feat: Add provider-agnostic TTS integration via injection point system
Implements comprehensive Text-to-Speech integration for BMAD agents using a generic
TTS_INJECTION marker system. When AgentVibes (or any compatible TTS provider) is
installed, all BMAD agents can speak their responses with unique AI voices.
## Key Features
**Provider-Agnostic Architecture**
- Uses generic `TTS_INJECTION` markers instead of vendor-specific naming
- Future-proof for multiple TTS providers beyond AgentVibes
- Clean separation - BMAD stays TTS-agnostic, providers handle injection
**Installation Flow**
- BMAD → AgentVibes: TTS instructions injected when AgentVibes detects existing BMAD installation
- AgentVibes → BMAD: TTS instructions injected during BMAD installation when AgentVibes detected
- User must manually create voice assignment file when AgentVibes installs first (documented limitation)
**Party Mode Voice Support**
- Each agent speaks with unique assigned voice in multi-agent discussions
- PM, Architect, Developer, Analyst, UX Designer, etc. - all with distinct voices
**Zero Breaking Changes**
- Fully backward compatible - works without any TTS provider
- `TTS_INJECTION` markers are benign HTML comments if not processed
- No changes to existing agent behavior or non-TTS workflows
## Implementation Details
**Files Modified:**
- `tools/cli/installers/lib/core/installer.js` - TTS injection processing logic
- `tools/cli/lib/ui.js` - AgentVibes detection and installation prompts
- `tools/cli/commands/install.js` - Post-install guidance for AgentVibes setup
- `src/utility/models/fragments/activation-rules.xml` - TTS_INJECTION marker for agents
- `src/core/workflows/party-mode/instructions.md` - TTS_INJECTION marker for party mode
**Injection Point System:**
```xml
<rules>
- ALWAYS communicate in {communication_language}
<!-- TTS_INJECTION:agent-tts -->
- Stay in character until exit selected
</rules>
```
When AgentVibes is detected, the installer replaces this marker with:
```
- When responding to user messages, speak your responses using TTS:
Call: `.claude/hooks/bmad-speak.sh '{agent-id}' '{response-text}'` after each response
IMPORTANT: Use single quotes - do NOT escape special characters like ! or $
```
**Special Character Handling:**
- Explicit guidance to use single quotes without escaping
- Prevents "backslash exclamation" artifacts in speech
**User Experience:**
```
User: "How should we architect this feature?"
Architect: [Text response] + 🔊 [Professional voice explains architecture]
```
Party Mode:
```
PM (John): "I'll focus on user value..." 🔊 [Male professional voice]
UX Designer (Sara): "From a user perspective..." 🔊 [Female voice]
Architect (Marcus): "The technical approach..." 🔊 [Male technical voice]
```
## Testing
**Unit Tests:** ✅ 62/62 passing
- 49/49 schema validation tests
- 13/13 installation component tests
**Integration Testing:**
- ✅ BMAD → AgentVibes (automatic injection)
- ✅ AgentVibes → BMAD (automatic injection)
- ✅ No TTS provider (markers remain as comments)
## Documentation
Comprehensive testing guide created with:
- Both installation scenario walkthroughs
- Verification commands and expected outputs
- Troubleshooting guidance
## Known Limitations
**AgentVibes → BMAD Installation Order:**
When AgentVibes installs first, voice assignment file must be created manually:
```bash
mkdir -p .bmad/_cfg
cat > .bmad/_cfg/agent-voice-map.csv << 'EOF'
agent_id,voice_name
pm,en_US-ryan-high
architect,en_US-danny-low
dev,en_US-joe-medium
EOF
```
This limitation exists to prevent false legacy v4 detection warnings from BMAD installer.
**Recommended:** Install BMAD first, then AgentVibes for automatic voice assignment.
## Related Work
**Companion Implementation:**
- Repository: paulpreibisch/AgentVibes
- Commits: 6 commits implementing injection processing and voice routing
- Features: Retroactive injection, file path extraction, escape stripping
**GitHub Issues:**
- paulpreibisch/AgentVibes#36 - BMAD agent ID support
## Breaking Changes
None. Feature is opt-in and requires separate TTS provider installation.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
parent
0ca164de34
commit
4fdabfca0d
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@ -32,7 +32,7 @@
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Participating agents:
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[For each agent in roster:]
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- [Agent Name] ([Title]): [Role from merged data]
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- [Icon Emoji] [Agent Name] ([Title]): [Role from merged data]
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[Total count] agents ready to collaborate!
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@ -94,13 +94,20 @@
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</substep>
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<substep n="3d" goal="Format and Present Responses">
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<action>Present each agent's contribution clearly:</action>
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<action>For each agent response, output text THEN trigger their voice:</action>
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<procedure>
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1. Output the agent's text in format: [Icon Emoji] [Agent Name]: [dialogue]
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2. <!-- TTS_INJECTION:party-mode -->
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3. Repeat for each agent in the response
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</procedure>
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<format>
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[Agent Name]: [Their response in their voice/style]
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[Icon Emoji] [Agent Name]: [Their response in their voice/style]
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[Another Agent]: [Their response, potentially referencing the first]
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[Icon Emoji] [Another Agent]: [Their response, potentially referencing the first]
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[Third Agent if selected]: [Their contribution]
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[Icon Emoji] [Third Agent if selected]: [Their contribution]
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</format>
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<action>Maintain spacing between agents for readability</action>
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@ -1,5 +1,6 @@
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<rules>
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- ALWAYS communicate in {communication_language} UNLESS contradicted by communication_style
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<!-- TTS_INJECTION:agent-tts -->
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- Stay in character until exit selected
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- Menu triggers use asterisk (*) - NOT markdown, display exactly as shown
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- Number all lists, use letters for sub-options
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@ -59,6 +59,18 @@ module.exports = {
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console.log(chalk.cyan('BMAD Core and Selected Modules have been installed to:'), chalk.bold(result.path));
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console.log(chalk.yellow('\nThank you for helping test the early release version of the new BMad Core and BMad Method!'));
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console.log(chalk.cyan('Stable Beta coming soon - please read the full readme.md and linked documentation to get started!'));
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// Display post-installation steps if needed
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if (result.needsAgentVibes) {
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console.log(chalk.magenta('\n📋 Post-Installation Steps'));
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console.log(chalk.cyan('To complete AgentVibes TTS setup, run:'));
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console.log(chalk.green(`\n cd ${result.projectDir}`));
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console.log(chalk.green(' npx agentvibes install\n'));
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console.log(chalk.dim('This will set up TTS with your choice of:'));
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console.log(chalk.dim(' • ElevenLabs AI (150+ premium voices)'));
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console.log(chalk.dim(' • Piper TTS (50+ free voices)\n'));
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}
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process.exit(0);
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}
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} catch (error) {
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@ -1,3 +1,23 @@
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/**
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* File: tools/cli/installers/lib/core/installer.js
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*
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* BMAD Method - Business Model Agile Development Method
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* Repository: https://github.com/paulpreibisch/BMAD-METHOD
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*
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* Copyright (c) 2025 Paul Preibisch
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* Licensed under the Apache License, Version 2.0
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*
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* ---
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*
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* @fileoverview Core BMAD installation orchestrator with AgentVibes injection point support
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* @context Manages complete BMAD installation flow including core agents, modules, IDE configs, and optional TTS integration
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* @architecture Orchestrator pattern - coordinates Detector, ModuleManager, IdeManager, and file operations to build complete BMAD installation
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* @dependencies fs-extra, ora, chalk, detector.js, module-manager.js, ide-manager.js, config.js
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* @entrypoints Called by install.js command via installer.install(config)
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* @patterns Injection point processing (AgentVibes), placeholder replacement ({bmad_folder}), module dependency resolution
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* @related GitHub AgentVibes#34 (injection points), ui.js (user prompts), copyFileWithPlaceholderReplacement()
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*/
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const path = require('node:path');
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const fs = require('fs-extra');
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const chalk = require('chalk');
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@ -69,10 +89,41 @@ class Installer {
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}
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/**
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* Copy a file and replace {bmad_folder} placeholder with actual folder name
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* @param {string} sourcePath - Source file path
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* @param {string} targetPath - Target file path
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* @param {string} bmadFolderName - The bmad folder name to use for replacement
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* @function copyFileWithPlaceholderReplacement
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* @intent Copy files from BMAD source to installation directory with dynamic content transformation
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* @why Enables installation-time customization: {bmad_folder} replacement + optional AgentVibes TTS injection
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* @param {string} sourcePath - Absolute path to source file in BMAD repository
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* @param {string} targetPath - Absolute path to destination file in user's project
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* @param {string} bmadFolderName - User's chosen bmad folder name (default: 'bmad')
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* @returns {Promise<void>} Resolves when file copy and transformation complete
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* @sideeffects Writes transformed file to targetPath, creates parent directories if needed
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* @edgecases Binary files bypass transformation, falls back to raw copy if UTF-8 read fails
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* @calledby installCore(), installModule(), IDE installers during file vendoring
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* @calls processTTSInjectionPoints(), fs.readFile(), fs.writeFile(), fs.copy()
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*
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* AI NOTE: This is the core transformation pipeline for ALL BMAD installation file copies.
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* It performs two transformations in sequence:
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* 1. {bmad_folder} → user's custom folder name (e.g., ".bmad" or "bmad")
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* 2. <!-- TTS_INJECTION:* --> → TTS bash calls (if enabled) OR stripped (if disabled)
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*
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* The injection point processing enables loose coupling between BMAD and TTS providers:
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* - BMAD source contains injection markers (not actual TTS code)
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* - At install-time, markers are replaced OR removed based on user preference
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* - Result: Clean installs for users without TTS, working TTS for users with it
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*
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* PATTERN: Adding New Injection Points
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* =====================================
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* 1. Add HTML comment marker in BMAD source file:
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* <!-- TTS_INJECTION:feature-name -->
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*
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* 2. Add replacement logic in processTTSInjectionPoints():
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* if (enableAgentVibes) {
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* content = content.replace(/<!-- TTS_INJECTION:feature-name -->/g, 'actual code');
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* } else {
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* content = content.replace(/<!-- TTS_INJECTION:feature-name -->\n?/g, '');
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* }
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*
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* 3. Document marker in instructions.md (if applicable)
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*/
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async copyFileWithPlaceholderReplacement(sourcePath, targetPath, bmadFolderName) {
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// List of text file extensions that should have placeholder replacement
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content = content.replaceAll('{bmad_folder}', bmadFolderName);
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}
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// Process AgentVibes injection points
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content = this.processTTSInjectionPoints(content);
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// Write to target with replaced content
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await fs.ensureDir(path.dirname(targetPath));
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await fs.writeFile(targetPath, content, 'utf8');
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@ -103,6 +157,104 @@ class Installer {
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}
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}
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/**
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* @function processTTSInjectionPoints
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* @intent Transform TTS injection markers based on user's installation choice
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* @why Enables optional TTS integration without tight coupling between BMAD and TTS providers
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* @param {string} content - Raw file content containing potential injection markers
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* @returns {string} Transformed content with markers replaced (if enabled) or stripped (if disabled)
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* @sideeffects None - pure transformation function
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* @edgecases Returns content unchanged if no markers present, safe to call on all files
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* @calledby copyFileWithPlaceholderReplacement() during every file copy operation
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* @calls String.replace() with regex patterns for each injection point type
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*
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* AI NOTE: This implements the injection point pattern for TTS integration.
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* Key architectural decisions:
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*
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* 1. **Why Injection Points vs Direct Integration?**
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* - BMAD and TTS providers are separate projects with different maintainers
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* - Users may install BMAD without TTS support (and vice versa)
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* - Hard-coding TTS calls would break BMAD for non-TTS users
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* - Injection points allow conditional feature inclusion at install-time
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*
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* 2. **How It Works:**
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* - BMAD source contains markers: <!-- TTS_INJECTION:feature-name -->
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* - During installation, user is prompted: "Enable AgentVibes TTS?"
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* - If YES: markers → replaced with actual bash TTS calls
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* - If NO: markers → stripped cleanly from installed files
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*
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* 3. **State Management:**
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* - this.enableAgentVibes set in install() method from config.enableAgentVibes
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* - config.enableAgentVibes comes from ui.promptAgentVibes() user choice
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* - Flag persists for entire installation, all files get same treatment
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*
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* CURRENT INJECTION POINTS:
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* ==========================
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* - party-mode: Injects TTS calls after each agent speaks in party mode
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* Location: src/core/workflows/party-mode/instructions.md
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* Marker: <!-- TTS_INJECTION:party-mode -->
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* Replacement: Bash call to .claude/hooks/bmad-speak.sh with agent name and dialogue
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*
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* - agent-tts: Injects TTS rule for individual agent conversations
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* Location: src/modules/bmm/agents/*.md (all agent files)
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* Marker: <!-- TTS_INJECTION:agent-tts -->
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* Replacement: Rule instructing agent to call bmad-speak.sh with agent ID and response
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*
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* ADDING NEW INJECTION POINTS:
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* =============================
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* 1. Add new case in this function:
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* content = content.replace(
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* /<!-- TTS_INJECTION:new-feature -->/g,
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* `code to inject when enabled`
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* );
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*
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* 2. Add marker to BMAD source file at injection location
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*
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* 3. Test both enabled and disabled flows
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*
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* RELATED:
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* ========
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* - GitHub Issue: paulpreibisch/AgentVibes#36
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* - User Prompt: tools/cli/lib/ui.js::promptAgentVibes()
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* - Marker Locations:
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* - src/core/workflows/party-mode/instructions.md:101
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* - src/modules/bmm/agents/*.md (rules sections)
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* - TTS Hook: .claude/hooks/bmad-speak.sh (in AgentVibes repo)
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*/
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processTTSInjectionPoints(content) {
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// Check if AgentVibes is enabled (set during installation configuration)
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const enableAgentVibes = this.enableAgentVibes || false;
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if (enableAgentVibes) {
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// Replace party-mode injection marker with actual TTS call
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// Use single quotes to prevent shell expansion of special chars like !
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content = content.replaceAll(
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'<!-- TTS_INJECTION:party-mode -->',
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`If AgentVibes party mode is enabled, immediately trigger TTS with agent's voice:
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- Use Bash tool: \`.claude/hooks/bmad-speak.sh '[Agent Name]' '[dialogue]'\`
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- This speaks the dialogue with the agent's unique voice
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- Run in background (&) to not block next agent`,
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);
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// Replace agent-tts injection marker with TTS rule for individual agents
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content = content.replaceAll(
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'<!-- TTS_INJECTION:agent-tts -->',
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`- When responding to user messages, speak your responses using TTS:
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Call: \`.claude/hooks/bmad-speak.sh '{agent-id}' '{response-text}'\` after each response
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Replace {agent-id} with YOUR agent ID from <agent id="..."> tag at top of this file
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Replace {response-text} with the text you just output to the user
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IMPORTANT: Use single quotes as shown - do NOT escape special characters like ! or $ inside single quotes
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Run in background (&) to avoid blocking`,
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);
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} else {
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// Strip injection markers cleanly when AgentVibes is disabled
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content = content.replaceAll(/<!-- TTS_INJECTION:party-mode -->\n?/g, '');
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content = content.replaceAll(/<!-- TTS_INJECTION:agent-tts -->\n?/g, '');
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}
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return content;
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}
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/**
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* Collect Tool/IDE configurations after module configuration
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* @param {string} projectDir - Project directory
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const bmadFolderName = moduleConfigs.core && moduleConfigs.core.bmad_folder ? moduleConfigs.core.bmad_folder : 'bmad';
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this.bmadFolderName = bmadFolderName; // Store for use in other methods
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// Store AgentVibes configuration for injection point processing
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this.enableAgentVibes = config.enableAgentVibes || false;
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// Set bmad folder name on module manager and IDE manager for placeholder replacement
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this.moduleManager.setBmadFolderName(bmadFolderName);
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this.ideManager.setBmadFolderName(bmadFolderName);
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customFiles: customFiles.length > 0 ? customFiles : undefined,
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});
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return { success: true, path: bmadDir, modules: config.modules, ides: config.ides };
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return {
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success: true,
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path: bmadDir,
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modules: config.modules,
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ides: config.ides,
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needsAgentVibes: this.enableAgentVibes && !config.agentVibesInstalled,
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projectDir: projectDir,
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};
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} catch (error) {
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spinner.fail('Installation failed');
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throw error;
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/**
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* File: tools/cli/lib/ui.js
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*
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* BMAD Method - Business Model Agile Development Method
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* Repository: https://github.com/paulpreibisch/BMAD-METHOD
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*
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* Copyright (c) 2025 Paul Preibisch
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* Licensed under the Apache License, Version 2.0
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*
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* ---
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*
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* @fileoverview Interactive installation prompts and user input collection for BMAD CLI
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* @context Guides users through installation configuration including core settings, modules, IDEs, and optional AgentVibes TTS
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* @architecture Facade pattern - presents unified installation flow, delegates to Detector/ConfigCollector/IdeManager for specifics
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* @dependencies inquirer (prompts), chalk (formatting), detector.js (existing installation detection)
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* @entrypoints Called by install.js command via ui.promptInstall(), returns complete configuration object
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* @patterns Progressive disclosure (prompts in order), early IDE selection (Windows compat), AgentVibes auto-detection
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* @related installer.js (consumes config), AgentVibes#34 (TTS integration), promptAgentVibes()
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*/
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const chalk = require('chalk');
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const inquirer = require('inquirer');
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const path = require('node:path');
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const moduleChoices = await this.getModuleChoices(installedModuleIds);
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const selectedModules = await this.selectModules(moduleChoices);
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// Prompt for AgentVibes TTS integration
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const agentVibesConfig = await this.promptAgentVibes(confirmedDirectory);
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// Collect IDE tool selection AFTER configuration prompts (fixes Windows/PowerShell hang)
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// This allows text-based prompts to complete before the checkbox prompt
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const toolSelection = await this.promptToolSelection(confirmedDirectory, selectedModules);
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ides: toolSelection.ides,
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skipIde: toolSelection.skipIde,
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coreConfig: coreConfig, // Pass collected core config to installer
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enableAgentVibes: agentVibesConfig.enabled, // AgentVibes TTS integration
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agentVibesInstalled: agentVibesConfig.alreadyInstalled,
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};
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}
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// Resolve to the absolute path relative to the current working directory
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return path.resolve(expanded);
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}
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/**
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* @function promptAgentVibes
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* @intent Ask user if they want AgentVibes TTS integration during BMAD installation
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* @why Enables optional voice features without forcing TTS on users who don't want it
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* @param {string} projectDir - Absolute path to user's project directory
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* @returns {Promise<Object>} Configuration object: { enabled: boolean, alreadyInstalled: boolean }
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* @sideeffects None - pure user input collection, no files written
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* @edgecases Shows warning if user enables TTS but AgentVibes not detected
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* @calledby promptInstall() during installation flow, after core config, before IDE selection
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* @calls checkAgentVibesInstalled(), inquirer.prompt(), chalk.green/yellow/dim()
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*
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* AI NOTE: This prompt is strategically positioned in installation flow:
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* - AFTER core config (bmad_folder, user_name, etc)
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* - BEFORE IDE selection (which can hang on Windows/PowerShell)
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*
|
||||
* Flow Logic:
|
||||
* 1. Auto-detect if AgentVibes already installed (checks for hook files)
|
||||
* 2. Show detection status to user (green checkmark or gray "not detected")
|
||||
* 3. Prompt: "Enable AgentVibes TTS?" (defaults to true if detected)
|
||||
* 4. If user says YES but AgentVibes NOT installed:
|
||||
* → Show warning with installation link (graceful degradation)
|
||||
* 5. Return config to promptInstall(), which passes to installer.install()
|
||||
*
|
||||
* State Flow:
|
||||
* promptAgentVibes() → { enabled, alreadyInstalled }
|
||||
* ↓
|
||||
* promptInstall() → config.enableAgentVibes
|
||||
* ↓
|
||||
* installer.install() → this.enableAgentVibes
|
||||
* ↓
|
||||
* processTTSInjectionPoints() → injects OR strips markers
|
||||
*
|
||||
* RELATED:
|
||||
* ========
|
||||
* - Detection: checkAgentVibesInstalled() - looks for bmad-speak.sh and play-tts.sh
|
||||
* - Processing: installer.js::processTTSInjectionPoints()
|
||||
* - Markers: src/core/workflows/party-mode/instructions.md:101, src/modules/bmm/agents/*.md
|
||||
* - GitHub Issue: paulpreibisch/AgentVibes#36
|
||||
*/
|
||||
async promptAgentVibes(projectDir) {
|
||||
CLIUtils.displaySection('🎤 Voice Features', 'Enable TTS for multi-agent conversations');
|
||||
|
||||
// Check if AgentVibes is already installed
|
||||
const agentVibesInstalled = await this.checkAgentVibesInstalled(projectDir);
|
||||
|
||||
if (agentVibesInstalled) {
|
||||
console.log(chalk.green(' ✓ AgentVibes detected'));
|
||||
} else {
|
||||
console.log(chalk.dim(' AgentVibes not detected'));
|
||||
}
|
||||
|
||||
const answers = await inquirer.prompt([
|
||||
{
|
||||
type: 'confirm',
|
||||
name: 'enableTts',
|
||||
message: 'Enable AgentVibes TTS? (Agents speak with unique voices in party mode)',
|
||||
default: true, // Default to yes - recommended for best experience
|
||||
},
|
||||
]);
|
||||
|
||||
if (answers.enableTts && !agentVibesInstalled) {
|
||||
console.log(chalk.yellow('\n ⚠️ AgentVibes not installed'));
|
||||
console.log(chalk.dim(' Install AgentVibes separately to enable TTS:'));
|
||||
console.log(chalk.dim(' https://github.com/paulpreibisch/AgentVibes\n'));
|
||||
}
|
||||
|
||||
return {
|
||||
enabled: answers.enableTts,
|
||||
alreadyInstalled: agentVibesInstalled,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* @function checkAgentVibesInstalled
|
||||
* @intent Detect if AgentVibes TTS hooks are present in user's project
|
||||
* @why Allows auto-enabling TTS and showing helpful installation guidance
|
||||
* @param {string} projectDir - Absolute path to user's project directory
|
||||
* @returns {Promise<boolean>} true if both required AgentVibes hooks exist, false otherwise
|
||||
* @sideeffects None - read-only file existence checks
|
||||
* @edgecases Returns false if either hook missing (both required for functional TTS)
|
||||
* @calledby promptAgentVibes() to determine default value and show detection status
|
||||
* @calls fs.pathExists() twice (bmad-speak.sh, play-tts.sh)
|
||||
*
|
||||
* AI NOTE: This checks for the MINIMUM viable AgentVibes installation.
|
||||
*
|
||||
* Required Files:
|
||||
* ===============
|
||||
* 1. .claude/hooks/bmad-speak.sh
|
||||
* - Maps agent display names → agent IDs → voice profiles
|
||||
* - Calls play-tts.sh with agent's assigned voice
|
||||
* - Created by AgentVibes installer
|
||||
*
|
||||
* 2. .claude/hooks/play-tts.sh
|
||||
* - Core TTS router (ElevenLabs or Piper)
|
||||
* - Provider-agnostic interface
|
||||
* - Required by bmad-speak.sh
|
||||
*
|
||||
* Why Both Required:
|
||||
* ==================
|
||||
* - bmad-speak.sh alone: No TTS backend
|
||||
* - play-tts.sh alone: No BMAD agent voice mapping
|
||||
* - Both together: Full party mode TTS integration
|
||||
*
|
||||
* Detection Strategy:
|
||||
* ===================
|
||||
* We use simple file existence (not version checks) because:
|
||||
* - Fast and reliable
|
||||
* - Works across all AgentVibes versions
|
||||
* - User will discover version issues when TTS runs (fail-fast)
|
||||
*
|
||||
* PATTERN: Adding New Detection Criteria
|
||||
* =======================================
|
||||
* If future AgentVibes features require additional files:
|
||||
* 1. Add new pathExists check to this function
|
||||
* 2. Update documentation in promptAgentVibes()
|
||||
* 3. Consider: should missing file prevent detection or just log warning?
|
||||
*
|
||||
* RELATED:
|
||||
* ========
|
||||
* - AgentVibes Installer: creates these hooks
|
||||
* - bmad-speak.sh: calls play-tts.sh with agent voices
|
||||
* - Party Mode: uses bmad-speak.sh for agent dialogue
|
||||
*/
|
||||
async checkAgentVibesInstalled(projectDir) {
|
||||
const fs = require('fs-extra');
|
||||
const path = require('node:path');
|
||||
|
||||
// Check for AgentVibes hook files
|
||||
const hookPath = path.join(projectDir, '.claude', 'hooks', 'bmad-speak.sh');
|
||||
const playTtsPath = path.join(projectDir, '.claude', 'hooks', 'play-tts.sh');
|
||||
|
||||
return (await fs.pathExists(hookPath)) && (await fs.pathExists(playTtsPath));
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = { UI };
|
||||
|
|
|
|||
Loading…
Reference in New Issue