chore: bump bmad-2d-unity-game-dev version (patch)

This commit is contained in:
pbean 2025-07-22 20:38:53 -07:00
parent ff94407a26
commit 29e12fc68e
2 changed files with 4 additions and 6 deletions

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@ -1,11 +1,10 @@
name: bmad-2d-unity-game-dev
version: 1.4.0
version: 1.4.1
short-title: Unity C# 2D Game Dev Pack
description: 2D Game Development expansion pack for BMad Method - Unity & C# focused
author: pbean (PinkyD)
slashPrefix: bmad2du
markdownExploder: true
# Game-specific document locations
gdd:
gddVersion: v4
gddSharded: true
@ -22,7 +21,6 @@ gamebriefdocLocation: docs/game-brief.md
levelDesignLocation: docs/level-design.md
devDebugLog: .ai/debug-log.md
devStoryLocation: docs/stories
# Unity-specific files to load -- assuming per sharding
devLoadAlwaysFiles:
- docs/game-architecture/9-coding-standards.md
- docs/game-architecture/3-tech-stack.md

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@ -8,9 +8,9 @@ To comprehensively validate a Unity 2D game development story draft before imple
### 0. Load Core Configuration and Inputs
- Load `{root}/game-core-config.yaml` from the project root
- Load `{root}/config.yaml` from the project root
- If the file does not exist, check for `{root}/core-config.yaml` as fallback
- If neither exists, HALT and inform the user: "game-core-config.yaml (or core-config.yaml) not found. This file is required for story validation."
- If neither exists, HALT and inform the user: "config.yaml (or core-config.yaml) not found. This file is required for story validation."
- Extract key configurations: `devStoryLocation`, `gdd.*`, `architecture.*`, `workflow.*`
- Identify and load the following inputs:
- **Story file**: The drafted game story to validate (provided by user or discovered in `devStoryLocation`)