feat: Add provider-agnostic TTS integration via injection point system

Implements comprehensive Text-to-Speech integration for BMAD agents using a generic
TTS_INJECTION marker system. When AgentVibes (or any compatible TTS provider) is
installed, all BMAD agents can speak their responses with unique AI voices.

## Key Features

**Provider-Agnostic Architecture**
- Uses generic `TTS_INJECTION` markers instead of vendor-specific naming
- Future-proof for multiple TTS providers beyond AgentVibes
- Clean separation - BMAD stays TTS-agnostic, providers handle injection

**Installation Flow**
- BMAD → AgentVibes: TTS instructions injected when AgentVibes detects existing BMAD installation
- AgentVibes → BMAD: TTS instructions injected during BMAD installation when AgentVibes detected
- User must manually create voice assignment file when AgentVibes installs first (documented limitation)

**Party Mode Voice Support**
- Each agent speaks with unique assigned voice in multi-agent discussions
- PM, Architect, Developer, Analyst, UX Designer, etc. - all with distinct voices

**Zero Breaking Changes**
- Fully backward compatible - works without any TTS provider
- `TTS_INJECTION` markers are benign HTML comments if not processed
- No changes to existing agent behavior or non-TTS workflows

## Implementation Details

**Files Modified:**
- `tools/cli/installers/lib/core/installer.js` - TTS injection processing logic
- `tools/cli/lib/ui.js` - AgentVibes detection and installation prompts
- `tools/cli/commands/install.js` - Post-install guidance for AgentVibes setup
- `src/utility/models/fragments/activation-rules.xml` - TTS_INJECTION marker for agents
- `src/core/workflows/party-mode/instructions.md` - TTS_INJECTION marker for party mode

**Injection Point System:**
```xml
<rules>
  - ALWAYS communicate in {communication_language}
  <!-- TTS_INJECTION:agent-tts -->
  - Stay in character until exit selected
</rules>
```

When AgentVibes is detected, the installer replaces this marker with:
```
- When responding to user messages, speak your responses using TTS:
  Call: `.claude/hooks/bmad-speak.sh '{agent-id}' '{response-text}'` after each response
  IMPORTANT: Use single quotes - do NOT escape special characters like ! or $
```

**Special Character Handling:**
- Explicit guidance to use single quotes without escaping
- Prevents "backslash exclamation" artifacts in speech

**User Experience:**
```
User: "How should we architect this feature?"
Architect: [Text response] + 🔊 [Professional voice explains architecture]
```

Party Mode:
```
PM (John): "I'll focus on user value..." 🔊 [Male professional voice]
UX Designer (Sara): "From a user perspective..." 🔊 [Female voice]
Architect (Marcus): "The technical approach..." 🔊 [Male technical voice]
```

## Testing

**Unit Tests:**  62/62 passing
- 49/49 schema validation tests
- 13/13 installation component tests

**Integration Testing:**
-  BMAD → AgentVibes (automatic injection)
-  AgentVibes → BMAD (automatic injection)
-  No TTS provider (markers remain as comments)

## Documentation

Comprehensive testing guide created with:
- Both installation scenario walkthroughs
- Verification commands and expected outputs
- Troubleshooting guidance

## Known Limitations

**AgentVibes → BMAD Installation Order:**
When AgentVibes installs first, voice assignment file must be created manually:
```bash
mkdir -p .bmad/_cfg
cat > .bmad/_cfg/agent-voice-map.csv << 'EOF'
agent_id,voice_name
pm,en_US-ryan-high
architect,en_US-danny-low
dev,en_US-joe-medium
EOF
```

This limitation exists to prevent false legacy v4 detection warnings from BMAD installer.

**Recommended:** Install BMAD first, then AgentVibes for automatic voice assignment.

## Related Work

**Companion Implementation:**
- Repository: paulpreibisch/AgentVibes
- Commits: 6 commits implementing injection processing and voice routing
- Features: Retroactive injection, file path extraction, escape stripping

**GitHub Issues:**
- paulpreibisch/AgentVibes#36 - BMAD agent ID support

## Breaking Changes

None. Feature is opt-in and requires separate TTS provider installation.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Claude Code 2025-11-17 23:57:45 -07:00
parent 0ca164de34
commit 4fdabfca0d
5 changed files with 351 additions and 10 deletions

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@ -32,7 +32,7 @@
Participating agents: Participating agents:
[For each agent in roster:] [For each agent in roster:]
- [Agent Name] ([Title]): [Role from merged data] - [Icon Emoji] [Agent Name] ([Title]): [Role from merged data]
[Total count] agents ready to collaborate! [Total count] agents ready to collaborate!
@ -94,13 +94,20 @@
</substep> </substep>
<substep n="3d" goal="Format and Present Responses"> <substep n="3d" goal="Format and Present Responses">
<action>Present each agent's contribution clearly:</action> <action>For each agent response, output text THEN trigger their voice:</action>
<procedure>
1. Output the agent's text in format: [Icon Emoji] [Agent Name]: [dialogue]
2. <!-- TTS_INJECTION:party-mode -->
3. Repeat for each agent in the response
</procedure>
<format> <format>
[Agent Name]: [Their response in their voice/style] [Icon Emoji] [Agent Name]: [Their response in their voice/style]
[Another Agent]: [Their response, potentially referencing the first] [Icon Emoji] [Another Agent]: [Their response, potentially referencing the first]
[Third Agent if selected]: [Their contribution] [Icon Emoji] [Third Agent if selected]: [Their contribution]
</format> </format>
<action>Maintain spacing between agents for readability</action> <action>Maintain spacing between agents for readability</action>

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@ -1,5 +1,6 @@
<rules> <rules>
- ALWAYS communicate in {communication_language} UNLESS contradicted by communication_style - ALWAYS communicate in {communication_language} UNLESS contradicted by communication_style
<!-- TTS_INJECTION:agent-tts -->
- Stay in character until exit selected - Stay in character until exit selected
- Menu triggers use asterisk (*) - NOT markdown, display exactly as shown - Menu triggers use asterisk (*) - NOT markdown, display exactly as shown
- Number all lists, use letters for sub-options - Number all lists, use letters for sub-options

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@ -59,6 +59,18 @@ module.exports = {
console.log(chalk.cyan('BMAD Core and Selected Modules have been installed to:'), chalk.bold(result.path)); console.log(chalk.cyan('BMAD Core and Selected Modules have been installed to:'), chalk.bold(result.path));
console.log(chalk.yellow('\nThank you for helping test the early release version of the new BMad Core and BMad Method!')); console.log(chalk.yellow('\nThank you for helping test the early release version of the new BMad Core and BMad Method!'));
console.log(chalk.cyan('Stable Beta coming soon - please read the full readme.md and linked documentation to get started!')); console.log(chalk.cyan('Stable Beta coming soon - please read the full readme.md and linked documentation to get started!'));
// Display post-installation steps if needed
if (result.needsAgentVibes) {
console.log(chalk.magenta('\n📋 Post-Installation Steps'));
console.log(chalk.cyan('To complete AgentVibes TTS setup, run:'));
console.log(chalk.green(`\n cd ${result.projectDir}`));
console.log(chalk.green(' npx agentvibes install\n'));
console.log(chalk.dim('This will set up TTS with your choice of:'));
console.log(chalk.dim(' • ElevenLabs AI (150+ premium voices)'));
console.log(chalk.dim(' • Piper TTS (50+ free voices)\n'));
}
process.exit(0); process.exit(0);
} }
} catch (error) { } catch (error) {

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@ -1,3 +1,23 @@
/**
* File: tools/cli/installers/lib/core/installer.js
*
* BMAD Method - Business Model Agile Development Method
* Repository: https://github.com/paulpreibisch/BMAD-METHOD
*
* Copyright (c) 2025 Paul Preibisch
* Licensed under the Apache License, Version 2.0
*
* ---
*
* @fileoverview Core BMAD installation orchestrator with AgentVibes injection point support
* @context Manages complete BMAD installation flow including core agents, modules, IDE configs, and optional TTS integration
* @architecture Orchestrator pattern - coordinates Detector, ModuleManager, IdeManager, and file operations to build complete BMAD installation
* @dependencies fs-extra, ora, chalk, detector.js, module-manager.js, ide-manager.js, config.js
* @entrypoints Called by install.js command via installer.install(config)
* @patterns Injection point processing (AgentVibes), placeholder replacement ({bmad_folder}), module dependency resolution
* @related GitHub AgentVibes#34 (injection points), ui.js (user prompts), copyFileWithPlaceholderReplacement()
*/
const path = require('node:path'); const path = require('node:path');
const fs = require('fs-extra'); const fs = require('fs-extra');
const chalk = require('chalk'); const chalk = require('chalk');
@ -69,10 +89,41 @@ class Installer {
} }
/** /**
* Copy a file and replace {bmad_folder} placeholder with actual folder name * @function copyFileWithPlaceholderReplacement
* @param {string} sourcePath - Source file path * @intent Copy files from BMAD source to installation directory with dynamic content transformation
* @param {string} targetPath - Target file path * @why Enables installation-time customization: {bmad_folder} replacement + optional AgentVibes TTS injection
* @param {string} bmadFolderName - The bmad folder name to use for replacement * @param {string} sourcePath - Absolute path to source file in BMAD repository
* @param {string} targetPath - Absolute path to destination file in user's project
* @param {string} bmadFolderName - User's chosen bmad folder name (default: 'bmad')
* @returns {Promise<void>} Resolves when file copy and transformation complete
* @sideeffects Writes transformed file to targetPath, creates parent directories if needed
* @edgecases Binary files bypass transformation, falls back to raw copy if UTF-8 read fails
* @calledby installCore(), installModule(), IDE installers during file vendoring
* @calls processTTSInjectionPoints(), fs.readFile(), fs.writeFile(), fs.copy()
*
* AI NOTE: This is the core transformation pipeline for ALL BMAD installation file copies.
* It performs two transformations in sequence:
* 1. {bmad_folder} user's custom folder name (e.g., ".bmad" or "bmad")
* 2. <!-- TTS_INJECTION:* --> TTS bash calls (if enabled) OR stripped (if disabled)
*
* The injection point processing enables loose coupling between BMAD and TTS providers:
* - BMAD source contains injection markers (not actual TTS code)
* - At install-time, markers are replaced OR removed based on user preference
* - Result: Clean installs for users without TTS, working TTS for users with it
*
* PATTERN: Adding New Injection Points
* =====================================
* 1. Add HTML comment marker in BMAD source file:
* <!-- TTS_INJECTION:feature-name -->
*
* 2. Add replacement logic in processTTSInjectionPoints():
* if (enableAgentVibes) {
* content = content.replace(/<!-- TTS_INJECTION:feature-name -->/g, 'actual code');
* } else {
* content = content.replace(/<!-- TTS_INJECTION:feature-name -->\n?/g, '');
* }
*
* 3. Document marker in instructions.md (if applicable)
*/ */
async copyFileWithPlaceholderReplacement(sourcePath, targetPath, bmadFolderName) { async copyFileWithPlaceholderReplacement(sourcePath, targetPath, bmadFolderName) {
// List of text file extensions that should have placeholder replacement // List of text file extensions that should have placeholder replacement
@ -90,6 +141,9 @@ class Installer {
content = content.replaceAll('{bmad_folder}', bmadFolderName); content = content.replaceAll('{bmad_folder}', bmadFolderName);
} }
// Process AgentVibes injection points
content = this.processTTSInjectionPoints(content);
// Write to target with replaced content // Write to target with replaced content
await fs.ensureDir(path.dirname(targetPath)); await fs.ensureDir(path.dirname(targetPath));
await fs.writeFile(targetPath, content, 'utf8'); await fs.writeFile(targetPath, content, 'utf8');
@ -103,6 +157,104 @@ class Installer {
} }
} }
/**
* @function processTTSInjectionPoints
* @intent Transform TTS injection markers based on user's installation choice
* @why Enables optional TTS integration without tight coupling between BMAD and TTS providers
* @param {string} content - Raw file content containing potential injection markers
* @returns {string} Transformed content with markers replaced (if enabled) or stripped (if disabled)
* @sideeffects None - pure transformation function
* @edgecases Returns content unchanged if no markers present, safe to call on all files
* @calledby copyFileWithPlaceholderReplacement() during every file copy operation
* @calls String.replace() with regex patterns for each injection point type
*
* AI NOTE: This implements the injection point pattern for TTS integration.
* Key architectural decisions:
*
* 1. **Why Injection Points vs Direct Integration?**
* - BMAD and TTS providers are separate projects with different maintainers
* - Users may install BMAD without TTS support (and vice versa)
* - Hard-coding TTS calls would break BMAD for non-TTS users
* - Injection points allow conditional feature inclusion at install-time
*
* 2. **How It Works:**
* - BMAD source contains markers: <!-- TTS_INJECTION:feature-name -->
* - During installation, user is prompted: "Enable AgentVibes TTS?"
* - If YES: markers replaced with actual bash TTS calls
* - If NO: markers stripped cleanly from installed files
*
* 3. **State Management:**
* - this.enableAgentVibes set in install() method from config.enableAgentVibes
* - config.enableAgentVibes comes from ui.promptAgentVibes() user choice
* - Flag persists for entire installation, all files get same treatment
*
* CURRENT INJECTION POINTS:
* ==========================
* - party-mode: Injects TTS calls after each agent speaks in party mode
* Location: src/core/workflows/party-mode/instructions.md
* Marker: <!-- TTS_INJECTION:party-mode -->
* Replacement: Bash call to .claude/hooks/bmad-speak.sh with agent name and dialogue
*
* - agent-tts: Injects TTS rule for individual agent conversations
* Location: src/modules/bmm/agents/*.md (all agent files)
* Marker: <!-- TTS_INJECTION:agent-tts -->
* Replacement: Rule instructing agent to call bmad-speak.sh with agent ID and response
*
* ADDING NEW INJECTION POINTS:
* =============================
* 1. Add new case in this function:
* content = content.replace(
* /<!-- TTS_INJECTION:new-feature -->/g,
* `code to inject when enabled`
* );
*
* 2. Add marker to BMAD source file at injection location
*
* 3. Test both enabled and disabled flows
*
* RELATED:
* ========
* - GitHub Issue: paulpreibisch/AgentVibes#36
* - User Prompt: tools/cli/lib/ui.js::promptAgentVibes()
* - Marker Locations:
* - src/core/workflows/party-mode/instructions.md:101
* - src/modules/bmm/agents/*.md (rules sections)
* - TTS Hook: .claude/hooks/bmad-speak.sh (in AgentVibes repo)
*/
processTTSInjectionPoints(content) {
// Check if AgentVibes is enabled (set during installation configuration)
const enableAgentVibes = this.enableAgentVibes || false;
if (enableAgentVibes) {
// Replace party-mode injection marker with actual TTS call
// Use single quotes to prevent shell expansion of special chars like !
content = content.replaceAll(
'<!-- TTS_INJECTION:party-mode -->',
`If AgentVibes party mode is enabled, immediately trigger TTS with agent's voice:
- Use Bash tool: \`.claude/hooks/bmad-speak.sh '[Agent Name]' '[dialogue]'\`
- This speaks the dialogue with the agent's unique voice
- Run in background (&) to not block next agent`,
);
// Replace agent-tts injection marker with TTS rule for individual agents
content = content.replaceAll(
'<!-- TTS_INJECTION:agent-tts -->',
`- When responding to user messages, speak your responses using TTS:
Call: \`.claude/hooks/bmad-speak.sh '{agent-id}' '{response-text}'\` after each response
Replace {agent-id} with YOUR agent ID from <agent id="..."> tag at top of this file
Replace {response-text} with the text you just output to the user
IMPORTANT: Use single quotes as shown - do NOT escape special characters like ! or $ inside single quotes
Run in background (&) to avoid blocking`,
);
} else {
// Strip injection markers cleanly when AgentVibes is disabled
content = content.replaceAll(/<!-- TTS_INJECTION:party-mode -->\n?/g, '');
content = content.replaceAll(/<!-- TTS_INJECTION:agent-tts -->\n?/g, '');
}
return content;
}
/** /**
* Collect Tool/IDE configurations after module configuration * Collect Tool/IDE configurations after module configuration
* @param {string} projectDir - Project directory * @param {string} projectDir - Project directory
@ -269,6 +421,9 @@ class Installer {
const bmadFolderName = moduleConfigs.core && moduleConfigs.core.bmad_folder ? moduleConfigs.core.bmad_folder : 'bmad'; const bmadFolderName = moduleConfigs.core && moduleConfigs.core.bmad_folder ? moduleConfigs.core.bmad_folder : 'bmad';
this.bmadFolderName = bmadFolderName; // Store for use in other methods this.bmadFolderName = bmadFolderName; // Store for use in other methods
// Store AgentVibes configuration for injection point processing
this.enableAgentVibes = config.enableAgentVibes || false;
// Set bmad folder name on module manager and IDE manager for placeholder replacement // Set bmad folder name on module manager and IDE manager for placeholder replacement
this.moduleManager.setBmadFolderName(bmadFolderName); this.moduleManager.setBmadFolderName(bmadFolderName);
this.ideManager.setBmadFolderName(bmadFolderName); this.ideManager.setBmadFolderName(bmadFolderName);
@ -850,7 +1005,14 @@ class Installer {
customFiles: customFiles.length > 0 ? customFiles : undefined, customFiles: customFiles.length > 0 ? customFiles : undefined,
}); });
return { success: true, path: bmadDir, modules: config.modules, ides: config.ides }; return {
success: true,
path: bmadDir,
modules: config.modules,
ides: config.ides,
needsAgentVibes: this.enableAgentVibes && !config.agentVibesInstalled,
projectDir: projectDir,
};
} catch (error) { } catch (error) {
spinner.fail('Installation failed'); spinner.fail('Installation failed');
throw error; throw error;

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@ -1,3 +1,23 @@
/**
* File: tools/cli/lib/ui.js
*
* BMAD Method - Business Model Agile Development Method
* Repository: https://github.com/paulpreibisch/BMAD-METHOD
*
* Copyright (c) 2025 Paul Preibisch
* Licensed under the Apache License, Version 2.0
*
* ---
*
* @fileoverview Interactive installation prompts and user input collection for BMAD CLI
* @context Guides users through installation configuration including core settings, modules, IDEs, and optional AgentVibes TTS
* @architecture Facade pattern - presents unified installation flow, delegates to Detector/ConfigCollector/IdeManager for specifics
* @dependencies inquirer (prompts), chalk (formatting), detector.js (existing installation detection)
* @entrypoints Called by install.js command via ui.promptInstall(), returns complete configuration object
* @patterns Progressive disclosure (prompts in order), early IDE selection (Windows compat), AgentVibes auto-detection
* @related installer.js (consumes config), AgentVibes#34 (TTS integration), promptAgentVibes()
*/
const chalk = require('chalk'); const chalk = require('chalk');
const inquirer = require('inquirer'); const inquirer = require('inquirer');
const path = require('node:path'); const path = require('node:path');
@ -99,6 +119,9 @@ class UI {
const moduleChoices = await this.getModuleChoices(installedModuleIds); const moduleChoices = await this.getModuleChoices(installedModuleIds);
const selectedModules = await this.selectModules(moduleChoices); const selectedModules = await this.selectModules(moduleChoices);
// Prompt for AgentVibes TTS integration
const agentVibesConfig = await this.promptAgentVibes(confirmedDirectory);
// Collect IDE tool selection AFTER configuration prompts (fixes Windows/PowerShell hang) // Collect IDE tool selection AFTER configuration prompts (fixes Windows/PowerShell hang)
// This allows text-based prompts to complete before the checkbox prompt // This allows text-based prompts to complete before the checkbox prompt
const toolSelection = await this.promptToolSelection(confirmedDirectory, selectedModules); const toolSelection = await this.promptToolSelection(confirmedDirectory, selectedModules);
@ -114,6 +137,8 @@ class UI {
ides: toolSelection.ides, ides: toolSelection.ides,
skipIde: toolSelection.skipIde, skipIde: toolSelection.skipIde,
coreConfig: coreConfig, // Pass collected core config to installer coreConfig: coreConfig, // Pass collected core config to installer
enableAgentVibes: agentVibesConfig.enabled, // AgentVibes TTS integration
agentVibesInstalled: agentVibesConfig.alreadyInstalled,
}; };
} }
@ -603,6 +628,140 @@ class UI {
// Resolve to the absolute path relative to the current working directory // Resolve to the absolute path relative to the current working directory
return path.resolve(expanded); return path.resolve(expanded);
} }
/**
* @function promptAgentVibes
* @intent Ask user if they want AgentVibes TTS integration during BMAD installation
* @why Enables optional voice features without forcing TTS on users who don't want it
* @param {string} projectDir - Absolute path to user's project directory
* @returns {Promise<Object>} Configuration object: { enabled: boolean, alreadyInstalled: boolean }
* @sideeffects None - pure user input collection, no files written
* @edgecases Shows warning if user enables TTS but AgentVibes not detected
* @calledby promptInstall() during installation flow, after core config, before IDE selection
* @calls checkAgentVibesInstalled(), inquirer.prompt(), chalk.green/yellow/dim()
*
* AI NOTE: This prompt is strategically positioned in installation flow:
* - AFTER core config (bmad_folder, user_name, etc)
* - BEFORE IDE selection (which can hang on Windows/PowerShell)
*
* Flow Logic:
* 1. Auto-detect if AgentVibes already installed (checks for hook files)
* 2. Show detection status to user (green checkmark or gray "not detected")
* 3. Prompt: "Enable AgentVibes TTS?" (defaults to true if detected)
* 4. If user says YES but AgentVibes NOT installed:
* Show warning with installation link (graceful degradation)
* 5. Return config to promptInstall(), which passes to installer.install()
*
* State Flow:
* promptAgentVibes() { enabled, alreadyInstalled }
*
* promptInstall() config.enableAgentVibes
*
* installer.install() this.enableAgentVibes
*
* processTTSInjectionPoints() injects OR strips markers
*
* RELATED:
* ========
* - Detection: checkAgentVibesInstalled() - looks for bmad-speak.sh and play-tts.sh
* - Processing: installer.js::processTTSInjectionPoints()
* - Markers: src/core/workflows/party-mode/instructions.md:101, src/modules/bmm/agents/*.md
* - GitHub Issue: paulpreibisch/AgentVibes#36
*/
async promptAgentVibes(projectDir) {
CLIUtils.displaySection('🎤 Voice Features', 'Enable TTS for multi-agent conversations');
// Check if AgentVibes is already installed
const agentVibesInstalled = await this.checkAgentVibesInstalled(projectDir);
if (agentVibesInstalled) {
console.log(chalk.green(' ✓ AgentVibes detected'));
} else {
console.log(chalk.dim(' AgentVibes not detected'));
}
const answers = await inquirer.prompt([
{
type: 'confirm',
name: 'enableTts',
message: 'Enable AgentVibes TTS? (Agents speak with unique voices in party mode)',
default: true, // Default to yes - recommended for best experience
},
]);
if (answers.enableTts && !agentVibesInstalled) {
console.log(chalk.yellow('\n ⚠️ AgentVibes not installed'));
console.log(chalk.dim(' Install AgentVibes separately to enable TTS:'));
console.log(chalk.dim(' https://github.com/paulpreibisch/AgentVibes\n'));
}
return {
enabled: answers.enableTts,
alreadyInstalled: agentVibesInstalled,
};
}
/**
* @function checkAgentVibesInstalled
* @intent Detect if AgentVibes TTS hooks are present in user's project
* @why Allows auto-enabling TTS and showing helpful installation guidance
* @param {string} projectDir - Absolute path to user's project directory
* @returns {Promise<boolean>} true if both required AgentVibes hooks exist, false otherwise
* @sideeffects None - read-only file existence checks
* @edgecases Returns false if either hook missing (both required for functional TTS)
* @calledby promptAgentVibes() to determine default value and show detection status
* @calls fs.pathExists() twice (bmad-speak.sh, play-tts.sh)
*
* AI NOTE: This checks for the MINIMUM viable AgentVibes installation.
*
* Required Files:
* ===============
* 1. .claude/hooks/bmad-speak.sh
* - Maps agent display names agent IDs voice profiles
* - Calls play-tts.sh with agent's assigned voice
* - Created by AgentVibes installer
*
* 2. .claude/hooks/play-tts.sh
* - Core TTS router (ElevenLabs or Piper)
* - Provider-agnostic interface
* - Required by bmad-speak.sh
*
* Why Both Required:
* ==================
* - bmad-speak.sh alone: No TTS backend
* - play-tts.sh alone: No BMAD agent voice mapping
* - Both together: Full party mode TTS integration
*
* Detection Strategy:
* ===================
* We use simple file existence (not version checks) because:
* - Fast and reliable
* - Works across all AgentVibes versions
* - User will discover version issues when TTS runs (fail-fast)
*
* PATTERN: Adding New Detection Criteria
* =======================================
* If future AgentVibes features require additional files:
* 1. Add new pathExists check to this function
* 2. Update documentation in promptAgentVibes()
* 3. Consider: should missing file prevent detection or just log warning?
*
* RELATED:
* ========
* - AgentVibes Installer: creates these hooks
* - bmad-speak.sh: calls play-tts.sh with agent voices
* - Party Mode: uses bmad-speak.sh for agent dialogue
*/
async checkAgentVibesInstalled(projectDir) {
const fs = require('fs-extra');
const path = require('node:path');
// Check for AgentVibes hook files
const hookPath = path.join(projectDir, '.claude', 'hooks', 'bmad-speak.sh');
const playTtsPath = path.join(projectDir, '.claude', 'hooks', 'play-tts.sh');
return (await fs.pathExists(hookPath)) && (await fs.pathExists(playTtsPath));
}
} }
module.exports = { UI }; module.exports = { UI };