chore: bump bmad-2d-unity-game-dev version (patch)
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name: bmad-2d-unity-game-dev
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name: bmad-2d-unity-game-dev
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version: 1.4.0
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version: 1.4.1
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short-title: Unity C# 2D Game Dev Pack
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short-title: Unity C# 2D Game Dev Pack
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description: 2D Game Development expansion pack for BMad Method - Unity & C# focused
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description: 2D Game Development expansion pack for BMad Method - Unity & C# focused
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author: pbean (PinkyD)
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author: pbean (PinkyD)
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slashPrefix: bmad2du
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slashPrefix: bmad2du
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markdownExploder: true
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markdownExploder: true
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# Game-specific document locations
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gdd:
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gdd:
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gddVersion: v4
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gddVersion: v4
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gddSharded: true
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gddSharded: true
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@ -22,8 +21,7 @@ gamebriefdocLocation: docs/game-brief.md
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levelDesignLocation: docs/level-design.md
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levelDesignLocation: docs/level-design.md
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devDebugLog: .ai/debug-log.md
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devDebugLog: .ai/debug-log.md
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devStoryLocation: docs/stories
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devStoryLocation: docs/stories
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# Unity-specific files to load -- assuming per sharding
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devLoadAlwaysFiles:
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devLoadAlwaysFiles:
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- docs/game-architecture/9-coding-standards.md
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- docs/game-architecture/9-coding-standards.md
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- docs/game-architecture/3-tech-stack.md
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- docs/game-architecture/3-tech-stack.md
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- docs/game-architecture/8-unity-project-structure.md
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- docs/game-architecture/8-unity-project-structure.md
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@ -8,9 +8,9 @@ To comprehensively validate a Unity 2D game development story draft before imple
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### 0. Load Core Configuration and Inputs
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### 0. Load Core Configuration and Inputs
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- Load `{root}/game-core-config.yaml` from the project root
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- Load `{root}/config.yaml` from the project root
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- If the file does not exist, check for `{root}/core-config.yaml` as fallback
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- If the file does not exist, check for `{root}/core-config.yaml` as fallback
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- If neither exists, HALT and inform the user: "game-core-config.yaml (or core-config.yaml) not found. This file is required for story validation."
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- If neither exists, HALT and inform the user: "config.yaml (or core-config.yaml) not found. This file is required for story validation."
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- Extract key configurations: `devStoryLocation`, `gdd.*`, `architecture.*`, `workflow.*`
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- Extract key configurations: `devStoryLocation`, `gdd.*`, `architecture.*`, `workflow.*`
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- Identify and load the following inputs:
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- Identify and load the following inputs:
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- **Story file**: The drafted game story to validate (provided by user or discovered in `devStoryLocation`)
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- **Story file**: The drafted game story to validate (provided by user or discovered in `devStoryLocation`)
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