feat: Added the ability to specify the unity editor install location.\nchore: bump bmad-2d-unity-game-dev version (patch)
This commit is contained in:
parent
548df64c95
commit
56f30b1a3a
|
|
@ -26,7 +26,8 @@ activation-instructions:
|
||||||
- CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
|
- CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
|
||||||
- When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
|
- When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
|
||||||
- STAY IN CHARACTER!
|
- STAY IN CHARACTER!
|
||||||
- CRITICAL: Read the following full files as these are your explicit rules for development standards for this project - {root}/config.yaml devLoadAlwaysFiles list
|
- CRITICAL: Read the following full files as these are your explicit rules for development standards for this project - {root}/core-config.yaml devLoadAlwaysFiles list
|
||||||
|
- CRITICAL: The path for the Unity Editor is specified by unityEditorLocation in {root}/core-config.yaml
|
||||||
- CRITICAL: Do NOT load any other files during startup aside from the assigned story and devLoadAlwaysFiles items, unless user requested you do or the following contradicts
|
- CRITICAL: Do NOT load any other files during startup aside from the assigned story and devLoadAlwaysFiles items, unless user requested you do or the following contradicts
|
||||||
- CRITICAL: Do NOT begin development until a story is not in draft mode and you are told to proceed
|
- CRITICAL: Do NOT begin development until a story is not in draft mode and you are told to proceed
|
||||||
- CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
|
- CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
name: bmad-2d-unity-game-dev
|
name: bmad-2d-unity-game-dev
|
||||||
version: 1.4.2
|
version: 1.4.3
|
||||||
short-title: Unity C# 2D Game Dev Pack
|
short-title: Unity C# 2D Game Dev Pack
|
||||||
description: 2D Game Development expansion pack for BMad Method - Unity & C# focused
|
description: 2D Game Development expansion pack for BMad Method - Unity & C# focused
|
||||||
author: pbean (PinkyD)
|
author: pbean (PinkyD)
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,37 @@
|
||||||
|
markdownExploder: true
|
||||||
|
prd:
|
||||||
|
prdFile: docs/prd.md
|
||||||
|
prdVersion: v4
|
||||||
|
prdSharded: true
|
||||||
|
prdShardedLocation: docs/prd
|
||||||
|
epicFilePattern: epic-{n}*.md
|
||||||
|
architecture:
|
||||||
|
architectureFile: docs/architecture.md
|
||||||
|
architectureVersion: v4
|
||||||
|
architectureSharded: true
|
||||||
|
architectureShardedLocation: docs/architecture
|
||||||
|
gdd:
|
||||||
|
gddVersion: v4
|
||||||
|
gddSharded: true
|
||||||
|
gddLocation: docs/game-design-doc.md
|
||||||
|
gddShardedLocation: docs/gdd
|
||||||
|
epicFilePattern: epic-{n}*.md
|
||||||
|
gamearchitecture:
|
||||||
|
gamearchitectureFile: docs/architecture.md
|
||||||
|
gamearchitectureVersion: v3
|
||||||
|
gamearchitectureLocation: docs/game-architecture.md
|
||||||
|
gamearchitectureSharded: true
|
||||||
|
gamearchitectureShardedLocation: docs/game-architecture
|
||||||
|
gamebriefdocLocation: docs/game-brief.md
|
||||||
|
levelDesignLocation: docs/level-design.md
|
||||||
|
#Specify the location for your unity editor
|
||||||
|
unityEditorLocation: /home/USER/Unity/Hub/Editor/VERSION/Editor/Unity
|
||||||
|
customTechnicalDocuments: null
|
||||||
|
devDebugLog: .ai/debug-log.md
|
||||||
|
devStoryLocation: docs/stories
|
||||||
|
slashPrefix: bmad2du
|
||||||
|
#replace old devLoadAlwaysFiles with this once you have sharded your gamearchitecture document
|
||||||
|
devLoadAlwaysFiles:
|
||||||
|
- docs/game-architecture/9-coding-standards.md
|
||||||
|
- docs/game-architecture/3-tech-stack.md
|
||||||
|
- docs/game-architecture/8-unity-project-structure.md
|
||||||
Loading…
Reference in New Issue