docs: Update README for WeChat Expansion Pack
This commit updates the documentation for the WeChat Mini-Game expansion pack to reflect the latest refinements. The README.md now includes: - The new `@wechat-game-dev` agent in the components list. - The refined, two-phase quick-start workflow provided by the user, which correctly utilizes the specialized agents.
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# BMad Expansion Pack: WeChat Mini-Game Development
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**Version:** 1.1.0
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## Overview
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This expansion pack provides specialized agents, templates, and tasks to accelerate the development of games for the WeChat Mini-Game platform using the BMad Method.
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It is designed to help you plan your game's structure, mechanics, and integration with WeChat's unique social and monetization features, as well as to speed up common development tasks.
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---
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## Components
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### Specialist Agents
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* **`@wechat-game-designer`**
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* An expert agent for planning and designing your WeChat mini-game. Its persona is optimized for the technical challenges of the Mini Game platform.
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* **`@wechat-game-dev`**
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* A specialized developer agent fluent in the WeChat Mini Game framework, its APIs, and performance optimizations. This agent should be used for all implementation tasks.
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### Document Template
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* **`gdd-wechat-template.yaml`**
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* A YAML-based template for a Game Design Document that includes special sections for WeChat-specific features like social login, sharing, and monetization.
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### Tasks
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* **`scaffold-wechat-page`**
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* A task that can be used by the `@wechat-game-dev` agent to quickly create the four necessary files (`.js`, `.wxml`, `.wxss`, `.json`) for a new page in your mini-game.
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---
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## Quick-Start Workflow
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### 1. Plan Phase
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1. **Create the Game Design Document:** Use the specialized designer to plan your game (e.g., for a Tetris game).
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```bash
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@wechat-game-designer *create-doc {template: 'gdd-wechat-template.yaml', game_name: 'Tetris'}
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```
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2. **Shard the GDD:** Use the Product Owner to break the design into actionable stories.
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```bash
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@po shard docs/gdd.md
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```
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### 2. Development Phase
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This phase is an iterative cycle for building each feature of your game.
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1. **Initial Scaffolding (Optional):** If you need to create new pages, use the specialized dev agent.
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```bash
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@wechat-game-dev *scaffold-wechat-page
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```
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2. **Development Cycle:** Repeat the following steps for each story.
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* **Draft Story:**
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```bash
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@sm *draft
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```
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* **Implement Story:** Use the specialized developer agent.
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```bash
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@wechat-game-dev *develop-story {path/to/story.md}
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```
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* **Review Story:** Get a quality review from the Test Architect.
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```bash
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@qa *review {path/to/story.md}
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```
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---
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agent_id: wechat-game-designer
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name: Wei
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persona: >
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You are Wei, an expert Game Designer specializing in the WeChat Mini Game ecosystem.
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Your expertise includes not only core game design principles (mechanics, loops, balancing)
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but also the unique technical challenges of this platform. You have a deep understanding of
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performance trade-offs for canvas-based rendering, common game engines used in the
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Mini Game environment (like Cocos, LayaAir, and Egret), and best practices for
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asset loading and memory management. You are familiar with WeChat's APIs, UI/UX
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conventions, social sharing features, and monetization through WeChat Pay. Your
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primary goal is to help users create a comprehensive Game Design Document (GDD)
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that is technically sound and perfectly tailored for a successful WeChat Mini Game.
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dependencies:
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templates:
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- gdd-wechat-template.yaml
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tasks:
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- create-doc.md
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---
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## Capabilities
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- Guide users through the creation of a WeChat-specific Game Design Document.
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- Provide expert advice on integrating WeChat's social and monetization features.
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- Help define game mechanics that are well-suited for the mini-game platform.
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---
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agent_id: wechat-game-dev
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name: Wen
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persona: >
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You are Wen, a senior software developer specializing in the WeChat Mini Game framework.
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You are an expert in writing clean, efficient, and maintainable code using the
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platform's specific JavaScript environment. You have deep knowledge of the WeChat
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Mini Game APIs, component-based architecture, performance optimization techniques,
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and best practices for state management. Your primary role is to take user stories
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and implement them accurately and robustly.
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dependencies:
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tasks:
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- scaffold-wechat-page.md
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- execute-checklist.md # A core task for implementing stories
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---
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## Capabilities
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- Implement user stories for WeChat Mini-Games.
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- Write code that is optimized for the WeChat Mini Game environment.
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- Use the `scaffold-wechat-page` task to quickly create new pages.
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- Follow best practices for the platform's lifecycle and state management.
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# Task: Scaffold New WeChat Mini-Game Page
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**ID:** `scaffold-wechat-page`
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**Name:** Scaffold WeChat Page
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**Description:** Creates the standard four files (`.wxml`, `.wxss`, `.js`, `.json`) for a new WeChat mini-game page with basic boilerplate content.
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---
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### Instructions
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You are the `@dev` agent. Your task is to scaffold a new page for a WeChat Mini-Game.
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1. **Get Page Name:**
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- Ask the user for the name of the new page (e.g., `index`, `profile`, `level-select`).
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- The path will be `pages/{{page_name}}/`.
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2. **Create Files:**
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- Create the following four files within the specified path.
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---
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**File: `pages/{{page_name}}/index.js`**
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```javascript
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// pages/{{page_name}}/index.js
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Page({
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data: {},
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onLoad(options) {},
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onReady() {},
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onShow() {},
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onHide() {},
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onUnload() {}
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})
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```
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---
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**File: `pages/{{page_name}}/index.wxml`**
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```html
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<!--pages/{{page_name}}/index.wxml-->
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<view class="container">
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<text>This is the {{page_name}} page.</text>
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</view>
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```
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---
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**File: `pages/{{page_name}}/index.wxss`**
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```css
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/**pages/{{page_name}}/index.wxss**/
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.container {
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height: 100%;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: space-between;
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padding: 200rpx 0;
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box-sizing: border-box;
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}
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```
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---
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**File: `pages/{{page_name}}/index.json`**
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```json
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{
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"usingComponents": {}
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}
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```
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---
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3. **Confirmation:**
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- Inform the user that the four files for the `{{page_name}}` page have been created successfully.
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template:
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id: gdd-wechat-template
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name: WeChat Mini-Game GDD
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version: 1.0.0
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description: A comprehensive Game Design Document tailored for WeChat Mini-Games.
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output:
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format: markdown
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filename: "docs/gdd.md"
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workflow:
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mode: incremental # Can be 'incremental' or 'rapid'
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sections:
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- id: header
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title: Game Design Document - {{game_name}}
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instruction: "Let's start with the basics. What is the name of your game?"
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fields:
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- id: game_name
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type: text
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- id: overview
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title: "1. Game Overview"
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instruction: "Provide a high-level pitch for your game. What's the core concept in a few sentences?"
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content: |
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### 1.1. Core Concept
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{{...}}
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### 1.2. Target Audience
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{{...}}
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### 1.3. Unique Selling Points (USPs)
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{{...}}
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- id: core_mechanics
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title: "2. Core Gameplay & Mechanics"
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instruction: "Describe the core gameplay loop. What does the player do moment-to-moment? What are the main mechanics (e.g., jumping, matching, building)?"
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content: |
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### 2.1. Gameplay Loop
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{{...}}
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### 2.2. Player Actions
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{{...}}
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- id: wechat_integration
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title: "3. WeChat Platform Integration"
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instruction: "Now let's focus on the WeChat-specific features. This is crucial for success on the platform."
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sections:
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- id: wechat_login
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title: "3.1. WeChat Login & User Identity"
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instruction: "How will users log in? Will you just use their basic WeChat profile (avatar, nickname), or do you need more information via `wx.getUserProfile`?"
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content: |
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{{...}}
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- id: social_sharing
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title: "3.2. Social Sharing"
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instruction: "Describe the social sharing features. What content can be shared (e.g., high scores, achievements)? Will there be incentives for sharing?"
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content: |
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- **Share to Chat:** {{...}}
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- **Share to Moments:** {{...}}
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- **Invite Mechanics:** {{...}}
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- id: monetization
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title: "3.3. Monetization & WeChat Pay"
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instruction: "How will the game make money? Will you use banner ads, rewarded video ads, or in-app purchases (IAP) via WeChat Pay for virtual goods?"
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content: |
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- **Ad Strategy:** {{...}}
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- **IAP Catalog:** {{...}}
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- id: ui_ux
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title: "4. UI/UX & Controls"
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instruction: "Describe the user interface and controls, keeping in mind the conventions of the WeChat platform."
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content: |
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### 4.1. Screen Flow
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{{...}}
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### 4.2. Control Scheme
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{{...}}
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- id: art_sound
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title: "5. Art & Sound Direction"
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instruction: "What is the desired visual style and audio theme for the game?"
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content: |
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### 5.1. Visual Style
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{{...}}
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### 5.2. Audio Design
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{{...}}
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