docs: add official external modules reference page
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# Prompt: Generate External Modules Reference Page
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## Goal
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Create a reference documentation page at `docs/reference/modules.md` that lists all official external BMad modules with descriptions and links.
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## Source of Truth
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Read `tools/cli/external-official-modules.yaml` — this is the authoritative registry of official external modules. Use the module names, codes, npm package names, and repository URLs from this file.
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## Research Step
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For each module in the registry, visit its GitHub repository (url in the YAML record)
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and read its README to get:
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- A 1-2 sentence description of what the module does
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- The key agents and workflows it provides (if listed)
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- Any notable features or use cases
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## Output Format
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Create `docs/reference/modules.md` following the project's Reference Catalog structure (see `docs/_STYLE_GUIDE.md`):
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```
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1. Title + Hook
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2. Items (## for each module)
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- Brief description (one sentence)
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- **Key Info:** as flat list (code, npm package, GitHub link)
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3. Installation note
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```
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## Style
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use @docs/_STYLE_GUIDE.md
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## Frontmatter
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```yaml
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---
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title: Official Modules
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---
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```
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## Content Requirements
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- Start with a brief intro explaining that BMad extends through official modules selected during installation
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- For each module include:
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- `##` header with module name
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- 1-2 sentence description (sourced from GitHub README, not just the registry's short description)
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- Key info list: module code, npm package (linked), GitHub repo (linked)
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- Brief bullet list of what it provides (agents, workflows, key features) — keep to 3-5 bullets
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- Include a `:::tip` admonition about how to install modules (via `npx bmad-method` installer)
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- Mention that community modules and a marketplace are coming
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- Do NOT include built-in modules (core, bmm) — this page is specifically for external/add-on modules
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## Existing Pages for Reference
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Look at these files to match the tone and style of existing reference docs:
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- `docs/reference/agents.md`
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- `docs/reference/commands.md`
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- `docs/reference/testing.md`
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---
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title: Official Modules
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---
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BMad extends through official modules that you select during installation. These add-on modules provide specialized agents, workflows, and tasks for specific domains beyond the built-in core and BMM (Agile suite).
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:::tip[Installing Modules]
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Run `npx bmad-method install` and select the modules you want. The installer handles downloading, configuration, and IDE integration automatically.
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:::
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## BMad Builder
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Create custom agents, workflows, and domain-specific modules with guided assistance. BMad Builder is the meta-module for extending the framework itself.
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- **Code:** `bmb`
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- **npm:** [`bmad-builder`](https://www.npmjs.com/package/bmad-builder)
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- **GitHub:** [bmad-code-org/bmad-builder](https://github.com/bmad-code-org/bmad-builder)
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**Provides:**
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- Agent Builder -- create specialized AI agents with custom expertise and tool access
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- Workflow Builder -- design structured processes with steps and decision points
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- Module Builder -- package agents and workflows into shareable, publishable modules
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- Interactive setup with YAML configuration and npm publishing support
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## Creative Intelligence Suite
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AI-powered tools for structured creativity, ideation, and innovation during early-stage development. The suite provides multiple agents that facilitate brainstorming, design thinking, and problem-solving using proven frameworks.
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- **Code:** `cis`
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- **npm:** [`bmad-creative-intelligence-suite`](https://www.npmjs.com/package/bmad-creative-intelligence-suite)
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- **GitHub:** [bmad-code-org/bmad-module-creative-intelligence-suite](https://github.com/bmad-code-org/bmad-module-creative-intelligence-suite)
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**Provides:**
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- Innovation Strategist, Design Thinking Coach, and Brainstorming Coach agents
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- Problem Solver and Creative Problem Solver for systematic and lateral thinking
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- Storyteller and Presentation Master for narratives and pitches
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- Ideation frameworks including SCAMPER, Reverse Brainstorming, and problem reframing
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## Game Dev Studio
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Structured game development workflows adapted for Unity, Unreal, Godot, and custom engines. Supports rapid prototyping through Quick Flow and full-scale production with epic-driven sprints.
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- **Code:** `gds`
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- **npm:** [`bmad-game-dev-studio`](https://www.npmjs.com/package/bmad-game-dev-studio)
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- **GitHub:** [bmad-code-org/bmad-module-game-dev-studio](https://github.com/bmad-code-org/bmad-module-game-dev-studio)
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**Provides:**
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- Game Design Document (GDD) generation workflow
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- Quick Dev mode for rapid prototyping
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- Narrative design support for characters, dialogue, and world-building
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- Coverage for 21+ game types with engine-specific architecture guidance
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## Test Architect (TEA)
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Enterprise-grade test strategy, automation guidance, and release gate decisions through an expert agent and nine structured workflows. TEA goes well beyond the built-in QA agent with risk-based prioritization and requirements traceability.
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- **Code:** `tea`
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- **npm:** [`bmad-method-test-architecture-enterprise`](https://www.npmjs.com/package/bmad-method-test-architecture-enterprise)
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- **GitHub:** [bmad-code-org/bmad-method-test-architecture-enterprise](https://github.com/bmad-code-org/bmad-method-test-architecture-enterprise)
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**Provides:**
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- Murat agent (Master Test Architect and Quality Advisor)
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- Workflows for test design, ATDD, automation, test review, and traceability
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- NFR assessment, CI setup, and framework scaffolding
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- P0-P3 prioritization with optional Playwright Utils and MCP integrations
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## Community Modules
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Community modules and a module marketplace are coming. Check the [BMad GitHub organization](https://github.com/bmad-code-org) for updates.
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