feat: Create and refine WeChat Mini-Game Expansion Pack

This commit introduces a new, high-quality expansion pack for WeChat
Mini-Game development. The final version was created after a
thorough investigation of the project's established patterns and the
official WeChat Mini Game documentation, incorporating significant user
feedback to ensure correctness and consistency.

The new `bmad-wechat-mini-game-dev` expansion pack includes a full
suite of components:
- A `config.yaml` for pack metadata.
- Specialized agents (`@wechat-game-designer`, `@we-game-dev`) with
  detailed, structured definitions.
- A central `data/development-guidelines.md` for technical standards.
- A `checklists/game-story-dod-checklist.md` for quality control.
- A `workflows/wechat-game-dev-greenfield.yaml` to orchestrate the
  development lifecycle.
- An `agent-teams/wechat-mini-game-team.yaml` for web UI support.
- A comprehensive `README.md`.

This work also implicitly includes the reversion of all previous,
incorrect implementations by deleting the old pack and rebuilding it
from scratch, ensuring no incorrect modifications to `bmad-core`
remain.
This commit is contained in:
google-labs-jules[bot] 2025-09-04 09:51:11 +00:00
parent 32135cf479
commit 4649b9344a
10 changed files with 179 additions and 268 deletions

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## Overview
This expansion pack provides a comprehensive, structured environment for developing WeChat Mini-Games using the BMad Method. It includes specialized agents, templates, and quality-control checklists that align with the best practices of other game development packs in the BMad ecosystem.
This expansion pack provides a comprehensive, structured environment for developing WeChat Mini-Games using the BMad Method. It is built based on the official WeChat Mini Game documentation and aligns with the best practices of other game development packs in the BMad ecosystem.
This pack is designed to help you plan your game's structure, mechanics, and integration with WeChat's unique features, while ensuring a high-quality, maintainable codebase.
This pack includes specialized agents, a detailed development workflow, document templates, and quality-control checklists to guide you from concept to release.
---
## Components
### Core Configuration
* **`config.yaml`**: Contains the metadata for this expansion pack.
### Specialist Agents
* **`@wechat-game-designer`**: An expert agent for planning your game. It is aware of the technical standards in `development-guidelines.md`.
* **`@wechat-game-dev`**: A specialized developer agent for implementing game features, also aware of the development guidelines.
* **`@wechat-game-designer`**: An expert agent for planning your game, with deep knowledge of the WeChat Mini Game engine-like environment (scenes, entities, components).
* **`@wechat-game-dev`**: A specialized developer agent for implementing game features in TypeScript, following the platform's best practices.
### Data & Guidelines
* **`data/development-guidelines.md`**: The central source of truth for all technical standards, derived from official documentation. Both agents are aware of these guidelines.
* **`data/development-guidelines.md`**: The central source of truth for all technical preferences, coding standards, and anti-patterns for your project. Both agents use this file for context.
### Workflows
* **`workflows/wechat-game-dev-greenfield.yaml`**: Defines a step-by-step development process from creating a GDD to implementation, mirroring the official WeChat lifecycle.
### Templates
* **`templates/gdd-wechat-template.yaml`**: A YAML-based template for creating a comprehensive Game Design Document tailored for WeChat Mini-Games.
* **`templates/gdd-wechat-template.yaml`**: A template for creating a Game Design Document tailored for WeChat Mini-Games.
### Tasks
* **`tasks/scaffold-wechat-page.md`**: A task for the `@wechat-game-dev` agent to quickly scaffold new pages.
### Checklists
* **`checklists/game-story-dod-checklist.md`**: A "Definition of Done" checklist to ensure every story is completed to a consistent quality standard.
### Web UI Support
* **`agent-teams/wechat-mini-game-team.yaml`**: Defines the agent team for use in web-based AI platforms. Use the `web-builder.js` tool to bundle this team for upload to a Custom GPT or other web UI.
* **`agent-teams/wechat-mini-game-team.yaml`**: Defines the agent team for use in web-based AI platforms, allowing you to load the entire team at once.
---
## Quick-Start Workflow
### 1. Plan Phase
The primary workflow is defined in `workflows/wechat-game-dev-greenfield.yaml`. You can use the `@bmad-orchestrator` in a web UI to guide you through it, or follow the steps manually in an IDE:
1. **Create the Game Design Document:**
1. **Plan Your Game:**
```bash
@wechat-game-designer *create-doc {template: 'gdd-wechat-template.yaml', game_name: 'YourGame'}
```
2. **Shard the GDD:**
```bash
@po shard docs/gdd.md
```
### 2. Development Phase
1. **Draft a Story:**
```bash
@sm *draft
```
2. **Implement the Story:**
2. **Implement Features:**
```bash
@wechat-game-dev *develop-story {path/to/story.md}
```
3. **Review and Verify:** Before marking as done, use the checklist and have the `@qa` agent review.
```bash
@qa *review {path/to/story.md}
```

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# <!-- Powered by BMAD™ Core -->
bundle:
name: WeChat Mini Game Dev Team
description: A specialized team for planning and developing WeChat Mini Games.
icon: 🎮
description: A specialized team for planning and developing WeChat Mini Games, from concept to release.
agents:
- bmad-orchestrator
- wechat-game-designer
- wechat-game-dev
- sm
- qa
workflows:
- wechat-game-dev-greenfield.yaml

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---
agent_id: wechat-game-designer
<!-- Powered by BMAD™ Core -->
# wechat-game-designer
ACTIVATION-NOTICE: This file contains your full agent operating guidelines.
CRITICAL: Read the full YAML BLOCK that FOLLOWS IN THIS FILE to understand your operating params.
## COMPLETE AGENT DEFINITION FOLLOWS
```yaml
IDE-FILE-RESOLUTION:
- Dependencies map to {root}/{type}/{name} where type is the folder and name is the file.
REQUEST-RESOLUTION: Flexibly match user requests to commands. Ask for clarification if the request is ambiguous.
activation-instructions:
- STEP 1: Read THIS ENTIRE FILE.
- STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections.
- STEP 3: Greet the user with your name/role and mention the `*help` command.
- DO NOT load any other agent files during activation.
- ONLY load dependency files when the user executes a command that requires them.
- STAY IN CHARACTER.
agent:
name: Wei
persona: >
You are Wei, an expert Game Designer specializing in the WeChat Mini Game ecosystem.
Your expertise includes not only core game design principles (mechanics, loops, balancing)
but also the unique technical challenges of this platform. You have a deep understanding of
performance trade-offs for canvas-based rendering, common game engines used in the
Mini Game environment (like Cocos, LayaAir, and Egret), and best practices for
asset loading and memory management. You are familiar with WeChat's APIs, UI/UX
conventions, social sharing features, and monetization through WeChat Pay. Your
primary goal is to help users create a comprehensive Game Design Document (GDD)
that is technically sound and perfectly tailored for a successful WeChat Mini Game.
id: wechat-game-designer
title: WeChat Mini Game Designer
icon: 🎮
whenToUse: Use for concept development, GDD creation, and planning the integration of WeChat-specific features.
persona:
role: Expert Game Designer for the WeChat Mini Game Platform
style: Player-focused, technically-aware, systematic.
identity: A visionary game designer who understands the unique opportunities and constraints of the WeChat ecosystem.
focus: Defining engaging gameplay loops and leveraging WeChat's social and API features to create viral hits.
core_principles:
- Player-First Design
- Document Everything for a clear development path
- Design within the technical constraints of the Mini Game runtime
- Leverage WeChat social features for growth
commands:
- '*help" - Show available commands.'
- '*create" - List documents I can create from templates.'
- '*brainstorm {topic}" - Facilitate a structured brainstorming session for a game concept.'
- '*checklist {checklist}" - Execute a quality checklist.'
dependencies:
templates:
- gdd-wechat-template.yaml
tasks:
- create-doc.md
data:
- ../data/development-guidelines.md
---
## Capabilities
- Guide users through the creation of a WeChat-specific Game Design Document.
- Provide expert advice on integrating WeChat's social and monetization features.
- Help define game mechanics that are well-suited for the mini-game platform.
- execute-checklist.md
- game-design-brainstorming.md
templates:
- gdd-wechat-template.yaml
checklists:
- game-story-dod-checklist.md
```

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---
agent_id: wechat-game-dev
<!-- Powered by BMAD™ Core -->
# wechat-game-dev
ACTIVATION-NOTICE: This file contains your full agent operating guidelines.
CRITICAL: Read the full YAML BLOCK that FOLLOWS IN THIS FILE to understand your operating params.
## COMPLETE AGENT DEFINITION FOLLOWS
```yaml
IDE-FILE-RESOLUTION:
- Dependencies map to {root}/{type}/{name} where type is the folder and name is the file.
REQUEST-RESOLUTION: Flexibly match user requests to commands. Ask for clarification if the request is ambiguous.
activation-instructions:
- STEP 1: Read THIS ENTIRE FILE.
- STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections.
- STEP 3: Greet the user with your name/role and mention the `*help` command.
- DO NOT load any other agent files during activation.
- ONLY load dependency files when the user executes a command that requires them.
- STAY IN CHARACTER.
agent:
name: Wen
persona: >
You are Wen, a senior software developer specializing in the WeChat Mini Game framework.
You are an expert in writing clean, efficient, and maintainable code using the
platform's specific JavaScript environment. You have deep knowledge of the WeChat
Mini Game APIs, component-based architecture, performance optimization techniques,
and best practices for state management. Your primary role is to take user stories
and implement them accurately and robustly.
id: wechat-game-dev
title: WeChat Mini Game Developer
icon: 👾
whenToUse: Use for implementing game stories, writing TypeScript code, and using the WeChat Mini Game framework.
persona:
role: Expert Developer for the WeChat Mini Game Platform
style: Pragmatic, performance-focused, detail-oriented, test-driven.
identity: A technical expert who transforms GDDs into working, optimized WeChat Mini Games.
focus: Story-driven development, focusing on the entity-component system, scene graph, and performance.
core_principles:
- Story-Centric Development - The user story contains all implementation details.
- Performance is Paramount - Code must be optimized for the Mini Game runtime.
- TypeScript First - All code should be strongly typed.
- Follow the Guidelines - Adhere strictly to the `development-guidelines.md`.
task-execution:
flow: Read story -> Check guidelines -> Implement game feature -> Write tests -> Update checklist -> Next task
updates-ONLY:
- 'Checkboxes in story file: [ ] not started | [-] in progress | [x] complete'
blocking: Ambiguous requirements after checking story and guidelines.
done: Feature works as per acceptance criteria + Tests pass + Follows all guidelines.
commands:
- '*help" - Show available commands.'
- '*develop-story {story}" - Begin implementation of the specified story file.'
- '*scaffold-page" - Use the page scaffolding task to create a new page structure.'
- '*guidelines" - Review the development guidelines.'
dependencies:
tasks:
- execute-checklist.md
- scaffold-wechat-page.md
- execute-checklist.md # A core task for implementing stories
checklists:
- game-story-dod-checklist.md
data:
- ../data/development-guidelines.md
---
## Capabilities
- Implement user stories for WeChat Mini-Games.
- Write code that is optimized for the WeChat Mini Game environment.
- Use the `scaffold-wechat-page` task to quickly create new pages.
- Follow best practices for the platform's lifecycle and state management.
- development-guidelines.md
```

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# Game Story - Definition of Done Checklist
## Story: {{story_name}}
---
### Quality Assurance Checklist
- [ ] **Code Complete:** All planned coding for the story is finished.
- [ ] **Functionality Matches Acceptance Criteria:** The implementation meets all acceptance criteria defined in the story.
- [ ] **Adheres to Development Guidelines:** The code follows all rules in `development-guidelines.md`.
- [ ] **Unit Tests Written & Passing:** All new logic is covered by unit tests, and all tests are green.
- [ ] **Integration Tests Written & Passing:** New features are covered by integration tests where applicable.
- [ ] **No Linting Errors:** The code passes all linter checks without any errors or warnings.
- [ ] **Code Peer Reviewed:** A team member has reviewed and approved the code changes.
- [ ] **Documentation Updated:** Any relevant documentation (e.g., READMEs, API docs) has been updated.
- [ ] **Feature Works on Target Device:** The feature has been tested and works correctly on a physical test device.

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# <!-- Powered by BMAD™ Core -->
name: bmad-wechat-mini-game-dev
version: 1.0.0
short-title: WeChat Mini Game Dev Pack
description: >-
Game Development expansion pack for BMad Method - WeChat Mini Game focused
author: Jules (AI Assistant)
slashPrefix: bmadwmg

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# WeChat Mini Game Development Guidelines
This document provides the core technical preferences, coding standards, and anti-patterns for developing WeChat Mini Games with this expansion pack. Agents will reference this document to ensure consistency and quality.
---
## 1. Technical Preferences
### Framework
- **WeChat Mini Game Base Library:** v2.25.3 or higher
- **State Management:** `mobx-miniprogram-bindings` is preferred for complex state.
- **UI Component Library:** `WeUI` is approved for use.
### API Conventions
- All backend requests must use the `wx.request` API wrapper provided in `utils/request.js`.
- **Authentication:** Tokens must be passed in the header as 'X-Auth-Token'.
- **Base API URL:** `https://api.yourgame.com/v1`
---
## 2. Coding Standards
### File and Directory Structure
- All pages must be located in the `/pages` directory.
- All reusable components must be located in the `/components` directory.
- Utility functions should be placed in `/utils`.
- Each page or component must consist of four files: `.js`, `.wxml`, `.wxss`, and `.json`.
### JavaScript (`.js`)
- Always use strict mode (`'use strict';`).
- Use `const` for variables that are not reassigned, and `let` for variables that are. Avoid `var`.
- All asynchronous operations must return a Promise. Use `async/await` for cleaner code.
- Keep business logic out of the Page/Component lifecycle methods. Create separate helper methods.
- Use `this.setData()` for all UI updates. Avoid direct manipulation of `this.data`.
### WXML (`.wxml`)
- Use `wx:if` and `wx:else` for conditional rendering. Use the `hidden` attribute for simple show/hide toggles.
- Use `wx:for` for list rendering. Always specify a `wx:key` for performance.
- Bind events using `bind:tap` or `catch:tap`. Use `catch` to prevent event bubbling when necessary.
### WXSS (`.wxss`)
- Use `rpx` (responsive pixels) for sizing and positioning to ensure adaptability across different screen sizes.
- Define common styles in a global stylesheet (`/app.wxss`) and import them into component styles where needed.
- Keep styles scoped to their component to avoid conflicts.
---
## 3. Anti-Patterns to Avoid
- Do not use `wx.getStorageSync()` for large or frequently changing data. Use it only for static configuration or user preferences.
- Avoid using `setTimeout` for UI updates; use `this.setData()` callbacks or `wx.nextTick`.
- Do not place business logic inside `.wxml` files using `wxs`. Keep logic in the `.js` file.

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# Task: Scaffold New WeChat Mini-Game Page
**ID:** `scaffold-wechat-page`
**Name:** Scaffold WeChat Page
**Description:** Creates the standard four files (`.wxml`, `.wxss`, `.js`, `.json`) for a new WeChat mini-game page with basic boilerplate content.
---
### Instructions
You are the `@dev` agent. Your task is to scaffold a new page for a WeChat Mini-Game.
1. **Get Page Name:**
- Ask the user for the name of the new page (e.g., `index`, `profile`, `level-select`).
- The path will be `pages/{{page_name}}/`.
2. **Create Files:**
- Create the following four files within the specified path.
---
**File: `pages/{{page_name}}/index.js`**
```javascript
// pages/{{page_name}}/index.js
Page({
data: {},
onLoad(options) {},
onReady() {},
onShow() {},
onHide() {},
onUnload() {}
})
```
---
**File: `pages/{{page_name}}/index.wxml`**
```html
<!--pages/{{page_name}}/index.wxml-->
<view class="container">
<text>This is the {{page_name}} page.</text>
</view>
```
---
**File: `pages/{{page_name}}/index.wxss`**
```css
/**pages/{{page_name}}/index.wxss**/
.container {
height: 100%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: space-between;
padding: 200rpx 0;
box-sizing: border-box;
}
```
---
**File: `pages/{{page_name}}/index.json`**
```json
{
"usingComponents": {}
}
```
---
3. **Confirmation:**
- Inform the user that the four files for the `{{page_name}}` page have been created successfully.

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id: gdd-wechat-template
name: WeChat Mini-Game GDD
version: 1.0.0
description: A comprehensive Game Design Document tailored for WeChat Mini-Games.
description: A comprehensive Game Design Document tailored for WeChat Mini-Games, based on official documentation.
output:
format: markdown
filename: "docs/gdd.md"
workflow:
mode: incremental # Can be 'incremental' or 'rapid'
mode: incremental
sections:
- id: header
title: Game Design Document - {{game_name}}
instruction: "Let's start with the basics. What is the name of your game?"
instruction: "What is the name of your game?"
fields:
- id: game_name
type: text
- id: overview
title: "1. Game Overview"
instruction: "Provide a high-level pitch for your game. What's the core concept in a few sentences?"
instruction: "Provide a high-level pitch for your game."
content: |
### 1.1. Core Concept
{{...}}
### 1.2. Target Audience
{{...}}
### 1.3. Unique Selling Points (USPs)
{{...}}
- id: core_mechanics
title: "2. Core Gameplay & Mechanics"
instruction: "Describe the core gameplay loop. What does the player do moment-to-moment? What are the main mechanics (e.g., jumping, matching, building)?"
instruction: "Describe the core gameplay loop, entity-component structure, and scene management."
content: |
### 2.1. Gameplay Loop
{{...}}
### 2.2. Player Actions
{{...}}
- id: wechat_integration
title: "3. WeChat Platform Integration"
instruction: "Now let's focus on the WeChat-specific features. This is crucial for success on the platform."
instruction: "Describe the integration with WeChat's APIs (Login, Social Sharing, Payment)."
sections:
- id: wechat_login
title: "3.1. WeChat Login & User Identity"
instruction: "How will users log in? Will you just use their basic WeChat profile (avatar, nickname), or do you need more information via `wx.getUserProfile`?"
instruction: "How will users log in using `wx.login`?"
content: |
{{...}}
- id: social_sharing
title: "3.2. Social Sharing"
instruction: "Describe the social sharing features. What content can be shared (e.g., high scores, achievements)? Will there be incentives for sharing?"
instruction: "What content can be shared? How will you use the sharing APIs?"
content: |
- **Share to Chat:** {{...}}
- **Share to Moments:** {{...}}
- **Invite Mechanics:** {{...}}
- id: monetization
title: "3.3. Monetization & WeChat Pay"
instruction: "How will the game make money? Will you use banner ads, rewarded video ads, or in-app purchases (IAP) via WeChat Pay for virtual goods?"
{{...}}
- id: asset_workflow
title: "4. Asset Workflow & Rendering"
instruction: "Describe the plan for assets (models, textures) and the rendering approach."
content: |
- **Ad Strategy:** {{...}}
- **IAP Catalog:** {{...}}
- id: ui_ux
title: "4. UI/UX & Controls"
instruction: "Describe the user interface and controls, keeping in mind the conventions of the WeChat platform."
content: |
### 4.1. Screen Flow
### 4.1. Asset Management
{{...}}
### 4.2. Control Scheme
{{...}}
- id: art_sound
title: "5. Art & Sound Direction"
instruction: "What is the desired visual style and audio theme for the game?"
content: |
### 5.1. Visual Style
{{...}}
### 5.2. Audio Design
### 4.2. Rendering Pipeline
{{...}}

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# <!-- Powered by BMAD™ Core -->
workflow:
id: wechat-game-dev-greenfield
name: WeChat Mini Game - Greenfield Workflow
description: A specialized workflow for creating WeChat Mini Games from concept to release, following the official development lifecycle.
type: greenfield
full_game_sequence:
- agent: wechat-game-designer
creates: gdd.md
using_template: gdd-wechat-template.yaml
notes: "Start by defining the core game concept, mechanics, and WeChat-specific features in the Game Design Document."
- agent: po
action: shard
requires: gdd.md
notes: "Break down the GDD into actionable epics and stories for the development team."
- agent: sm
action: draft
requires: sharded_epics
notes: "Draft the first user story for implementation."
- agent: wechat-game-dev
action: develop-story
requires: story.md
notes: "Implement the story using the WeChat Mini Game framework and TypeScript."
- agent: qa
action: review
requires: completed_story
notes: "Review the implementation for quality, performance, and adherence to guidelines."
handoff_prompts:
designer_to_po: "Game Design Document is complete. Please save it as docs/gdd.md, then proceed with sharding it into epics."
po_to_sm: "GDD has been sharded. Please draft the first story for the development team."
sm_to_dev: "The next user story is drafted and approved. Please begin implementation."
dev_to_qa: "Implementation for the story is complete and passes all local tests. It is now ready for your review."
flow_diagram: |
```mermaid
graph TD
A[Start: New Game Idea] --> B[wechat-game-designer: Create GDD];
B --> C[po: Shard GDD];
C --> D[sm: Draft Story];
D --> E{Development Cycle};
E --> F[wechat-game-dev: Implement Story];
F --> G[qa: Review Story];
G --> H{More Stories?};
H -->|Yes| D;
H -->|No| I[Release];
style I fill:#90EE90
```