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3 changed files with 632 additions and 2 deletions

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@ -285,6 +285,10 @@ async function runTests() {
const opencodeInstaller = platformCodes.platforms.opencode?.installer;
assert(opencodeInstaller?.target_dir === '.agents/skills', 'OpenCode target_dir uses native skills path');
assert(
opencodeInstaller?.commands_target_dir === '.opencode/commands',
'OpenCode commands_target_dir is configured for /<skill> slash commands',
);
const tempProjectDir = await fs.mkdtemp(path.join(os.tmpdir(), 'bmad-opencode-test-'));
const installedBmadDir = await createTestBmadFixture();
@ -301,6 +305,55 @@ async function runTests() {
const skillFile = path.join(tempProjectDir, '.agents', 'skills', 'bmad-master', 'SKILL.md');
assert(await fs.pathExists(skillFile), 'OpenCode install writes SKILL.md directory output');
// Command pointer assertions: a /<canonicalId> slash command should exist
// for each installed skill so users can invoke skills directly without
// going through the /skills menu.
const commandFile = path.join(tempProjectDir, '.opencode', 'commands', 'bmad-master.md');
assert(await fs.pathExists(commandFile), 'OpenCode install writes per-skill command pointer file');
const commandContent = await fs.readFile(commandFile, 'utf8');
assert(commandContent.includes('@skills/bmad-master'), 'Command pointer body references the skill via @skills/<canonicalId>');
assert(commandContent.includes('description:'), 'Command pointer carries a description in YAML frontmatter');
// Idempotency: re-running install must not duplicate or rewrite pointers.
const result2 = await ideManager.setup('opencode', tempProjectDir, installedBmadDir, {
silent: true,
selectedModules: ['bmm'],
});
assert(result2.success === true, 'Second OpenCode install succeeds (idempotent)');
assert(await fs.pathExists(commandFile), 'Command pointer survives a second install pass');
// Description-update propagation: when the manifest description changes
// and the on-disk pointer still matches the generator pattern, refresh
// the file so users see the updated description.
const csvPath = path.join(installedBmadDir, '_config', 'skill-manifest.csv');
const updatedCsv =
'canonicalId,name,description,module,path\n' +
'"bmad-master","bmad-master","UPDATED description for the test agent","core","_bmad/core/bmad-master/SKILL.md"\n';
await fs.writeFile(csvPath, updatedCsv);
const result3 = await ideManager.setup('opencode', tempProjectDir, installedBmadDir, {
silent: true,
selectedModules: ['bmm'],
});
assert(result3.success === true, 'Third OpenCode install succeeds after description update');
const refreshed = await fs.readFile(commandFile, 'utf8');
assert(refreshed.includes('UPDATED description'), 'Generator-shaped pointer is refreshed when manifest description changes');
// Hand-edit preservation across the production install flow. The
// installer passes previousSkillIds — without the cleanup-side spare,
// hand edits would be wiped here.
const SENTINEL = 'HAND_EDITED_BY_USER_SHOULD_SURVIVE';
const handEditedBody = `---\ndescription: my custom description\n---\n\n${SENTINEL}\n`;
await fs.writeFile(commandFile, handEditedBody);
const result4 = await ideManager.setup('opencode', tempProjectDir, installedBmadDir, {
silent: true,
selectedModules: ['bmm'],
previousSkillIds: new Set(['bmad-master']),
});
assert(result4.success === true, 'Fourth OpenCode install succeeds with hand-edited pointer present');
const afterReinstall = await fs.readFile(commandFile, 'utf8');
assert(afterReinstall.includes(SENTINEL), 'Hand-edited pointer survives a routine reinstall (cleanup spares active-manifest IDs)');
await fs.remove(tempProjectDir);
await fs.remove(path.dirname(installedBmadDir));
} catch (error) {
@ -504,10 +557,39 @@ async function runTests() {
const copilotInstaller = platformCodes17.platforms['github-copilot']?.installer;
assert(copilotInstaller?.target_dir === '.agents/skills', 'GitHub Copilot target_dir uses native skills path');
assert(
copilotInstaller?.commands_target_dir === '.github/agents',
'GitHub Copilot commands_target_dir is configured for the Custom Agents picker',
);
assert(copilotInstaller?.commands_extension === '.agent.md', 'GitHub Copilot uses .agent.md extension for Custom Agents files');
assert(
typeof copilotInstaller?.commands_body_template === 'string' && copilotInstaller.commands_body_template.includes('{canonicalId}'),
'GitHub Copilot defines a commands_body_template with {canonicalId} placeholder',
);
assert(
copilotInstaller?.commands_filter === 'agents-only',
'GitHub Copilot filters Custom Agents picker to persona agents only (agents-only)',
);
const tempProjectDir17 = await fs.mkdtemp(path.join(os.tmpdir(), 'bmad-copilot-test-'));
const installedBmadDir17 = await createTestBmadFixture();
// Extend the fixture: add a persona-style agent skill (`-agent-` in id)
// and the `bmad-tea` non-conventional agent so we can verify that the
// agents-only filter routes them to .github/agents/ while leaving the
// workflow-style `bmad-master` out.
const fixtureCsvPath17 = path.join(installedBmadDir17, '_config', 'skill-manifest.csv');
await fs.writeFile(
fixtureCsvPath17,
[
'canonicalId,name,description,module,path',
'"bmad-master","bmad-master","Workflow-style fixture (no -agent- in id, should NOT appear in Copilot agents picker)","core","_bmad/core/bmad-master/SKILL.md"',
'"bmad-agent-fixture","bmad-agent-fixture","Persona agent fixture (-agent- in id, SHOULD appear in Copilot agents picker)","core","_bmad/core/bmad-agent-fixture/SKILL.md"',
'"bmad-tea","bmad-tea","Non-conventional persona agent fixture (Murat-style, SHOULD appear despite no -agent- segment)","core","_bmad/core/bmad-tea/SKILL.md"',
'',
].join('\n'),
);
const copilotInstructionsPath17 = path.join(tempProjectDir17, '.github', 'copilot-instructions.md');
await fs.ensureDir(path.dirname(copilotInstructionsPath17));
await fs.writeFile(
@ -543,6 +625,44 @@ async function runTests() {
'GitHub Copilot setup preserves user content in copilot-instructions.md',
);
// Custom Agents picker integration: persona agents (and bmad-tea) get
// .agent.md files in .github/agents/. Workflows do NOT — the
// agents-only filter keeps the picker uncluttered.
const agentsDir17 = path.join(tempProjectDir17, '.github', 'agents');
const agentFileForPersona17 = path.join(agentsDir17, 'bmad-agent-fixture.agent.md');
const agentFileForTea17 = path.join(agentsDir17, 'bmad-tea.agent.md');
const agentFileForWorkflow17 = path.join(agentsDir17, 'bmad-master.agent.md');
assert(await fs.pathExists(agentFileForPersona17), 'Persona agent (-agent- in id) gets a .agent.md file in .github/agents/');
assert(await fs.pathExists(agentFileForTea17), 'bmad-tea persona (non-conventional id) is allowlisted into .github/agents/');
assert(
!(await fs.pathExists(agentFileForWorkflow17)),
'Workflow skill (no -agent- in id, not in allowlist) is FILTERED OUT of .github/agents/',
);
// Body content of the persona agent file: frontmatter description +
// LOAD pattern referencing the skill's SKILL.md path under target_dir.
const personaAgentContent17 = await fs.readFile(agentFileForPersona17, 'utf8');
assert(
personaAgentContent17.includes('description:'),
'Copilot agent pointer carries a description in YAML frontmatter (drives the agents picker label)',
);
assert(
personaAgentContent17.includes('{project-root}/.agents/skills/bmad-agent-fixture/SKILL.md'),
'Copilot agent pointer body resolves to the skill via LOAD {project-root}/<target_dir>/<id>/SKILL.md',
);
// Idempotency: re-running setup must not duplicate or rewrite the agent
// pointer when the source manifest is unchanged, AND must not start
// emitting workflow-skill agent files.
const result17b = await ideManager17.setup('github-copilot', tempProjectDir17, installedBmadDir17, {
silent: true,
selectedModules: ['bmm'],
});
assert(result17b.success === true, 'Second GitHub Copilot install succeeds (idempotent)');
assert(await fs.pathExists(agentFileForPersona17), 'Persona agent pointer survives a second install pass');
assert(!(await fs.pathExists(agentFileForWorkflow17)), 'Workflow skill remains filtered out of agents picker on second install');
await fs.remove(tempProjectDir17);
await fs.remove(path.dirname(installedBmadDir17));
} catch (error) {
@ -2737,6 +2857,113 @@ async function runTests() {
console.log('');
// ============================================================
// Test Suite 40c: OpenCode command pointers in multi-IDE batches
// ============================================================
// Regression: when OpenCode is the *peer* in a setupBatch sharing
// .agents/skills (e.g. with openhands), the skill write is dedup-skipped
// but the per-IDE .opencode/commands/ pointers must still be generated.
// Symmetrically, partial uninstall while a peer remains must still clean
// up OpenCode's own command pointers.
console.log(`${colors.yellow}Test Suite 40c: OpenCode command pointers in shared-target batches${colors.reset}\n`);
try {
clearCache();
const platformCodes40c = await loadPlatformCodes();
const opencodeTarget40c = platformCodes40c.platforms.opencode?.installer?.target_dir;
const openhandsTarget40c = platformCodes40c.platforms.openhands?.installer?.target_dir;
assert(
opencodeTarget40c === '.agents/skills' && openhandsTarget40c === '.agents/skills',
'OpenCode and OpenHands share .agents/skills target_dir',
);
// Order A: opencode first → opencode is the writer.
const projA = await fs.mkdtemp(path.join(os.tmpdir(), 'bmad-opencode-batch-a-'));
const bmadA = await createTestBmadFixture();
const mgrA = new IdeManager();
await mgrA.ensureInitialized();
const resultsA = await mgrA.setupBatch(['opencode', 'openhands'], projA, bmadA, {
silent: true,
selectedModules: ['core'],
});
const cmdA = path.join(projA, '.opencode', 'commands', 'bmad-master.md');
assert(
resultsA.every((r) => r.success === true),
'opencode-first batch: all platforms succeed',
);
assert(await fs.pathExists(cmdA), 'opencode-first batch: command pointer is created');
// Order B: openhands first → opencode is the peer (skipTarget=true).
// Without the fix, the early-return would bypass installCommandPointers.
const projB = await fs.mkdtemp(path.join(os.tmpdir(), 'bmad-opencode-batch-b-'));
const bmadB = await createTestBmadFixture();
const mgrB = new IdeManager();
await mgrB.ensureInitialized();
const resultsB = await mgrB.setupBatch(['openhands', 'opencode'], projB, bmadB, {
silent: true,
selectedModules: ['core'],
});
const cmdB = path.join(projB, '.opencode', 'commands', 'bmad-master.md');
const opencodeResultB = resultsB.find((r) => r.ide === 'opencode');
assert(
resultsB.every((r) => r.success === true),
'openhands-first batch: all platforms succeed',
);
assert(
opencodeResultB?.handlerResult?.results?.sharedTargetHandledByPeer === true,
'openhands-first batch: opencode is marked sharedTargetHandledByPeer (skill write deduped)',
);
assert(await fs.pathExists(cmdB), 'openhands-first batch: command pointer is generated even when skill write is deduped');
// Cleanup symmetry: uninstall opencode while openhands remains.
// Uses an in-project bmadDir so the cleanup path can compute removalSet
// from the manifest (the production layout). The cross-temp-dir fixture
// above can't exercise this — same constraint Test Suite 40 documents.
const projC = await fs.mkdtemp(path.join(os.tmpdir(), 'bmad-opencode-batch-c-'));
const bmadC = path.join(projC, '_bmad');
await fs.ensureDir(path.join(bmadC, '_config'));
await fs.writeFile(
path.join(bmadC, '_config', 'skill-manifest.csv'),
'canonicalId,name,description,module,path\n' +
'"bmad-master","bmad-master","Minimal test agent fixture","core","_bmad/core/bmad-master/SKILL.md"\n',
);
const skillC = path.join(bmadC, 'core', 'bmad-master');
await fs.ensureDir(skillC);
await fs.writeFile(
path.join(skillC, 'SKILL.md'),
['---', 'name: bmad-master', 'description: Minimal test agent fixture', '---', '', 'You are a test agent.'].join('\n'),
);
const mgrC = new IdeManager();
await mgrC.ensureInitialized();
await mgrC.setupBatch(['openhands', 'opencode'], projC, bmadC, {
silent: true,
selectedModules: ['core'],
});
const cmdC = path.join(projC, '.opencode', 'commands', 'bmad-master.md');
assert(await fs.pathExists(cmdC), 'in-project fixture: pointer is generated for opencode peer');
const cleanupResultsC = await mgrC.cleanupByList(projC, ['opencode'], {
silent: true,
remainingIdes: ['openhands'],
});
assert(cleanupResultsC[0].success !== false, 'opencode partial-uninstall reports success');
const sharedSurvivesC = await fs.pathExists(path.join(projC, '.agents', 'skills', 'bmad-master', 'SKILL.md'));
assert(sharedSurvivesC, 'shared .agents/skills/ survives partial uninstall (peer still uses it)');
assert(!(await fs.pathExists(cmdC)), 'opencode command pointer is removed on partial uninstall even when peer remains');
await fs.remove(projA).catch(() => {});
await fs.remove(path.dirname(bmadA)).catch(() => {});
await fs.remove(projB).catch(() => {});
await fs.remove(path.dirname(bmadB)).catch(() => {});
await fs.remove(projC).catch(() => {});
} catch (error) {
console.log(`${colors.red}Test Suite 40c setup failed: ${error.message}${colors.reset}`);
failed++;
}
console.log('');
// ============================================================
// Test Suite 41: Custom-module skill ownership (non-bmad prefix)
// ============================================================

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@ -6,6 +6,112 @@ const csv = require('csv-parse/sync');
const { BMAD_FOLDER_NAME } = require('./shared/path-utils');
const { getInstalledCanonicalIds, isBmadOwnedEntry } = require('./shared/installed-skills');
// Reserved OpenCode slash commands. A skill whose canonicalId collides with
// one of these is skipped during command-pointer generation so it doesn't
// shadow a built-in.
const RESERVED_OPENCODE_COMMANDS = new Set([
'review',
'commit',
'init',
'help',
'skills',
'fast',
'compact',
'clear',
'undo',
'redo',
'edit',
'editor',
'exit',
'quit',
'theme',
'config',
'model',
'session',
]);
// Wrap a description for safe insertion into single-line YAML frontmatter.
// Leaves plain values untouched; double-quotes (and escapes) anything that
// could break YAML parsing or span multiple lines.
function yamlSafeSingleLine(value) {
const collapsed = String(value)
.replaceAll(/[\r\n]+/g, ' ')
.trim();
const needsQuoting = /[:#'"\\]/.test(collapsed) || /^[!&*?|>%@`[{]/.test(collapsed);
if (!needsQuoting) return collapsed;
const escaped = collapsed.replaceAll('\\', '\\\\').replaceAll('"', String.raw`\"`);
return `"${escaped}"`;
}
// Validate that a canonicalId is a safe basename — no path separators, no
// parent-dir traversal, no leading dots, only the character set we expect.
// Defense-in-depth: the manifest is trusted today, but the value flows
// directly into a file path and a malformed entry should not write outside
// the commands directory.
function isSafeCanonicalId(value) {
return typeof value === 'string' && /^[a-zA-Z0-9][a-zA-Z0-9_.-]*$/.test(value) && !value.includes('..');
}
// Default body template for command pointer files. Used when a platform's
// installer config doesn't override `commands_body_template`. Matches
// OpenCode's native `@skills/<id>` skill-reference syntax.
const DEFAULT_COMMANDS_BODY_TEMPLATE = '@skills/{canonicalId}';
// Persona-agent id outside the `-agent-` naming convention.
// TEA's Murat is the only persona whose canonical id is the bare module code
// rather than `<module>-agent-<role>`. Listed here so platforms that filter
// for "agents only" (e.g. GitHub Copilot's Custom Agents picker) include it.
const NON_CONVENTIONAL_AGENT_IDS = new Set(['bmad-tea']);
// Is this skill a persona agent (vs. a workflow/tool/standalone skill)?
// Used by platforms that surface only persona agents (e.g. Copilot's Custom
// Agents picker). Rule: canonical id contains `-agent-` OR is in the
// known non-conventional allowlist. Tested against the full installed
// manifest — catches all 20 description-confirmed personas across BMM,
// CIS, GDS, WDS, TEA without false positives.
function isAgentSkill(canonicalId) {
if (typeof canonicalId !== 'string') return false;
if (NON_CONVENTIONAL_AGENT_IDS.has(canonicalId)) return true;
return canonicalId.includes('-agent-');
}
// Resolve placeholders in a body template. Supported placeholders:
// {canonicalId} — the skill's canonical id
// {target_dir} — the platform's skill install directory (e.g. .agents/skills)
// {project-root} — left as a literal placeholder for the model/tool to expand
// at runtime; consistent with PR #1769's templates.
function expandBodyTemplate(template, { canonicalId, targetDir }) {
return template.replaceAll('{canonicalId}', canonicalId).replaceAll('{target_dir}', targetDir);
}
// The exact body the installer would generate for a given description and
// canonicalId, given the platform's body template. Centralised so both the
// write and the freshness-check paths agree on the canonical form.
function buildCommandPointerBody(description, canonicalId, { template, targetDir }) {
const bodyText = expandBodyTemplate(template, { canonicalId, targetDir });
return `---\ndescription: ${yamlSafeSingleLine(description)}\n---\n\n${bodyText}\n`;
}
// Heuristic: does an existing pointer file look like our generator's output
// (and therefore safe to refresh) versus a user-modified file (which we
// preserve)? We check the body shape rather than full equality so that
// description-only edits in the manifest can propagate without trampling
// hand edits to the body.
function looksLikeGeneratorOutput(content, canonicalId, { template, targetDir }) {
if (typeof content !== 'string') return false;
const trimmed = content.trim();
const expectedTail = expandBodyTemplate(template, { canonicalId, targetDir }).trim();
// Must end with the exact body our generator writes (post-expansion).
if (!trimmed.endsWith(expectedTail)) return false;
// Must start with frontmatter containing exactly one description: line.
const fmMatch = trimmed.match(/^---\n([\S\s]*?)\n---\n/);
if (!fmMatch) return false;
const fmLines = fmMatch[1].split('\n').filter((l) => l.length > 0);
if (fmLines.length !== 1) return false;
if (!fmLines[0].startsWith('description:')) return false;
return true;
}
/**
* Config-driven IDE setup handler
*
@ -97,9 +203,15 @@ class ConfigDrivenIdeSetup {
}
// When a peer platform in the same install batch owns this target_dir,
// skip the skill write — the peer has already populated it.
// skip the skill write — the peer has already populated it. Command
// pointers, however, write to a separate per-IDE directory and must
// still be generated for this IDE; they are not deduped across peers.
if (options.skipTarget) {
return { success: true, results: { skills: 0, sharedTargetHandledByPeer: true } };
const results = { skills: 0, sharedTargetHandledByPeer: true };
if (this.installerConfig.commands_target_dir) {
results.commands = await this.installCommandPointers(projectDir, bmadDir, this.installerConfig, options);
}
return { success: true, results };
}
if (this.installerConfig.target_dir) {
@ -128,11 +240,157 @@ class ConfigDrivenIdeSetup {
results.skills = await this.installVerbatimSkills(projectDir, bmadDir, targetPath, config);
results.skillDirectories = this.skillWriteTracker.size;
if (config.commands_target_dir) {
results.commands = await this.installCommandPointers(projectDir, bmadDir, config, options);
}
await this.printSummary(results, target_dir, options);
this.skillWriteTracker = null;
return { success: true, results };
}
/**
* Generate per-skill command pointer files for IDEs that surface commands
* separately from skills (e.g. OpenCode's `.opencode/commands/<name>.md`).
*
* Each pointer is a tiny markdown file whose body is `@skills/<canonicalId>`
* so invoking `/<canonicalId>` routes the user straight to the skill instead
* of forcing them through a `/skills` menu.
*
* Skips:
* - Names that collide with reserved built-in slash commands.
* - canonicalIds that aren't safe basename-only identifiers (defense
* against path traversal even though the manifest is currently trusted).
* - Existing files whose body looks user-modified (preserves hand edits);
* pointer files matching the generator pattern get overwritten so that
* description changes in skill-manifest.csv propagate on re-install.
*
* Per-file write failures are recorded and reported but do not abort the
* rest of the install pointer files are a non-essential adjunct to the
* skill copy that already succeeded.
*
* @param {string} projectDir
* @param {string} bmadDir
* @param {Object} config - Installer config; reads commands_target_dir.
* @param {Object} options - Setup options. forceCommands overwrites existing
* files unconditionally (including hand-modified ones).
* @returns {Promise<Object>} { created, updated, skippedExisting, skippedCollision, skippedInvalidId, writeFailures, fallbackDescription }
*/
async installCommandPointers(projectDir, bmadDir, config, options = {}) {
const result = {
created: 0,
updated: 0,
skippedExisting: 0,
skippedCollision: 0,
skippedInvalidId: 0,
skippedFiltered: 0,
writeFailures: 0,
fallbackDescription: 0,
};
const csvPath = path.join(bmadDir, '_config', 'skill-manifest.csv');
if (!(await fs.pathExists(csvPath))) return result;
const commandsPath = path.join(projectDir, config.commands_target_dir);
await fs.ensureDir(commandsPath);
// Per-platform pointer-file shape, all overrideable in platform-codes.yaml.
const extension = config.commands_extension || '.md';
const template = config.commands_body_template || DEFAULT_COMMANDS_BODY_TEMPLATE;
const targetDir = config.target_dir;
const filter = config.commands_filter || null;
const csvContent = await fs.readFile(csvPath, 'utf8');
const records = csv.parse(csvContent, { columns: true, skip_empty_lines: true });
for (const record of records) {
const canonicalId = record.canonicalId;
if (!canonicalId) continue;
// Defensive basename validation. canonicalId comes from a trusted
// manifest today, but the value flows directly into a file path —
// reject anything that could escape commands_target_dir.
if (!isSafeCanonicalId(canonicalId)) {
result.skippedInvalidId++;
continue;
}
// Optional per-platform filter: surfaces that should only show
// persona agents (e.g. Copilot's Custom Agents picker) skip
// workflow/tool skills here so the picker isn't cluttered with
// 90+ unrelated entries.
if (filter === 'agents-only' && !isAgentSkill(canonicalId)) {
result.skippedFiltered++;
continue;
}
// Reserved-name guard is OpenCode-specific. Other adapters that opt
// into commands_target_dir later should declare their own reserved
// set rather than inheriting OpenCode's.
if (this.name === 'opencode' && RESERVED_OPENCODE_COMMANDS.has(canonicalId)) {
result.skippedCollision++;
continue;
}
let description = (record.description || '').trim();
if (!description) {
description = `Run the ${canonicalId} skill`;
result.fallbackDescription++;
}
const body = buildCommandPointerBody(description, canonicalId, { template, targetDir });
const commandFile = path.join(commandsPath, `${canonicalId}${extension}`);
// If a pointer file already exists, decide whether to overwrite based
// on whether it looks like generator output (description-only diff) or
// a user-modified file. forceCommands overrides this protection.
if (!options.forceCommands && (await fs.pathExists(commandFile))) {
let existing;
try {
existing = await fs.readFile(commandFile, 'utf8');
} catch {
// Treat unreadable as user-owned and skip — safer than overwriting.
result.skippedExisting++;
continue;
}
if (existing === body) {
// No-op idempotent re-run.
result.skippedExisting++;
continue;
}
if (looksLikeGeneratorOutput(existing, canonicalId, { template, targetDir })) {
// Description (or other generated bit) has changed; refresh in place.
try {
await fs.writeFile(commandFile, body, 'utf8');
result.updated++;
} catch (error) {
result.writeFailures++;
if (!options.silent) {
await prompts.log.warn(`Failed to update command pointer ${canonicalId}${extension}: ${error.message}`);
}
}
continue;
}
// Hand-modified pointer — preserve it.
result.skippedExisting++;
continue;
}
try {
await fs.writeFile(commandFile, body, 'utf8');
result.created++;
} catch (error) {
result.writeFailures++;
if (!options.silent) {
await prompts.log.warn(`Failed to write command pointer ${canonicalId}${extension}: ${error.message}`);
}
}
}
return result;
}
/**
* Install verbatim native SKILL.md directories from skill-manifest.csv.
* Copies the entire source directory as-is into the IDE skill directory.
@ -207,6 +465,18 @@ class ConfigDrivenIdeSetup {
if (count > 0) {
await prompts.log.success(`${this.name} configured: ${count} skills → ${targetDir}`);
}
const cmd = results.commands;
if (cmd && (cmd.created > 0 || cmd.updated > 0) && this.installerConfig?.commands_target_dir) {
const total = cmd.created + cmd.updated;
const detail = cmd.updated > 0 ? `${cmd.created} new, ${cmd.updated} refreshed` : `${total}`;
await prompts.log.success(`${this.name} commands: ${detail}${this.installerConfig.commands_target_dir}`);
if (cmd.skippedCollision > 0) {
await prompts.log.message(` (${cmd.skippedCollision} skipped — name collides with reserved slash command)`);
}
if (cmd.writeFailures > 0) {
await prompts.log.warn(` (${cmd.writeFailures} pointer writes failed — see warnings above)`);
}
}
}
/**
@ -247,6 +517,36 @@ class ConfigDrivenIdeSetup {
await this.cleanupRovoDevPrompts(projectDir, options);
}
// Clean generated command pointer files in commands_target_dir.
// Mirrors target_dir cleanup so uninstalls and skill removals don't
// leave dangling /<canonicalId> commands pointing at missing skills.
// Runs regardless of skipTarget — command pointers live in a per-IDE
// directory and are not deduped across peers, so a peer-owned shared
// skills directory does not protect this IDE's command pointers from
// cleanup. The "currently active" set is passed so install-flow cleanup
// (where removalSet contains skills that will be re-added moments later)
// doesn't trample hand-edited pointers; install-flow cleanup will only
// delete pointers for skills that are not in the new manifest.
if (this.installerConfig?.commands_target_dir) {
// In the install/update flow (signal: previousSkillIds was passed),
// spare pointers whose canonicalId is still in the manifest so hand
// edits survive a routine reinstall. In the uninstall flow (no
// previousSkillIds — full uninstall or per-IDE removal via
// cleanupByList), don't spare anything; the IDE itself is going away,
// so its pointers should go with it.
const isInstallFlow = options.previousSkillIds && options.previousSkillIds.size > 0;
const activeSkillIds = isInstallFlow ? await this._readActiveSkillIds(resolvedBmadDir) : new Set();
const extension = this.installerConfig.commands_extension || '.md';
await this.cleanupCommandPointers(
projectDir,
this.installerConfig.commands_target_dir,
options,
removalSet,
activeSkillIds,
extension,
);
}
// Skip target_dir cleanup when a peer platform owns this directory
// (set during dedup'd install or when uninstalling one of several
// platforms that share the same target_dir).
@ -346,6 +646,97 @@ class ConfigDrivenIdeSetup {
}
}
/**
* Cleanup generated command pointer files for entries in removalSet.
* Symmetric counterpart to installCommandPointers removes
* `<canonicalId><extension>` files whose canonicalId is in the set. Removes
* the commands directory entirely if it ends up empty.
* @param {string} projectDir
* @param {string} commandsTargetDir - Relative dir (e.g. .opencode/commands)
* @param {Object} options
* @param {Set<string>} removalSet - canonicalIds whose pointer files to remove
* @param {Set<string>} [activeSkillIds] - canonicalIds present in the
* current manifest. Pointers for IDs in this set are spared so an
* install-flow cleanup (where removalSet === previousSkillIds and the
* same skills are about to be re-installed) doesn't wipe hand-edited
* pointer files. Pass an empty set or omit to delete every match in
* removalSet (uninstall flow).
* @param {string} [extension] - Pointer file extension (default '.md');
* matches the platform's commands_extension config value so cleanup
* correctly identifies pointer files for IDEs whose convention isn't .md
* (e.g. Copilot's `.agent.md`).
*/
async cleanupCommandPointers(
projectDir,
commandsTargetDir,
options = {},
removalSet = new Set(),
activeSkillIds = new Set(),
extension = '.md',
) {
if (!removalSet || removalSet.size === 0) return;
const commandsPath = path.join(projectDir, commandsTargetDir);
if (!(await fs.pathExists(commandsPath))) return;
let entries;
try {
entries = await fs.readdir(commandsPath);
} catch {
return;
}
for (const entry of entries) {
if (!entry.endsWith(extension)) continue;
const canonicalId = entry.slice(0, -extension.length);
if (!removalSet.has(canonicalId)) continue;
// Spare pointers for skills that are still in the manifest; the
// install pass will refresh them in place if their content has gone
// stale, while preserving hand edits.
if (activeSkillIds.has(canonicalId)) continue;
try {
await fs.remove(path.join(commandsPath, entry));
} catch {
// Skip files we can't remove.
}
}
// Remove the commands directory if we emptied it.
try {
const remaining = await fs.readdir(commandsPath);
if (remaining.length === 0) {
await fs.remove(commandsPath);
}
} catch {
// Directory may already be gone.
}
}
/**
* Read the canonicalIds currently present in the skill-manifest.csv.
* Used by cleanup to distinguish "re-install of an existing skill"
* (preserve pointer) from "skill truly being removed" (delete pointer).
* @param {string|null} bmadDir
* @returns {Promise<Set<string>>}
*/
async _readActiveSkillIds(bmadDir) {
const ids = new Set();
if (!bmadDir) return ids;
const csvPath = path.join(bmadDir, '_config', 'skill-manifest.csv');
if (!(await fs.pathExists(csvPath))) return ids;
try {
const content = await fs.readFile(csvPath, 'utf8');
const records = csv.parse(content, { columns: true, skip_empty_lines: true });
for (const record of records) {
if (record.canonicalId) ids.add(record.canonicalId);
}
} catch {
// Manifest unreadable — return an empty set so cleanup falls back to
// the conservative "delete what removalSet says" behavior.
}
return ids;
}
/**
* Cleanup a specific target directory.
* When removalSet is provided, only removes entries in that set.

View File

@ -132,6 +132,17 @@ platforms:
installer:
target_dir: .agents/skills
global_target_dir: ~/.agents/skills
commands_target_dir: .github/agents
commands_extension: .agent.md
commands_body_template: "LOAD the FULL {project-root}/{target_dir}/{canonicalId}/SKILL.md, READ its entire contents and follow its directions exactly!"
# The Custom Agents picker should only show persona agents (not
# workflows/tools). BMAD's persona agents are conventionally named
# with an `-agent-` segment in their canonical id (e.g.
# `bmad-agent-pm`, `gds-agent-game-dev`, `wds-agent-freya-ux`,
# `bmad-cis-agent-storyteller`). The one exception is `bmad-tea` —
# TEA's Murat persona uses the module code as its id rather than the
# `-agent-` convention. This filter keeps the picker uncluttered.
commands_filter: agents-only
goose:
name: "Block Goose"
@ -222,6 +233,7 @@ platforms:
installer:
target_dir: .agents/skills
global_target_dir: ~/.agents/skills
commands_target_dir: .opencode/commands
openhands:
name: "OpenHands"