Merge 04cc4ce55c into eeebf152af
This commit is contained in:
commit
7e143b7a47
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@ -22,6 +22,8 @@ agent:
|
||||||
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|
||||||
critical_actions:
|
critical_actions:
|
||||||
- "Consult {project-root}/_bmad/bmgd/gametest/qa-index.csv to select knowledge fragments under knowledge/ and load only the files needed for the current task"
|
- "Consult {project-root}/_bmad/bmgd/gametest/qa-index.csv to select knowledge fragments under knowledge/ and load only the files needed for the current task"
|
||||||
|
- "For E2E testing requests, always load knowledge/e2e-testing.md first"
|
||||||
|
- "When scaffolding tests, distinguish between unit, integration, and E2E test needs"
|
||||||
- "Load the referenced fragment(s) from {project-root}/_bmad/bmgd/gametest/knowledge/ before giving recommendations"
|
- "Load the referenced fragment(s) from {project-root}/_bmad/bmgd/gametest/knowledge/ before giving recommendations"
|
||||||
- "Cross-check recommendations with the current official Unity Test Framework, Unreal Automation, or Godot GUT documentation"
|
- "Cross-check recommendations with the current official Unity Test Framework, Unreal Automation, or Godot GUT documentation"
|
||||||
- "Find if this exists, if it does, always treat it as the bible I plan and execute against: `**/project-context.md`"
|
- "Find if this exists, if it does, always treat it as the bible I plan and execute against: `**/project-context.md`"
|
||||||
|
|
@ -43,6 +45,10 @@ agent:
|
||||||
workflow: "{project-root}/_bmad/bmgd/workflows/gametest/automate/workflow.yaml"
|
workflow: "{project-root}/_bmad/bmgd/workflows/gametest/automate/workflow.yaml"
|
||||||
description: "[TA] Generate automated game tests"
|
description: "[TA] Generate automated game tests"
|
||||||
|
|
||||||
|
- trigger: ES or fuzzy match on e2e-scaffold
|
||||||
|
workflow: "{project-root}/_bmad/bmgd/workflows/gametest/e2e-scaffold/workflow.yaml"
|
||||||
|
description: "[ES] Scaffold E2E testing infrastructure"
|
||||||
|
|
||||||
- trigger: PP or fuzzy match on playtest-plan
|
- trigger: PP or fuzzy match on playtest-plan
|
||||||
workflow: "{project-root}/_bmad/bmgd/workflows/gametest/playtest-plan/workflow.yaml"
|
workflow: "{project-root}/_bmad/bmgd/workflows/gametest/playtest-plan/workflow.yaml"
|
||||||
description: "[PP] Create structured playtesting plan"
|
description: "[PP] Create structured playtesting plan"
|
||||||
|
|
|
||||||
File diff suppressed because it is too large
Load Diff
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|
@ -381,3 +381,17 @@ test:
|
||||||
| NullReferenceException | Missing Setup | Ensure [SetUp] initializes all fields |
|
| NullReferenceException | Missing Setup | Ensure [SetUp] initializes all fields |
|
||||||
| Tests hang | Infinite coroutine | Add timeout or max iterations |
|
| Tests hang | Infinite coroutine | Add timeout or max iterations |
|
||||||
| Flaky physics tests | Timing dependent | Use WaitForFixedUpdate, increase tolerance |
|
| Flaky physics tests | Timing dependent | Use WaitForFixedUpdate, increase tolerance |
|
||||||
|
|
||||||
|
## End-to-End Testing
|
||||||
|
|
||||||
|
For comprehensive E2E testing patterns, infrastructure scaffolding, and
|
||||||
|
scenario builders, see **knowledge/e2e-testing.md**.
|
||||||
|
|
||||||
|
### Quick E2E Checklist for Unity
|
||||||
|
|
||||||
|
- [ ] Create `GameE2ETestFixture` base class
|
||||||
|
- [ ] Implement `ScenarioBuilder` for your game's domain
|
||||||
|
- [ ] Create `InputSimulator` wrapping Input System
|
||||||
|
- [ ] Add `AsyncAssert` utilities
|
||||||
|
- [ ] Organize E2E tests under `Tests/PlayMode/E2E/`
|
||||||
|
- [ ] Configure separate CI job for E2E suite
|
||||||
|
|
|
||||||
|
|
@ -15,3 +15,4 @@ localization-testing,Localization Testing,"Text, audio, and cultural validation
|
||||||
certification-testing,Platform Certification,"Console TRC/XR requirements and certification testing","certification,console,trc,xr",knowledge/certification-testing.md
|
certification-testing,Platform Certification,"Console TRC/XR requirements and certification testing","certification,console,trc,xr",knowledge/certification-testing.md
|
||||||
smoke-testing,Smoke Testing,"Critical path validation for build verification","smoke-tests,bvt,ci",knowledge/smoke-testing.md
|
smoke-testing,Smoke Testing,"Critical path validation for build verification","smoke-tests,bvt,ci",knowledge/smoke-testing.md
|
||||||
test-priorities,Test Priorities Matrix,"P0-P3 criteria, coverage targets, execution ordering for games","prioritization,risk,coverage",knowledge/test-priorities.md
|
test-priorities,Test Priorities Matrix,"P0-P3 criteria, coverage targets, execution ordering for games","prioritization,risk,coverage",knowledge/test-priorities.md
|
||||||
|
e2e-testing,End-to-End Testing,"Complete player journey testing with infrastructure patterns and async utilities","e2e,integration,player-journeys,scenarios,infrastructure",knowledge/e2e-testing.md
|
||||||
|
|
|
||||||
|
|
|
@ -209,6 +209,87 @@ func test_{feature}_integration():
|
||||||
# Cleanup
|
# Cleanup
|
||||||
scene.queue_free()
|
scene.queue_free()
|
||||||
```
|
```
|
||||||
|
### E2E Journey Tests
|
||||||
|
|
||||||
|
**Knowledge Base Reference**: `knowledge/e2e-testing.md`
|
||||||
|
```csharp
|
||||||
|
public class {Feature}E2ETests : GameE2ETestFixture
|
||||||
|
{
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator {JourneyName}_Succeeds()
|
||||||
|
{
|
||||||
|
// GIVEN
|
||||||
|
yield return Scenario
|
||||||
|
.{SetupMethod1}()
|
||||||
|
.{SetupMethod2}()
|
||||||
|
.Build();
|
||||||
|
|
||||||
|
// WHEN
|
||||||
|
yield return Input.{Action1}();
|
||||||
|
yield return AsyncAssert.WaitUntil(
|
||||||
|
() => {Condition1}, "{Description1}");
|
||||||
|
yield return Input.{Action2}();
|
||||||
|
|
||||||
|
// THEN
|
||||||
|
yield return AsyncAssert.WaitUntil(
|
||||||
|
() => {FinalCondition}, "{FinalDescription}");
|
||||||
|
Assert.{Assertion}({expected}, {actual});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
|
||||||
|
## Step 3.5: Generate E2E Infrastructure
|
||||||
|
|
||||||
|
Before generating E2E tests, scaffold the required infrastructure.
|
||||||
|
|
||||||
|
### Infrastructure Checklist
|
||||||
|
|
||||||
|
1. **Test Fixture Base Class**
|
||||||
|
- Scene loading/unloading
|
||||||
|
- Game ready state waiting
|
||||||
|
- Common service access
|
||||||
|
- Cleanup guarantees
|
||||||
|
|
||||||
|
2. **Scenario Builder**
|
||||||
|
- Fluent API for game state configuration
|
||||||
|
- Domain-specific methods (e.g., `WithUnit`, `OnTurn`)
|
||||||
|
- Yields for state propagation
|
||||||
|
|
||||||
|
3. **Input Simulator**
|
||||||
|
- Click/drag abstractions
|
||||||
|
- Button press simulation
|
||||||
|
- Keyboard input queuing
|
||||||
|
|
||||||
|
4. **Async Assertions**
|
||||||
|
- `WaitUntil` with timeout and message
|
||||||
|
- `WaitForEvent` for event-driven flows
|
||||||
|
- `WaitForState` for state machine transitions
|
||||||
|
|
||||||
|
### Generation Template
|
||||||
|
```csharp
|
||||||
|
// GameE2ETestFixture.cs
|
||||||
|
public abstract class GameE2ETestFixture
|
||||||
|
{
|
||||||
|
protected {GameStateClass} GameState;
|
||||||
|
protected {InputSimulatorClass} Input;
|
||||||
|
protected {ScenarioBuilderClass} Scenario;
|
||||||
|
|
||||||
|
[UnitySetUp]
|
||||||
|
public IEnumerator BaseSetUp()
|
||||||
|
{
|
||||||
|
yield return LoadScene("{main_scene}");
|
||||||
|
GameState = Object.FindFirstObjectByType<{GameStateClass}>();
|
||||||
|
Input = new {InputSimulatorClass}();
|
||||||
|
Scenario = new {ScenarioBuilderClass}(GameState);
|
||||||
|
yield return WaitForReady();
|
||||||
|
}
|
||||||
|
|
||||||
|
// ... (fill from e2e-testing.md patterns)
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
**After scaffolding infrastructure, proceed to generate actual E2E tests.**
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,95 @@
|
||||||
|
# E2E Infrastructure Scaffold Checklist
|
||||||
|
|
||||||
|
## Preflight Validation
|
||||||
|
|
||||||
|
- [ ] Test framework already initialized (`Tests/` directory exists with proper structure)
|
||||||
|
- [ ] Game state manager class identified
|
||||||
|
- [ ] Main gameplay scene identified and loads without errors
|
||||||
|
- [ ] No existing E2E infrastructure conflicts
|
||||||
|
|
||||||
|
## Architecture Analysis
|
||||||
|
|
||||||
|
- [ ] Game engine correctly detected
|
||||||
|
- [ ] Engine version identified
|
||||||
|
- [ ] Input system type determined (New Input System, Legacy, Custom)
|
||||||
|
- [ ] Game state manager class located
|
||||||
|
- [ ] Ready/initialized state property identified
|
||||||
|
- [ ] Key domain entities catalogued for ScenarioBuilder
|
||||||
|
|
||||||
|
## Generated Files
|
||||||
|
|
||||||
|
### Directory Structure
|
||||||
|
- [ ] `Tests/PlayMode/E2E/` directory created
|
||||||
|
- [ ] `Tests/PlayMode/E2E/Infrastructure/` directory created
|
||||||
|
- [ ] `Tests/PlayMode/E2E/Scenarios/` directory created
|
||||||
|
- [ ] `Tests/PlayMode/E2E/TestData/` directory created
|
||||||
|
|
||||||
|
### Infrastructure Files
|
||||||
|
- [ ] `E2E.asmdef` created with correct assembly references
|
||||||
|
- [ ] `GameE2ETestFixture.cs` created with correct class references
|
||||||
|
- [ ] `ScenarioBuilder.cs` created with at least placeholder methods
|
||||||
|
- [ ] `InputSimulator.cs` created matching detected input system
|
||||||
|
- [ ] `AsyncAssert.cs` created with core assertion methods
|
||||||
|
|
||||||
|
### Example and Documentation
|
||||||
|
- [ ] `ExampleE2ETest.cs` created with working infrastructure test
|
||||||
|
- [ ] `README.md` created with usage documentation
|
||||||
|
|
||||||
|
## Code Quality
|
||||||
|
|
||||||
|
### GameE2ETestFixture
|
||||||
|
- [ ] Correct namespace applied
|
||||||
|
- [ ] Correct `GameStateClass` reference
|
||||||
|
- [ ] Correct `SceneName` default
|
||||||
|
- [ ] `WaitForGameReady` uses correct ready property
|
||||||
|
- [ ] `UnitySetUp` and `UnityTearDown` properly structured
|
||||||
|
- [ ] Virtual methods for derived class customization
|
||||||
|
|
||||||
|
### ScenarioBuilder
|
||||||
|
- [ ] Fluent API pattern correctly implemented
|
||||||
|
- [ ] `Build()` executes all queued actions
|
||||||
|
- [ ] At least one domain-specific method added (or clear TODOs)
|
||||||
|
- [ ] `FromSaveFile` method scaffolded
|
||||||
|
|
||||||
|
### InputSimulator
|
||||||
|
- [ ] Matches detected input system (New vs Legacy)
|
||||||
|
- [ ] Mouse click simulation works
|
||||||
|
- [ ] Button click by name works
|
||||||
|
- [ ] Keyboard input scaffolded
|
||||||
|
- [ ] `Reset()` method cleans up state
|
||||||
|
|
||||||
|
### AsyncAssert
|
||||||
|
- [ ] `WaitUntil` includes timeout and descriptive failure
|
||||||
|
- [ ] `WaitForValue` provides current vs expected in failure
|
||||||
|
- [ ] `AssertNeverTrue` for negative assertions
|
||||||
|
- [ ] Frame/physics wait utilities included
|
||||||
|
|
||||||
|
## Assembly Definition
|
||||||
|
|
||||||
|
- [ ] References main game assembly
|
||||||
|
- [ ] References Unity.InputSystem (if applicable)
|
||||||
|
- [ ] `overrideReferences` set to true
|
||||||
|
- [ ] `precompiledReferences` includes nunit.framework.dll
|
||||||
|
- [ ] `precompiledReferences` includes UnityEngine.TestRunner.dll
|
||||||
|
- [ ] `precompiledReferences` includes UnityEditor.TestRunner.dll
|
||||||
|
- [ ] `UNITY_INCLUDE_TESTS` define constraint set
|
||||||
|
|
||||||
|
## Verification
|
||||||
|
|
||||||
|
- [ ] Project compiles without errors after scaffold
|
||||||
|
- [ ] `ExampleE2ETests.Infrastructure_GameLoadsAndReachesReadyState` passes
|
||||||
|
- [ ] Test appears in Test Runner under PlayMode → E2E category
|
||||||
|
|
||||||
|
## Documentation Quality
|
||||||
|
|
||||||
|
- [ ] README explains all infrastructure components
|
||||||
|
- [ ] Quick start example is copy-pasteable
|
||||||
|
- [ ] Extension instructions are clear
|
||||||
|
- [ ] Troubleshooting table addresses common issues
|
||||||
|
|
||||||
|
## Handoff
|
||||||
|
|
||||||
|
- [ ] Summary output provided with all configuration values
|
||||||
|
- [ ] Next steps clearly listed
|
||||||
|
- [ ] Customization requirements highlighted
|
||||||
|
- [ ] Knowledge fragments referenced
|
||||||
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Load Diff
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|
@ -0,0 +1,145 @@
|
||||||
|
# E2E Test Infrastructure Scaffold Workflow
|
||||||
|
|
||||||
|
workflow:
|
||||||
|
id: e2e-scaffold
|
||||||
|
name: E2E Test Infrastructure Scaffold
|
||||||
|
version: 1.0
|
||||||
|
module: bmgd
|
||||||
|
agent: game-qa
|
||||||
|
|
||||||
|
description: |
|
||||||
|
Scaffold complete E2E testing infrastructure for an existing game project.
|
||||||
|
Creates test fixtures, scenario builders, input simulators, and async
|
||||||
|
assertion utilities tailored to the project's architecture.
|
||||||
|
|
||||||
|
triggers:
|
||||||
|
- "ES"
|
||||||
|
- "e2e-scaffold"
|
||||||
|
- "scaffold e2e"
|
||||||
|
- "e2e infrastructure"
|
||||||
|
- "setup e2e"
|
||||||
|
|
||||||
|
preflight:
|
||||||
|
- "Test framework initialized (run `test-framework` workflow first)"
|
||||||
|
- "Game has identifiable state manager"
|
||||||
|
- "Main gameplay scene exists"
|
||||||
|
|
||||||
|
# Paths are relative to this workflow file's location
|
||||||
|
knowledge_fragments:
|
||||||
|
- "../../../gametest/knowledge/e2e-testing.md"
|
||||||
|
- "../../../gametest/knowledge/unity-testing.md"
|
||||||
|
- "../../../gametest/knowledge/unreal-testing.md"
|
||||||
|
- "../../../gametest/knowledge/godot-testing.md"
|
||||||
|
|
||||||
|
inputs:
|
||||||
|
game_state_class:
|
||||||
|
description: "Primary game state manager class name"
|
||||||
|
required: true
|
||||||
|
example: "GameStateManager"
|
||||||
|
|
||||||
|
main_scene:
|
||||||
|
description: "Scene name where core gameplay occurs"
|
||||||
|
required: true
|
||||||
|
example: "GameScene"
|
||||||
|
|
||||||
|
input_system:
|
||||||
|
description: "Input system in use"
|
||||||
|
required: false
|
||||||
|
default: "auto-detect"
|
||||||
|
options:
|
||||||
|
- "unity-input-system"
|
||||||
|
- "unity-legacy"
|
||||||
|
- "unreal-enhanced"
|
||||||
|
- "godot-input"
|
||||||
|
- "custom"
|
||||||
|
|
||||||
|
# Output paths vary by engine. Generate files matching detected engine.
|
||||||
|
outputs:
|
||||||
|
unity:
|
||||||
|
condition: "engine == 'unity'"
|
||||||
|
infrastructure_files:
|
||||||
|
description: "Generated E2E infrastructure classes"
|
||||||
|
files:
|
||||||
|
- "Tests/PlayMode/E2E/Infrastructure/GameE2ETestFixture.cs"
|
||||||
|
- "Tests/PlayMode/E2E/Infrastructure/ScenarioBuilder.cs"
|
||||||
|
- "Tests/PlayMode/E2E/Infrastructure/InputSimulator.cs"
|
||||||
|
- "Tests/PlayMode/E2E/Infrastructure/AsyncAssert.cs"
|
||||||
|
assembly_definition:
|
||||||
|
description: "E2E test assembly configuration"
|
||||||
|
files:
|
||||||
|
- "Tests/PlayMode/E2E/E2E.asmdef"
|
||||||
|
example_test:
|
||||||
|
description: "Working example E2E test"
|
||||||
|
files:
|
||||||
|
- "Tests/PlayMode/E2E/ExampleE2ETest.cs"
|
||||||
|
documentation:
|
||||||
|
description: "E2E testing README"
|
||||||
|
files:
|
||||||
|
- "Tests/PlayMode/E2E/README.md"
|
||||||
|
|
||||||
|
unreal:
|
||||||
|
condition: "engine == 'unreal'"
|
||||||
|
infrastructure_files:
|
||||||
|
description: "Generated E2E infrastructure classes"
|
||||||
|
files:
|
||||||
|
- "Source/{ProjectName}/Tests/E2E/GameE2ETestBase.h"
|
||||||
|
- "Source/{ProjectName}/Tests/E2E/GameE2ETestBase.cpp"
|
||||||
|
- "Source/{ProjectName}/Tests/E2E/ScenarioBuilder.h"
|
||||||
|
- "Source/{ProjectName}/Tests/E2E/ScenarioBuilder.cpp"
|
||||||
|
- "Source/{ProjectName}/Tests/E2E/InputSimulator.h"
|
||||||
|
- "Source/{ProjectName}/Tests/E2E/InputSimulator.cpp"
|
||||||
|
- "Source/{ProjectName}/Tests/E2E/AsyncAssert.h"
|
||||||
|
build_configuration:
|
||||||
|
description: "E2E test build configuration"
|
||||||
|
files:
|
||||||
|
- "Source/{ProjectName}/Tests/E2E/{ProjectName}E2ETests.Build.cs"
|
||||||
|
example_test:
|
||||||
|
description: "Working example E2E test"
|
||||||
|
files:
|
||||||
|
- "Source/{ProjectName}/Tests/E2E/ExampleE2ETest.cpp"
|
||||||
|
documentation:
|
||||||
|
description: "E2E testing README"
|
||||||
|
files:
|
||||||
|
- "Source/{ProjectName}/Tests/E2E/README.md"
|
||||||
|
|
||||||
|
godot:
|
||||||
|
condition: "engine == 'godot'"
|
||||||
|
infrastructure_files:
|
||||||
|
description: "Generated E2E infrastructure classes"
|
||||||
|
files:
|
||||||
|
- "tests/e2e/infrastructure/game_e2e_test_fixture.gd"
|
||||||
|
- "tests/e2e/infrastructure/scenario_builder.gd"
|
||||||
|
- "tests/e2e/infrastructure/input_simulator.gd"
|
||||||
|
- "tests/e2e/infrastructure/async_assert.gd"
|
||||||
|
example_test:
|
||||||
|
description: "Working example E2E test"
|
||||||
|
files:
|
||||||
|
- "tests/e2e/scenarios/example_e2e_test.gd"
|
||||||
|
documentation:
|
||||||
|
description: "E2E testing README"
|
||||||
|
files:
|
||||||
|
- "tests/e2e/README.md"
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- id: analyze
|
||||||
|
name: "Analyze Game Architecture"
|
||||||
|
instruction_file: "instructions.md#step-1-analyze-game-architecture"
|
||||||
|
|
||||||
|
- id: scaffold
|
||||||
|
name: "Generate Infrastructure"
|
||||||
|
instruction_file: "instructions.md#step-2-generate-infrastructure"
|
||||||
|
|
||||||
|
- id: example
|
||||||
|
name: "Generate Example Test"
|
||||||
|
instruction_file: "instructions.md#step-3-generate-example-test"
|
||||||
|
|
||||||
|
- id: document
|
||||||
|
name: "Generate Documentation"
|
||||||
|
instruction_file: "instructions.md#step-4-generate-documentation"
|
||||||
|
|
||||||
|
- id: complete
|
||||||
|
name: "Output Summary"
|
||||||
|
instruction_file: "instructions.md#step-5-output-summary"
|
||||||
|
|
||||||
|
validation:
|
||||||
|
checklist: "checklist.md"
|
||||||
|
|
@ -91,6 +91,18 @@ Create comprehensive test scenarios for game projects, covering gameplay mechani
|
||||||
| Performance | FPS, loading times | P1 |
|
| Performance | FPS, loading times | P1 |
|
||||||
| Accessibility | Assist features | P1 |
|
| Accessibility | Assist features | P1 |
|
||||||
|
|
||||||
|
### E2E Journey Testing
|
||||||
|
|
||||||
|
**Knowledge Base Reference**: `knowledge/e2e-testing.md`
|
||||||
|
|
||||||
|
| Category | Focus | Priority |
|
||||||
|
|----------|-------|----------|
|
||||||
|
| Core Loop | Complete gameplay cycle | P0 |
|
||||||
|
| Turn Lifecycle | Full turn from start to end | P0 |
|
||||||
|
| Save/Load Round-trip | Save → quit → load → resume | P0 |
|
||||||
|
| Scene Transitions | Menu → Game → Back | P1 |
|
||||||
|
| Win/Lose Paths | Victory and defeat conditions | P1 |
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Step 3: Create Test Scenarios
|
## Step 3: Create Test Scenarios
|
||||||
|
|
@ -153,6 +165,39 @@ SCENARIO: Gameplay Under High Latency
|
||||||
CATEGORY: multiplayer
|
CATEGORY: multiplayer
|
||||||
```
|
```
|
||||||
|
|
||||||
|
### E2E Scenario Format
|
||||||
|
|
||||||
|
For player journey tests, use this extended format:
|
||||||
|
```
|
||||||
|
E2E SCENARIO: [Player Journey Name]
|
||||||
|
GIVEN [Initial game state - use ScenarioBuilder terms]
|
||||||
|
WHEN [Sequence of player actions]
|
||||||
|
THEN [Observable outcomes]
|
||||||
|
TIMEOUT: [Expected max duration in seconds]
|
||||||
|
PRIORITY: P0/P1
|
||||||
|
CATEGORY: e2e
|
||||||
|
INFRASTRUCTURE: [Required fixtures/builders]
|
||||||
|
```
|
||||||
|
|
||||||
|
### Example E2E Scenario
|
||||||
|
```
|
||||||
|
E2E SCENARIO: Complete Combat Encounter
|
||||||
|
GIVEN game loaded with player unit adjacent to enemy
|
||||||
|
AND player unit has full health and actions
|
||||||
|
WHEN player selects unit
|
||||||
|
AND player clicks attack on enemy
|
||||||
|
AND player confirms attack
|
||||||
|
AND attack animation completes
|
||||||
|
AND enemy responds (if alive)
|
||||||
|
THEN enemy health is reduced OR enemy is defeated
|
||||||
|
AND turn state advances appropriately
|
||||||
|
AND UI reflects new state
|
||||||
|
TIMEOUT: 15
|
||||||
|
PRIORITY: P0
|
||||||
|
CATEGORY: e2e
|
||||||
|
INFRASTRUCTURE: ScenarioBuilder, InputSimulator, AsyncAssert
|
||||||
|
```
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Step 4: Prioritize Test Coverage
|
## Step 4: Prioritize Test Coverage
|
||||||
|
|
@ -161,12 +206,12 @@ SCENARIO: Gameplay Under High Latency
|
||||||
|
|
||||||
**Knowledge Base Reference**: `knowledge/test-priorities.md`
|
**Knowledge Base Reference**: `knowledge/test-priorities.md`
|
||||||
|
|
||||||
| Priority | Criteria | Coverage Target |
|
| Priority | Criteria | Unit | Integration | E2E | Manual |
|
||||||
| -------- | ---------------------------- | --------------- |
|
|----------|----------|------|-------------|-----|--------|
|
||||||
| P0 | Ship blockers, certification | 100% automated |
|
| P0 | Ship blockers | 100% | 80% | Core flows | Smoke |
|
||||||
| P1 | Major features, common paths | 80% automated |
|
| P1 | Major features | 90% | 70% | Happy paths | Full |
|
||||||
| P2 | Secondary features | 60% automated |
|
| P2 | Secondary | 80% | 50% | - | Targeted |
|
||||||
| P3 | Edge cases, polish | Manual only |
|
| P3 | Edge cases | 60% | - | - | As needed |
|
||||||
|
|
||||||
### Risk-Based Ordering
|
### Risk-Based Ordering
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue