feat: Finalize optimization of WeChat mini-game expansion pack
This commit completes the comprehensive optimization of the bmad-wechat-mini-game-dev expansion pack, making it a powerful and user-friendly tool for WeChat mini-game development.
The following final enhancements have been made:
1. **Refined Workflows:**
- The `game-dev-greenfield.yaml` and `game-prototype.yaml` workflows have been updated to be more detailed and to explicitly incorporate the new agent roles (`game-po`, `game-pm`, `game-qa`). The workflows now provide a clearer, more structured process for both full projects and rapid prototypes.
2. **Detailed Templates and Checklists:**
- The `game-architecture-tmpl.yaml` and `game-design-doc-tmpl.yaml` templates have been enhanced with more specific boilerplate content and placeholders for WeChat-specific features like cloud services, OpenDataContext, social mechanics, and monetization.
- The `game-design-checklist.md` has been updated with more granular checks for UI/UX, social features, platform limitations, and monetization on the WeChat platform.
3. **Enhanced Core Knowledge Base:**
- The `bmad-kb.md` knowledge base has been updated to reflect the new, more detailed 8-agent team structure.
- A new "Agent-Specific WeChat Platform Considerations" section has been added to provide clear guidance for each agent on how to best leverage the WeChat platform.
This commit is contained in:
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@ -81,15 +81,16 @@
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- [ ] **UI Conventions:** The UI follows WeChat's design guidelines and feels native to the platform.
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- [ ] **Authorization Prompts:** User authorization for login, user info, etc., is handled gracefully and triggered by user interaction (e.g., a button press).
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- [ ] **Navigation:** The game's navigation is intuitive and doesn't conflict with WeChat's native navigation gestures.
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- [ ] **Aspect Ratio:** The UI is responsive and handles various screen aspect ratios gracefully.
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### Social Features
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- [ ] **Sharing:**
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- [ ] Share triggers are well-placed and contextually relevant.
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- [ ] Share content (images, titles) is engaging.
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- [ ] Share content (images, titles) is engaging and customized.
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- [ ] Rewards for sharing are clearly communicated and correctly implemented.
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- [ ] **Leaderboards (OpenDataContext):**
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- [ ] The OpenDataContext is implemented correctly and performs well.
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- [ ] The OpenDataContext is implemented correctly and performs well, even with many friends.
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- [ ] Leaderboard data is displayed clearly and updates as expected.
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- [ ] **Inviting Friends:**
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- [ ] The invitation flow is simple and intuitive.
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@ -98,20 +99,21 @@
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### Platform Limitations and Performance
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- [ ] **Package Size:** The initial package size is under the 4MB limit.
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- [ ] **Subpackages:** Subpackages are used effectively for non-essential assets.
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- [ ] **Performance:** The game meets its performance targets on a range of target devices.
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- [ ] **API Usage:** The game uses WeChat APIs correctly and handles potential failures gracefully.
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- [ ] **Subpackages:** Subpackages are used effectively for non-essential assets, and preloading is implemented where necessary.
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- [ ] **Performance:** The game meets its performance targets (e.g., 60 FPS) on a range of target devices.
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- [ ] **API Usage:** The game uses WeChat APIs correctly and handles potential failures and version differences gracefully.
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- [ ] **Privacy Compliance:** All user data requests are compliant with the latest WeChat privacy policy.
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### Monetization
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- [ ] **Rewarded Ads:**
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- [ ] Ad placements are logical and don't feel overly intrusive.
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- [ ] The rewards for watching ads are valuable to the player.
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- [ ] The rewards for watching ads are valuable and clearly communicated to the player.
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- [ ] **Banner Ads:**
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- [ ] Banner ads don't obstruct important UI elements.
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- [ ] Banner ads don't obstruct important UI elements or gameplay.
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- [ ] **In-App Purchases (IAP):**
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- [ ] The IAP flow is smooth and secure.
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- [ ] The value proposition for IAPs is clear to the player.
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- [ ] The IAP flow is smooth, secure, and easy to understand.
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- [ ] The value proposition for all IAPs is clear and compelling to the player.
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## Technical Implementation Readiness
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@ -148,37 +148,71 @@ mini-game-project/
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## Game Development Team Roles
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### Game Designer (Alex)
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### `game-po` (Product Owner)
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- **Primary Focus**: Game vision, strategy, and profitability.
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- **Key Outputs**: Project Brief, prioritized feature backlog, monetization strategy.
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- **Specialties**: Market research, user-centered design, business goals.
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- **Primary Focus**: Game mechanics, player experience, design documentation
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- **Key Outputs**: Game Brief, Game Design Document, Level Design Framework
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- **Specialties**: Brainstorming, game balance, player psychology, creative direction
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### `game-pm` (Project Manager)
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- **Primary Focus**: Project execution, timelines, and resource management.
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- **Key Outputs**: Project plan, risk assessment, status reports.
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- **Specialties**: Agile/Scrum methodologies, dependency management.
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### Game Developer (Maya)
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### `game-designer`
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- **Primary Focus**: Game mechanics, player experience, and design documentation.
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- **Key Outputs**: Game Design Document (GDD), level design framework.
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- **Specialties**: Brainstorming, game balance, player psychology.
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- **Primary Focus**: WeChat Mini-Game implementation, technical excellence, performance
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- **Key Outputs**: Working game features, optimized code, technical architecture
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- **Specialties**: JavaScript/TypeScript, WeChat Mini-Game APIs, performance optimization
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### `game-orchestrator`
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- **Primary Focus**: Technical vision and architecture.
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- **Key Outputs**: Game Architecture Document, technical standards.
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- **Specialties**: System design, performance optimization, WeChat platform architecture.
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### Game Scrum Master (Jordan)
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### `game-sm` (Scrum Master)
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- **Primary Focus**: Story creation, development planning, and agile process facilitation.
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- **Key Outputs**: Detailed implementation stories, sprint planning.
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- **Specialties**: Story breakdown, developer handoffs, process optimization.
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- **Primary Focus**: Story creation, development planning, agile process
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- **Key Outputs**: Detailed implementation stories, sprint planning, quality assurance
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- **Specialties**: Story breakdown, developer handoffs, process optimization
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### `game-developer`
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- **Primary Focus**: WeChat Mini-Game implementation, code quality, and performance.
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- **Key Outputs**: Working game features, optimized code.
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- **Specialties**: JavaScript/TypeScript, WeChat Mini-Game APIs.
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## WeChat Mini-Game Platform Considerations
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### `game-qa` (Quality Assurance)
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- **Primary Focus**: Testing, bug detection, and quality gates.
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- **Key Outputs**: Test plans, bug reports, performance analysis.
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- **Specialties**: Manual and automated testing, performance profiling.
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### API Usage
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### `game-analyst`
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- **Primary Focus**: Data analysis and player behavior insights.
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- **Key Outputs**: Analytics reports, A/B test results, retention analysis.
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- **Specialties**: SQL, data visualization, game analytics KPIs.
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- Correctly use `wx.login`, `wx.getUserInfo`, etc.
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- Implement sharing and invitation features using `wx.shareAppMessage`.
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- Use Open Data Context for leaderboards and other social features.
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## Agent-Specific WeChat Platform Considerations
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### Performance and Limitations
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### `game-po`
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- **Focus**: Understand the WeChat ecosystem to inform the product strategy.
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- **Actions**: Analyze successful WeChat mini-games, define a monetization strategy that leverages WeChat's ad and IAP APIs, and prioritize social features that drive engagement on the platform.
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- Be mindful of the package size limit. Use subpackages for larger games.
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- Optimize image and audio assets to reduce file size.
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- Understand the limitations of the rendering context (e.g., no WebGL for 2D canvas).
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### `game-designer`
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- **Focus**: Design games that feel native to the WeChat platform.
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- **Actions**: Incorporate WeChat's social features (sharing, leaderboards) into the core game loop, design UI that works well with WeChat's navigation, and create mechanics that are suited for short, mobile play sessions.
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### `game-orchestrator`
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- **Focus**: Design a technical architecture that is optimized for the WeChat Mini-Game runtime.
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- **Actions**: Plan for the 4MB initial package size limit by designing a subpackage strategy, choose the right data storage solution (local storage vs. cloud database), and design the integration with the OpenDataContext.
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### `game-developer`
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- **Focus**: Implement features using WeChat's specific APIs and best practices.
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- **Actions**: Use the `wx.login` API for authentication, implement the ad APIs for monetization, use the OpenDataContext for social features, and write efficient code that performs well on mobile devices.
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### `game-qa`
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- **Focus**: Test the game on a wide range of devices and network conditions.
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- **Actions**: Use the WeChat DevTools for debugging and performance profiling, test on both iOS and Android devices, and specifically test the functionality of social sharing and ad placements.
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### `game-analyst`
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- **Focus**: Use WeChat's analytics tools to gather insights.
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- **Actions**: Track key metrics like retention, session length, and conversion rates using the platform's built-in analytics or third-party tools. Analyze the performance of social features and monetization strategies.
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### Success Metrics for WeChat Mini-Games
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@ -197,11 +197,16 @@ sections:
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**Key APIs:**
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- `wx.shareAppMessage` for sharing game content with friends.
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- **OpenDataContext:** For displaying leaderboards and other social data.
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- **OpenDataContext:** For displaying leaderboards and other social data. The OpenDataContext runs in an isolated environment. Communication is handled via `wx.getOpenDataContext().postMessage()`.
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**OpenDataContext Structure:**
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- A separate `opendata` directory with its own `project.config.json` and `index.js`.
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- `index.js` will listen for messages (e.g., `{command: 'updateScore', score: 100}`) and render the leaderboard to a shared canvas.
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**Files to Create:**
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- `js/wechat-social.js`
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- `opendata/index.js` (for OpenDataContext logic)
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- `opendata/index.js`
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- `opendata/project.config.json`
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- id: wechat-cloud-services
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title: WeChat Cloud Services
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@ -209,26 +214,54 @@ sections:
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**Purpose:** Utilize WeChat's cloud capabilities for backend services.
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**Services to Use:**
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- **Cloud Functions:** For serverless backend logic (e.g., handling payments, validating data).
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- **Cloud Functions:** For serverless backend logic.
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- **Cloud Database:** For storing user data and game state.
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- **Cloud Storage:** For storing user-generated content or large assets.
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**Architecture:**
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- Define the structure of the cloud database collections.
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- List the cloud functions to be created and their purposes.
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**Example Architecture:**
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- **Database Collections:**
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- `users`: `{ _id: 'openid', nickname: 'string', avatarUrl: 'string', highScore: 'number' }`
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- `scores`: `{ _id: 'uuid', openid: 'string', score: 'number', timestamp: 'date' }`
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- **Cloud Functions:**
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- `onLogin`: Takes a login code, gets the user's `openid`, and returns user data from the `users` collection.
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- `saveScore`: Saves a new score to the `scores` collection and updates the user's `highScore` in the `users` collection.
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- id: subpackage-planning
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title: Subpackage Planning
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template: |
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**Purpose:** Manage the game's package size and optimize loading times.
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**Main Package:**
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- Core game logic, essential assets, and the initial loading screen.
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**Main Package (under 4MB):**
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- Core game logic (`js/` directory).
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- Initial loading screen assets.
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- Essential UI components.
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**Subpackages:**
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- **package-levels:** Contains assets and data for additional levels.
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- **package-high-res-assets:** Contains high-resolution assets for high-end devices.
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- **package-extra-features:** Contains code for non-essential features.
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- **`packageLevels`**: Contains assets and data for levels 1-10.
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- **`packageBosses`**: Contains assets and logic for boss battles.
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**Preloading:**
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- Use `wx.loadSubpackage()` to preload subpackages in the background during gameplay to ensure smooth transitions.
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**Example `game.json` configuration:**
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```json
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"subpackages": [
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{
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"name": "packageLevels",
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"root": "package-levels/",
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"pages": [
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"pages/level-1/index",
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"pages/level-2/index"
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]
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},
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{
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"name": "packageBosses",
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"root": "package-bosses/",
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"pages": [
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"pages/boss-1/index"
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]
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}
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]
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```
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- id: audio-system
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title: Audio System
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template: |
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**Features:**
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- **Leaderboards:**
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- Type: (e.g., Friends, Global)
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- Update Frequency: (e.g., Weekly, All-time)
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- Implementation: Via OpenDataContext
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- **Type:** Friends-only leaderboard.
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- **Update Frequency:** Weekly, resetting every Monday at midnight.
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- **Display:** Shows the top 10 friends, plus the player's own rank.
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- **Implementation:** Via OpenDataContext.
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- **Sharing:**
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- Share Triggers: (e.g., New high score, Unlocked achievement)
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- Share Content: Customizable images and text.
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- Rewards: (e.g., In-game currency for successful shares)
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- **Share Triggers:** New high score, unlocking a rare item.
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- **Share Content:** "I just scored {{score}} in {{game_title}}! Can you beat my score?"
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- **Rewards:** 100 Gold for each successful share (friend clicks the link).
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- **Inviting Friends:**
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- Incentive: (e.g., Reward for each friend who installs the game)
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- **Incentive:** 500 Gold for each friend who installs the game and completes the tutorial.
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- id: monetization-design
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title: Monetization Design
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template: |
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**Purpose:** Outline the strategy for generating revenue.
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**Purpose:** Outline the strategy for generating revenue through a mix of ads and in-app purchases.
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**Methods:**
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- **Rewarded Video Ads:**
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- Placement: (e.g., Continue after losing, Get extra currency)
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- Frequency Cap: (e.g., 5 per day)
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- **Placement:**
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- "Continue Game": Watch an ad to continue a game after losing (once per game).
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- "Get Daily Bonus": Watch an ad to receive a daily bonus of 200 Gold.
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- **Frequency Cap:** 5 rewarded ads per player per day.
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- **Banner Ads:**
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- Placement: (e.g., Bottom of the menu screen)
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- **Placement:** Bottom of the main menu and settings screens.
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- **In-App Purchases (IAP):**
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- Currency: (e.g., Gems)
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- Items for Sale: (e.g., Cosmetics, Power-ups, Ad removal)
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- **Virtual Currency:**
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- **Gems:** Premium currency, purchased with real money.
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- **Gold:** Soft currency, earned through gameplay and watching ads.
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- **Items for Sale:**
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- **Cosmetics:** Character skins, custom UI themes (purchased with Gems).
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- **Power-ups:** "Coin Doubler" (permanent, purchased with Gems), "Extra Life" (consumable, purchased with Gold).
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- **Ad Removal:** One-time purchase to permanently remove banner ads (purchased with real money).
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- id: technical-specifications
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title: Technical Specifications
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@ -26,48 +26,63 @@ workflow:
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- competitive_analysis
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- technical_research
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notes: "Create detailed Game Design Document using game-design-doc-tmpl. Defines all gameplay mechanics, progression, and technical requirements. SAVE OUTPUT: Copy final game-design-doc.md to your project's docs/design/ folder."
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- agent: solution-architect
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- agent: game-qa
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validates: gdd_testability
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requires: game-design-doc.md
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optional_steps:
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- risk_assessment
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notes: "(Optional but Recommended) The QA agent reviews the GDD for testability, clarity, and potential performance risks."
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- agent: game-orchestrator
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creates: game-architecture.md
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requires:
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- game-design-doc.md
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requires: game-design-doc.md
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optional_steps:
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- technical_research_prompt
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- performance_analysis
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- platform_research
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notes: "Create comprehensive technical architecture using game-architecture-tmpl. Defines WeChat Mini-Game systems, performance optimization, and code structure. SAVE OUTPUT: Copy final game-architecture.md to your project's docs/architecture/ folder."
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- agent: game-designer
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validates: design_consistency
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requires: all_design_documents
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- agent: game-pm
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creates: project-plan.md
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requires:
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- game-design-doc.md
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- game-architecture.md
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notes: "The PM creates a high-level project plan, including timelines, milestones, and epics, based on the GDD and architecture."
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- agent: game-po
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validates: all_documents
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requires:
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- game-brief.md
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- game-design-doc.md
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- game-architecture.md
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- project-plan.md
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uses: game-design-checklist
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notes: Validate all design documents for consistency, completeness, and implementability. May require updates to any design document.
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notes: The Product Owner validates all planning documents for consistency, completeness, and alignment with the project's goals.
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- agent: various
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updates: flagged_design_documents
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condition: design_validation_issues
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notes: If design validation finds issues, return to relevant agent to fix and re-export updated documents to docs/ folder.
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condition: validation_issues
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notes: If validation finds issues, return to the relevant agent to fix and re-export the updated documents to the docs/ folder.
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project_setup_guidance:
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action: guide_game_project_structure
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notes: Set up game project structure following game architecture document. Create pages/, components/, js/, and images/ directories. Initialize WeChat Mini-Game configuration.
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notes: Set up the game project structure following the game architecture document. Create pages/, components/, js/, and images/ directories. Initialize WeChat Mini-Game configuration.
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workflow_end:
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action: move_to_story_development
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notes: All design artifacts complete. Begin story-driven development phase. Use Game Scrum Master to create implementation stories from design documents.
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notes: All planning artifacts are complete. Begin the story-driven development phase. Use the Game Scrum Master to create implementation stories from the design documents.
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prototype_sequence:
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- step: prototype_scope
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action: assess_prototype_complexity
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notes: First, assess if this needs full game design (use full_game_sequence) or can be a rapid prototype.
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notes: First, assess if this needs a full game design (use full_game_sequence) or can be a rapid prototype.
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- agent: game-designer
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creates: game-brief.md
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optional_steps:
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- quick_brainstorming
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- concept_validation
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notes: "Create focused game brief for prototype. Emphasize core mechanics and immediate playability. SAVE OUTPUT: Copy final game-brief.md to your project's docs/ folder."
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notes: "Create a focused game brief for the prototype. Emphasize core mechanics and immediate playability. SAVE OUTPUT: Copy final game-brief.md to your project's docs/ folder."
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- agent: game-designer
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creates: prototype-design.md
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uses: create-doc prototype-design OR create-game-story
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requires: game-brief.md
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notes: Create minimal design document or jump directly to implementation stories for rapid prototyping. Choose based on prototype complexity.
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notes: Create a minimal design document or jump directly to implementation stories for rapid prototyping. Choose based on the prototype's complexity.
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prototype_workflow_end:
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action: move_to_rapid_implementation
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notes: Prototype defined. Begin immediate implementation with Game Developer. Focus on core mechanics first, then iterate based on playtesting.
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notes: The prototype is defined. Begin immediate implementation with the Game Developer. Focus on core mechanics first, then iterate based on playtesting.
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flow_diagram: |
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```mermaid
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graph TD
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@ -76,31 +91,31 @@ workflow:
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B -->|Prototype/Game Jam| D[game-designer: focused game-brief.md]
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C --> E[game-designer: game-design-doc.md]
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E --> G[solution-architect: game-architecture.md]
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G --> H[game-designer: validate design consistency]
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H --> I{Design validation issues?}
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I -->|Yes| J[Return to relevant agent for fixes]
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I -->|No| K[Set up game project structure]
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J --> H
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K --> L[Move to Story Development Phase]
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E --> F{QA Review? (Optional)}
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F -->|Yes| G[game-qa: GDD Testability Review]
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F -->|No| H[game-orchestrator: game-architecture.md]
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G --> H
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H --> I[game-pm: project-plan.md]
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I --> J[game-po: Validate All Documents]
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J --> K{Validation Issues?}
|
||||
K -->|Yes| L[Return to relevant agent for fixes]
|
||||
K -->|No| M[Set up game project structure]
|
||||
L --> J
|
||||
M --> N[Move to Story Development Phase]
|
||||
|
||||
D --> M[game-designer: prototype-design.md]
|
||||
M --> N[Move to Rapid Implementation]
|
||||
D --> O[game-designer: prototype-design.md]
|
||||
O --> P[Move to Rapid Implementation]
|
||||
|
||||
C -.-> C1[Optional: brainstorming]
|
||||
C -.-> C2[Optional: game research]
|
||||
E -.-> E1[Optional: competitive analysis]
|
||||
G -.-> G1[Optional: technical research]
|
||||
D -.-> D1[Optional: quick brainstorming]
|
||||
|
||||
style L fill:#90EE90
|
||||
style N fill:#90EE90
|
||||
style P fill:#90EE90
|
||||
style C fill:#FFE4B5
|
||||
style E fill:#FFE4B5
|
||||
style F fill:#FFE4B5
|
||||
style G fill:#FFE4B5
|
||||
style G fill:#FFDAB9
|
||||
style H fill:#E6E6FA
|
||||
style I fill:#ADD8E6
|
||||
style J fill:#FFB6C1
|
||||
style D fill:#FFB6C1
|
||||
style M fill:#FFB6C1
|
||||
style O fill:#FFB6C1
|
||||
```
|
||||
decision_guidance:
|
||||
use_full_sequence_when:
|
||||
|
|
|
|||
|
|
@ -31,36 +31,44 @@ workflow:
|
|||
duration: 15-30 minutes
|
||||
creates: prototype-architecture.md
|
||||
requires: prototype-spec.md
|
||||
notes: Define minimal technical implementation plan. Identify core WeChat Mini-Game systems needed and performance constraints.
|
||||
notes: Define a minimal technical implementation plan. Identify the core WeChat Mini-Game systems needed and any performance constraints.
|
||||
- step: implementation_stories
|
||||
agent: game-sm
|
||||
duration: 30-45 minutes
|
||||
creates: prototype-stories/
|
||||
requires: prototype-spec.md, prototype-architecture.md
|
||||
notes: Create 3-5 focused implementation stories for core prototype features. Each story should be completable in 2-4 hours.
|
||||
requires:
|
||||
- prototype-spec.md
|
||||
- prototype-architecture.md
|
||||
notes: Create 3-5 focused implementation stories for the core prototype features. Each story should be completable in 2-4 hours.
|
||||
- step: iterative_development
|
||||
agent: game-developer
|
||||
duration: varies
|
||||
implements: prototype-stories/
|
||||
notes: Implement stories in priority order. Test frequently and adjust design based on what feels fun. Document discoveries.
|
||||
notes: Implement stories in priority order. Test frequently and adjust the design based on what feels fun. Document discoveries.
|
||||
- step: qa_check
|
||||
agent: game-qa
|
||||
duration: 15-30 minutes
|
||||
optional: true
|
||||
requires: working-prototype
|
||||
notes: "(Optional) Perform a quick QA check to ensure the prototype is stable enough for effective playtesting and feedback."
|
||||
workflow_end:
|
||||
action: prototype_evaluation
|
||||
notes: "Prototype complete. Evaluate core mechanics, gather feedback, and decide next steps: iterate, expand, or archive."
|
||||
notes: "Prototype complete. Evaluate the core mechanics, gather feedback, and decide on the next steps: iterate, expand, or archive."
|
||||
game_jam_sequence:
|
||||
- step: jam_concept
|
||||
agent: game-designer
|
||||
duration: 10-15 minutes
|
||||
creates: jam-concept.md
|
||||
notes: Define game concept based on jam theme. One sentence core mechanic, basic controls, win condition.
|
||||
notes: Define the game concept based on the jam theme. One-sentence core mechanic, basic controls, and a win condition.
|
||||
- step: jam_implementation
|
||||
agent: game-developer
|
||||
duration: varies (jam timeline)
|
||||
creates: working-prototype
|
||||
requires: jam-concept.md
|
||||
notes: Directly implement core mechanic. No formal stories - iterate rapidly on what's fun. Document major decisions.
|
||||
notes: Directly implement the core mechanic. No formal stories—iterate rapidly on what's fun. Document major decisions.
|
||||
jam_workflow_end:
|
||||
action: jam_submission
|
||||
notes: Submit to game jam. Capture lessons learned and consider post-jam development if concept shows promise.
|
||||
notes: Submit to the game jam. Capture lessons learned and consider post-jam development if the concept shows promise.
|
||||
flow_diagram: |
|
||||
```mermaid
|
||||
graph TD
|
||||
|
|
@ -72,23 +80,24 @@ workflow:
|
|||
E --> F[game-developer: prototype-architecture.md]
|
||||
F --> G[game-sm: create prototype stories]
|
||||
G --> H[game-developer: iterative implementation]
|
||||
H --> I[Prototype Evaluation]
|
||||
H --> I{QA Check? (Optional)}
|
||||
I -->|Yes| J[game-qa: Stability Check]
|
||||
I -->|No| K[Prototype Evaluation]
|
||||
J --> K
|
||||
|
||||
D --> J[game-developer: direct implementation]
|
||||
J --> K[Game Jam Submission]
|
||||
D --> L[game-developer: direct implementation]
|
||||
L --> M[Game Jam Submission]
|
||||
|
||||
E -.-> E1[Optional: quick brainstorming]
|
||||
E -.-> E2[Optional: reference research]
|
||||
|
||||
style I fill:#90EE90
|
||||
style K fill:#90EE90
|
||||
style M fill:#90EE90
|
||||
style C fill:#FFE4B5
|
||||
style E fill:#FFE4B5
|
||||
style F fill:#FFE4B5
|
||||
style G fill:#FFE4B5
|
||||
style H fill:#FFE4B5
|
||||
style J fill:#FFDAB9
|
||||
style D fill:#FFB6C1
|
||||
style J fill:#FFB6C1
|
||||
style L fill:#FFB6C1
|
||||
```
|
||||
decision_guidance:
|
||||
use_prototype_sequence_when:
|
||||
|
|
|
|||
Loading…
Reference in New Issue