docs: add official external modules reference page

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Alex Verkhovsky 2026-02-04 23:09:43 -07:00
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# Prompt: Generate External Modules Reference Page
## Goal
Create a reference documentation page at `docs/reference/modules.md` that lists all official external BMad modules with descriptions and links.
## Source of Truth
Read `tools/cli/external-official-modules.yaml` — this is the authoritative registry of official external modules. Use the module names, codes, npm package names, and repository URLs from this file.
## Research Step
For each module in the registry, visit its GitHub repository (url in the YAML record)
and read its README to get:
- A 1-2 sentence description of what the module does
- The key agents and workflows it provides (if listed)
- Any notable features or use cases
## Output Format
Create `docs/reference/modules.md` following the project's Reference Catalog structure (see `docs/_STYLE_GUIDE.md`):
```
1. Title + Hook
2. Items (## for each module)
- Brief description (one sentence)
- **Key Info:** as flat list (code, npm package, GitHub link)
3. Installation note
```
## Style
use @docs/_STYLE_GUIDE.md
## Frontmatter
```yaml
---
title: Official Modules
---
```
## Content Requirements
- Start with a brief intro explaining that BMad extends through official modules selected during installation
- For each module include:
- `##` header with module name
- 1-2 sentence description (sourced from GitHub README, not just the registry's short description)
- Key info list: module code, npm package (linked), GitHub repo (linked)
- Brief bullet list of what it provides (agents, workflows, key features) — keep to 3-5 bullets
- Include a `:::tip` admonition about how to install modules (via `npx bmad-method` installer)
- Mention that community modules and a marketplace are coming
- Do NOT include built-in modules (core, bmm) — this page is specifically for external/add-on modules
## Existing Pages for Reference
Look at these files to match the tone and style of existing reference docs:
- `docs/reference/agents.md`
- `docs/reference/commands.md`
- `docs/reference/testing.md`

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---
title: Official Modules
---
BMad extends through official modules that you select during installation. These add-on modules provide specialized agents, workflows, and tasks for specific domains beyond the built-in core and BMM (Agile suite).
:::tip[Installing Modules]
Run `npx bmad-method install` and select the modules you want. The installer handles downloading, configuration, and IDE integration automatically.
:::
## BMad Builder
Create custom agents, workflows, and domain-specific modules with guided assistance. BMad Builder is the meta-module for extending the framework itself.
- **Code:** `bmb`
- **npm:** [`bmad-builder`](https://www.npmjs.com/package/bmad-builder)
- **GitHub:** [bmad-code-org/bmad-builder](https://github.com/bmad-code-org/bmad-builder)
**Provides:**
- Agent Builder -- create specialized AI agents with custom expertise and tool access
- Workflow Builder -- design structured processes with steps and decision points
- Module Builder -- package agents and workflows into shareable, publishable modules
- Interactive setup with YAML configuration and npm publishing support
## Creative Intelligence Suite
AI-powered tools for structured creativity, ideation, and innovation during early-stage development. The suite provides multiple agents that facilitate brainstorming, design thinking, and problem-solving using proven frameworks.
- **Code:** `cis`
- **npm:** [`bmad-creative-intelligence-suite`](https://www.npmjs.com/package/bmad-creative-intelligence-suite)
- **GitHub:** [bmad-code-org/bmad-module-creative-intelligence-suite](https://github.com/bmad-code-org/bmad-module-creative-intelligence-suite)
**Provides:**
- Innovation Strategist, Design Thinking Coach, and Brainstorming Coach agents
- Problem Solver and Creative Problem Solver for systematic and lateral thinking
- Storyteller and Presentation Master for narratives and pitches
- Ideation frameworks including SCAMPER, Reverse Brainstorming, and problem reframing
## Game Dev Studio
Structured game development workflows adapted for Unity, Unreal, Godot, and custom engines. Supports rapid prototyping through Quick Flow and full-scale production with epic-driven sprints.
- **Code:** `gds`
- **npm:** [`bmad-game-dev-studio`](https://www.npmjs.com/package/bmad-game-dev-studio)
- **GitHub:** [bmad-code-org/bmad-module-game-dev-studio](https://github.com/bmad-code-org/bmad-module-game-dev-studio)
**Provides:**
- Game Design Document (GDD) generation workflow
- Quick Dev mode for rapid prototyping
- Narrative design support for characters, dialogue, and world-building
- Coverage for 21+ game types with engine-specific architecture guidance
## Test Architect (TEA)
Enterprise-grade test strategy, automation guidance, and release gate decisions through an expert agent and nine structured workflows. TEA goes well beyond the built-in QA agent with risk-based prioritization and requirements traceability.
- **Code:** `tea`
- **npm:** [`bmad-method-test-architecture-enterprise`](https://www.npmjs.com/package/bmad-method-test-architecture-enterprise)
- **GitHub:** [bmad-code-org/bmad-method-test-architecture-enterprise](https://github.com/bmad-code-org/bmad-method-test-architecture-enterprise)
**Provides:**
- Murat agent (Master Test Architect and Quality Advisor)
- Workflows for test design, ATDD, automation, test review, and traceability
- NFR assessment, CI setup, and framework scaffolding
- P0-P3 prioritization with optional Playwright Utils and MCP integrations
## Community Modules
Community modules and a module marketplace are coming. Check the [BMad GitHub organization](https://github.com/bmad-code-org) for updates.