||||
|
- [ ] Can we defer features to post-launch?
|
||||||
|
- [ ] Should certain features be platform-exclusive?
|
||||||
|
- [ ] Do we need to adjust milestone deliverables?
|
||||||
|
- [ ] **Select Recommended Path:** Choose based on performance gain vs. effort.
|
||||||
|
|
||||||
|
## 5. Game Development Change Proposal Components
|
||||||
|
|
||||||
|
[[LLM: The proposal must include technical specifics:
|
||||||
|
|
||||||
|
1. Performance metrics (before/after projections)
|
||||||
|
2. Unity implementation details
|
||||||
|
3. Platform-specific considerations
|
||||||
|
4. Testing requirements
|
||||||
|
5. Risk mitigation strategies
|
||||||
|
|
||||||
|
Make it actionable for game developers.]]
|
||||||
|
|
||||||
|
(Ensure all points from previous sections are captured)
|
||||||
|
|
||||||
|
- [ ] **Technical Issue Summary:** Performance/technical problem with metrics.
|
||||||
|
- [ ] **Feature Impact Summary:** Affected game systems and dependencies.
|
||||||
|
- [ ] **Performance Projections:** Expected improvements from chosen solution.
|
||||||
|
- [ ] **Implementation Plan:** Unity-specific technical approach.
|
||||||
|
- [ ] **Platform Considerations:** Any platform-specific implementations.
|
||||||
|
- [ ] **Testing Strategy:** Performance benchmarks and validation approach.
|
||||||
|
- [ ] **Risk Assessment:** Technical risks and mitigation plans.
|
||||||
|
- [ ] **Updated Game Stories:** Revised stories with technical constraints.
|
||||||
|
|
||||||
|
## 6. Final Review & Handoff
|
||||||
|
|
||||||
|
[[LLM: Game changes require technical validation. Before concluding:
|
||||||
|
|
||||||
|
1. Are performance targets clearly defined?
|
||||||
|
2. Is the Unity implementation approach clear?
|
||||||
|
3. Do we have rollback strategies?
|
||||||
|
4. Are test scenarios defined?
|
||||||
|
5. Is platform testing covered?
|
||||||
|
|
||||||
|
Get explicit approval on technical approach.
|
||||||
|
|
||||||
|
FINAL REPORT:
|
||||||
|
Provide a technical summary:
|
||||||
|
|
||||||
|
- Performance issue and root cause
|
||||||
|
- Chosen solution with expected gains
|
||||||
|
- Implementation approach in Unity
|
||||||
|
- Testing and validation plan
|
||||||
|
- Timeline and milestone impacts
|
||||||
|
|
||||||
|
Keep it technically precise and actionable.]]
|
||||||
|
|
||||||
|
- [ ] **Review Checklist:** Confirm all technical aspects discussed.
|
||||||
|
- [ ] **Review Change Proposal:** Ensure Unity implementation details are clear.
|
||||||
|
- [ ] **Performance Validation:** Define how we'll measure success.
|
||||||
|
- [ ] **User Approval:** Obtain approval for technical approach.
|
||||||
|
- [ ] **Developer Handoff:** Ensure game-dev agent has all technical details needed.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
@ -0,0 +1,151 @@
|
||||||
|
# Correct Course Task - Game Development
|
||||||
|
|
||||||
|
## Purpose
|
||||||
|
|
||||||
|
- Guide a structured response to game development change triggers using the `{root}/checklists/game-change-checklist`.
|
||||||
|
- Analyze the impacts of changes on game features, technical systems, and milestone deliverables.
|
||||||
|
- Explore game-specific solutions (e.g., performance optimizations, feature scaling, platform adjustments).
|
||||||
|
- Draft specific, actionable proposed updates to affected game artifacts (e.g., GDD sections, technical specs, Unity configurations).
|
||||||
|
- Produce a consolidated "Game Development Change Proposal" document for review and approval.
|
||||||
|
- Ensure clear handoff path for changes requiring fundamental redesign or technical architecture updates.
|
||||||
|
|
||||||
|
## Instructions
|
||||||
|
|
||||||
|
### 1. Initial Setup & Mode Selection
|
||||||
|
|
||||||
|
- **Acknowledge Task & Inputs:**
|
||||||
|
|
||||||
|
- Confirm with the user that the "Game Development Correct Course Task" is being initiated.
|
||||||
|
- Verify the change trigger (e.g., performance issue, platform constraint, gameplay feedback, technical blocker).
|
||||||
|
- Confirm access to relevant game artifacts:
|
||||||
|
- Game Design Document (GDD)
|
||||||
|
- Technical Design Documents
|
||||||
|
- Unity Architecture specifications
|
||||||
|
- Performance budgets and platform requirements
|
||||||
|
- Current sprint's game stories and epics
|
||||||
|
- Asset specifications and pipelines
|
||||||
|
- Confirm access to `{root}/checklists/game-change-checklist`.
|
||||||
|
|
||||||
|
- **Establish Interaction Mode:**
|
||||||
|
- Ask the user their preferred interaction mode:
|
||||||
|
- **"Incrementally (Default & Recommended):** Work through the game-change-checklist section by section, discussing findings and drafting changes collaboratively. Best for complex technical or gameplay changes."
|
||||||
|
- **"YOLO Mode (Batch Processing):** Conduct batched analysis and present consolidated findings. Suitable for straightforward performance optimizations or minor adjustments."
|
||||||
|
- Confirm the selected mode and inform: "We will now use the game-change-checklist to analyze the change and draft proposed updates specific to our Unity game development context."
|
||||||
|
|
||||||
|
### 2. Execute Game Development Checklist Analysis
|
||||||
|
|
||||||
|
- Systematically work through the game-change-checklist sections:
|
||||||
|
|
||||||
|
1. **Change Context & Game Impact**
|
||||||
|
2. **Feature/System Impact Analysis**
|
||||||
|
3. **Technical Artifact Conflict Resolution**
|
||||||
|
4. **Performance & Platform Evaluation**
|
||||||
|
5. **Path Forward Recommendation**
|
||||||
|
|
||||||
|
- For each checklist section:
|
||||||
|
- Present game-specific prompts and considerations
|
||||||
|
- Analyze impacts on:
|
||||||
|
- Unity scenes and prefabs
|
||||||
|
- Component dependencies
|
||||||
|
- Performance metrics (FPS, memory, build size)
|
||||||
|
- Platform-specific code paths
|
||||||
|
- Asset loading and management
|
||||||
|
- Third-party plugins/SDKs
|
||||||
|
- Discuss findings with clear technical context
|
||||||
|
- Record status: `[x] Addressed`, `[N/A]`, `[!] Further Action Needed`
|
||||||
|
- Document Unity-specific decisions and constraints
|
||||||
|
|
||||||
|
### 3. Draft Game-Specific Proposed Changes
|
||||||
|
|
||||||
|
Based on the analysis and agreed path forward:
|
||||||
|
|
||||||
|
- **Identify affected game artifacts requiring updates:**
|
||||||
|
|
||||||
|
- GDD sections (mechanics, systems, progression)
|
||||||
|
- Technical specifications (architecture, performance targets)
|
||||||
|
- Unity-specific configurations (build settings, quality settings)
|
||||||
|
- Game story modifications (scope, acceptance criteria)
|
||||||
|
- Asset pipeline adjustments
|
||||||
|
- Platform-specific adaptations
|
||||||
|
|
||||||
|
- **Draft explicit changes for each artifact:**
|
||||||
|
|
||||||
|
- **Game Stories:** Revise story text, Unity-specific acceptance criteria, technical constraints
|
||||||
|
- **Technical Specs:** Update architecture diagrams, component hierarchies, performance budgets
|
||||||
|
- **Unity Configurations:** Propose settings changes, optimization strategies, platform variants
|
||||||
|
- **GDD Updates:** Modify feature descriptions, balance parameters, progression systems
|
||||||
|
- **Asset Specifications:** Adjust texture sizes, model complexity, audio compression
|
||||||
|
- **Performance Targets:** Update FPS goals, memory limits, load time requirements
|
||||||
|
|
||||||
|
- **Include Unity-specific details:**
|
||||||
|
- Prefab structure changes
|
||||||
|
- Scene organization updates
|
||||||
|
- Component refactoring needs
|
||||||
|
- Shader/material optimizations
|
||||||
|
- Build pipeline modifications
|
||||||
|
|
||||||
|
### 4. Generate "Game Development Change Proposal"
|
||||||
|
|
||||||
|
- Create a comprehensive proposal document containing:
|
||||||
|
|
||||||
|
**A. Change Summary:**
|
||||||
|
|
||||||
|
- Original issue (performance, gameplay, technical constraint)
|
||||||
|
- Game systems affected
|
||||||
|
- Platform/performance implications
|
||||||
|
- Chosen solution approach
|
||||||
|
|
||||||
|
**B. Technical Impact Analysis:**
|
||||||
|
|
||||||
|
- Unity architecture changes needed
|
||||||
|
- Performance implications (with metrics)
|
||||||
|
- Platform compatibility effects
|
||||||
|
- Asset pipeline modifications
|
||||||
|
- Third-party dependency impacts
|
||||||
|
|
||||||
|
**C. Specific Proposed Edits:**
|
||||||
|
|
||||||
|
- For each game story: "Change Story GS-X.Y from: [old] To: [new]"
|
||||||
|
- For technical specs: "Update Unity Architecture Section X: [changes]"
|
||||||
|
- For GDD: "Modify [Feature] in Section Y: [updates]"
|
||||||
|
- For configurations: "Change [Setting] from [old_value] to [new_value]"
|
||||||
|
|
||||||
|
**D. Implementation Considerations:**
|
||||||
|
|
||||||
|
- Required Unity version updates
|
||||||
|
- Asset reimport needs
|
||||||
|
- Shader recompilation requirements
|
||||||
|
- Platform-specific testing needs
|
||||||
|
|
||||||
|
### 5. Finalize & Determine Next Steps
|
||||||
|
|
||||||
|
- Obtain explicit approval for the "Game Development Change Proposal"
|
||||||
|
- Provide the finalized document to the user
|
||||||
|
|
||||||
|
- **Based on change scope:**
|
||||||
|
|
||||||
|
- **Minor adjustments (can be handled in current sprint):**
|
||||||
|
- Confirm task completion
|
||||||
|
- Suggest handoff to game-dev agent for implementation
|
||||||
|
- Note any required playtesting validation
|
||||||
|
- **Major changes (require replanning):**
|
||||||
|
- Clearly state need for deeper technical review
|
||||||
|
- Recommend engaging Game Architect or Technical Lead
|
||||||
|
- Provide proposal as input for architecture revision
|
||||||
|
- Flag any milestone/deadline impacts
|
||||||
|
|
||||||
|
## Output Deliverables
|
||||||
|
|
||||||
|
- **Primary:** "Game Development Change Proposal" document containing:
|
||||||
|
|
||||||
|
- Game-specific change analysis
|
||||||
|
- Technical impact assessment with Unity context
|
||||||
|
- Platform and performance considerations
|
||||||
|
- Clearly drafted updates for all affected game artifacts
|
||||||
|
- Implementation guidance and constraints
|
||||||
|
|
||||||
|
- **Secondary:** Annotated game-change-checklist showing:
|
||||||
|
- Technical decisions made
|
||||||
|
- Performance trade-offs considered
|
||||||
|
- Platform-specific accommodations
|
||||||
|
- Unity-specific implementation notes
|
||||||
Loading…
Reference in New Issue