feat(installer): align shard-doc prototype with source-skill install model

This commit is contained in:
Dicky Moore 2026-03-07 18:22:17 +00:00
parent 86556edfcc
commit 18277c0ba1
7 changed files with 107 additions and 20 deletions

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@ -0,0 +1,12 @@
---
name: bmad-shard-doc-skill-prototype
description: Prototype native skill wrapper for shard-doc during transition.
---
# bmad-shard-doc-skill-prototype
Prototype marker: source-authored-skill
Read and execute from: {project-root}/_bmad/core/tasks/shard-doc.xml
Follow all shard-doc task instructions exactly as written.

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@ -0,0 +1,3 @@
canonicalId: bmad-shard-doc-skill-prototype
type: task
description: "Prototype native skill wrapper for shard-doc during installer transition"

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@ -72,7 +72,7 @@ async function createTestBmadFixture() {
await fs.ensureDir(path.join(fixtureDir, 'core', 'agents'));
await fs.writeFile(path.join(fixtureDir, 'core', 'agents', 'bmad-master.md'), minimalAgent);
// Skill manifest so the installer uses 'bmad-master' as the canonical skill name
await fs.writeFile(path.join(fixtureDir, 'core', 'agents', 'bmad-skill-manifest.yaml'), 'bmad-master.md:\n canonicalId: bmad-master\n');
await fs.writeFile(path.join(fixtureDir, 'core', 'agents', 'skill-manifest.yaml'), 'bmad-master.md:\n canonicalId: bmad-master\n');
// Minimal compiled agent for bmm module (tests use selectedModules: ['bmm'])
await fs.ensureDir(path.join(fixtureDir, 'bmm', 'agents'));
@ -91,7 +91,7 @@ async function createShardDocPrototypeFixture() {
);
await fs.writeFile(
path.join(fixtureDir, 'core', 'tasks', 'bmad-skill-manifest.yaml'),
path.join(fixtureDir, 'core', 'tasks', 'skill-manifest.yaml'),
[
'shard-doc.xml:',
' canonicalId: bmad-shard-doc',
@ -103,6 +103,26 @@ async function createShardDocPrototypeFixture() {
].join('\n'),
);
await fs.ensureDir(path.join(fixtureDir, 'core', 'tasks', 'bmad-shard-doc-skill-prototype'));
await fs.writeFile(
path.join(fixtureDir, 'core', 'tasks', 'bmad-shard-doc-skill-prototype', 'SKILL.md'),
[
'---',
'name: bmad-shard-doc-skill-prototype',
'description: Source-authored prototype skill',
'---',
'',
'# bmad-shard-doc-skill-prototype',
'',
'Prototype marker: source-authored-skill',
'',
'Read and execute from: {project-root}/_bmad/core/tasks/shard-doc.xml',
'',
'Follow all shard-doc task instructions exactly as written.',
'',
].join('\n'),
);
await fs.writeFile(
path.join(fixtureDir, '_config', 'task-manifest.csv'),
[
@ -601,6 +621,7 @@ async function runTests() {
const codexPrototypeContent = await fs.readFile(codexPrototypeSkill, 'utf8');
assert(codexCanonicalContent.includes('name: bmad-shard-doc'), 'Canonical shard-doc skill keeps canonical frontmatter name');
assert(codexPrototypeContent.includes('name: bmad-shard-doc-skill-prototype'), 'Prototype shard-doc skill uses prototype frontmatter name');
assert(codexPrototypeContent.includes('Prototype marker: source-authored-skill'), 'Prototype shard-doc skill is copied from source SKILL.md');
const geminiResult = await ideManager.setup('gemini', tempGeminiProjectDir, installedBmadDir, {
silent: true,

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@ -503,12 +503,15 @@ LOAD and execute from: {project-root}/{{bmadFolderName}}/{{path}}
if (!bmadDir) return;
const duplicatePrototypeIds = await this.getPrototypeSkillIdsForArtifact(artifact, bmadDir);
const sourceRef = this.resolveArtifactSourceRef(artifact, bmadDir);
const duplicatePrototypeIds = await this.getPrototypeSkillIdsForArtifact(artifact, bmadDir, sourceRef);
for (const prototypeId of duplicatePrototypeIds) {
if (!this.isSafeSkillFolderName(prototypeId)) continue;
if (prototypeId === skillName) continue;
const prototypeDir = path.join(targetPath, prototypeId);
await this.ensureDir(prototypeDir);
const prototypeContent = this.transformToSkillFormat(content, prototypeId);
const sourceSkillContent = await this.readPrototypeSourceSkillContent(sourceRef, prototypeId);
const prototypeContent = sourceSkillContent ?? this.transformToSkillFormat(content, prototypeId);
await this.writeFile(path.join(prototypeDir, 'SKILL.md'), prototypeContent);
}
}
@ -519,8 +522,8 @@ LOAD and execute from: {project-root}/{{bmadFolderName}}/{{path}}
* @param {string} bmadDir - Installed bmad directory
* @returns {Promise<string[]>} Prototype skill IDs
*/
async getPrototypeSkillIdsForArtifact(artifact, bmadDir) {
const sourceRef = this.resolveArtifactSourceRef(artifact, bmadDir);
async getPrototypeSkillIdsForArtifact(artifact, bmadDir, sourceRefOverride = null) {
const sourceRef = sourceRefOverride ?? this.resolveArtifactSourceRef(artifact, bmadDir);
if (!sourceRef) return [];
let manifest = this._manifestCache.get(sourceRef.dirPath);
@ -531,6 +534,48 @@ LOAD and execute from: {project-root}/{{bmadFolderName}}/{{path}}
return getPrototypeIds(manifest, sourceRef.filename);
}
/**
* Read prototype SKILL.md content directly from source when present.
* This enables copy-as-is installation for native skill prototypes.
* @param {{dirPath: string, filename: string}|null} sourceRef - Resolved source reference
* @param {string} prototypeId - Prototype skill ID
* @returns {Promise<string|null>} Source SKILL.md content or null
*/
async readPrototypeSourceSkillContent(sourceRef, prototypeId) {
if (!sourceRef || !this.isSafeSkillFolderName(prototypeId)) return null;
const resolvedSourceDir = path.resolve(sourceRef.dirPath);
const sourceSkillPath = path.resolve(resolvedSourceDir, prototypeId, 'SKILL.md');
const relativeToSourceDir = path.relative(resolvedSourceDir, sourceSkillPath);
if (
relativeToSourceDir === '..' ||
relativeToSourceDir.startsWith(`..${path.sep}`) ||
path.isAbsolute(relativeToSourceDir)
) {
return null;
}
if (!(await fs.pathExists(sourceSkillPath))) return null;
return fs.readFile(sourceSkillPath, 'utf8');
}
/**
* Validate skill folder names used for source lookup.
* @param {string} skillId - Candidate skill ID
* @returns {boolean} True if safe to use as a folder name segment
*/
isSafeSkillFolderName(skillId) {
return (
typeof skillId === 'string' &&
skillId.length > 0 &&
skillId !== '.' &&
skillId !== '..' &&
!skillId.includes('/') &&
!skillId.includes('\\')
);
}
/**
* Resolve the artifact source directory + filename within installed bmad tree.
* @param {Object} artifact - Artifact metadata

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@ -266,7 +266,7 @@ function parseUnderscoreName(filename) {
/**
* Resolve the skill name for an artifact.
* Prefers canonicalId from a bmad-skill-manifest.yaml sidecar when available,
* Prefers canonicalId from a skill manifest sidecar when available,
* falling back to the path-derived name from toDashPath().
*
* @param {Object} artifact - Artifact object (must have relativePath; may have canonicalId)

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@ -2,28 +2,34 @@ const path = require('node:path');
const fs = require('fs-extra');
const yaml = require('yaml');
const SKILL_MANIFEST_FILENAMES = ['skill-manifest.yaml', 'bmad-skill-manifest.yaml', 'manifest.yaml'];
/**
* Load bmad-skill-manifest.yaml from a directory.
* Load skill manifest from a directory.
* Single-entry manifests (canonicalId at top level) apply to all files in the directory.
* Multi-entry manifests are keyed by source filename.
* @param {string} dirPath - Directory to check for bmad-skill-manifest.yaml
* @param {string} dirPath - Directory to check for supported manifest filenames
* @returns {Object|null} Parsed manifest or null
*/
async function loadSkillManifest(dirPath) {
const manifestPath = path.join(dirPath, 'bmad-skill-manifest.yaml');
for (const manifestFilename of SKILL_MANIFEST_FILENAMES) {
const manifestPath = path.join(dirPath, manifestFilename);
try {
if (!(await fs.pathExists(manifestPath))) return null;
if (!(await fs.pathExists(manifestPath))) continue;
const content = await fs.readFile(manifestPath, 'utf8');
const parsed = yaml.parse(content);
if (!parsed || typeof parsed !== 'object') return null;
if (parsed.canonicalId) return { __single: parsed };
return parsed;
} catch (error) {
console.warn(`Warning: Failed to parse bmad-skill-manifest.yaml in ${dirPath}: ${error.message}`);
console.warn(`Warning: Failed to parse ${manifestFilename} in ${dirPath}: ${error.message}`);
return null;
}
}
return null;
}
/**
* Get the canonicalId for a specific file from a loaded skill manifest.
* @param {Object|null} manifest - Loaded manifest (from loadSkillManifest)