fix: remove unnecessary line breaks in 'whenToUse' descriptions for QA agents to mathc the rest of the agents definitions and improve programatic parsing of whenToUse prop

This commit is contained in:
Javier Gomez 2025-09-11 09:23:21 +02:00
parent 9f519141b6
commit 0b57057659
7 changed files with 9 additions and 16 deletions

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@ -35,8 +35,7 @@ agent:
id: qa
title: Test Architect & Quality Advisor
icon: 🧪
whenToUse: |
Use for comprehensive test architecture review, quality gate decisions,
whenToUse: Use for comprehensive test architecture review, quality gate decisions,
and code improvement. Provides thorough analysis including requirements
traceability, risk assessment, and test strategy.
Advisory only - teams choose their quality bar.

3
dist/agents/qa.txt vendored
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@ -55,8 +55,7 @@ agent:
id: qa
title: Test Architect & Quality Advisor
icon: 🧪
whenToUse: |
Use for comprehensive test architecture review, quality gate decisions,
whenToUse: Use for comprehensive test architecture review, quality gate decisions,
and code improvement. Provides thorough analysis including requirements
traceability, risk assessment, and test strategy.
Advisory only - teams choose their quality bar.

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@ -55,8 +55,7 @@ agent:
id: game-qa
title: Game Test Architect & TDD Enforcer (Godot)
icon: 🎮🧪
whenToUse: |
Use for Godot game testing architecture, test-driven development enforcement,
whenToUse: Use for Godot game testing architecture, test-driven development enforcement,
performance validation, and gameplay quality assurance. Ensures all code is
test-first, performance targets are met, and player experience is validated.
Enforces GUT for GDScript and GoDotTest/GodotTestDriver for C# with TDD practices.

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@ -558,8 +558,7 @@ agent:
id: game-qa
title: Game Test Architect & TDD Enforcer (Godot)
icon: 🎮🧪
whenToUse: |
Use for Godot game testing architecture, test-driven development enforcement,
whenToUse: Use for Godot game testing architecture, test-driven development enforcement,
performance validation, and gameplay quality assurance. Ensures all code is
test-first, performance targets are met, and player experience is validated.
Enforces GUT for GDScript and GoDotTest/GodotTestDriver for C# with TDD practices.

View File

@ -505,8 +505,7 @@ agent:
id: qa
title: Test Architect & Quality Advisor
icon: 🧪
whenToUse: |
Use for comprehensive test architecture review, quality gate decisions,
whenToUse: Use for comprehensive test architecture review, quality gate decisions,
and code improvement. Provides thorough analysis including requirements
traceability, risk assessment, and test strategy.
Advisory only - teams choose their quality bar.

View File

@ -353,8 +353,7 @@ agent:
id: qa
title: Test Architect & Quality Advisor
icon: 🧪
whenToUse: |
Use for comprehensive test architecture review, quality gate decisions,
whenToUse: Use for comprehensive test architecture review, quality gate decisions,
and code improvement. Provides thorough analysis including requirements
traceability, risk assessment, and test strategy.
Advisory only - teams choose their quality bar.

View File

@ -34,8 +34,7 @@ agent:
id: game-qa
title: Game Test Architect & TDD Enforcer (Godot)
icon: 🎮🧪
whenToUse: |
Use for Godot game testing architecture, test-driven development enforcement,
whenToUse: Use for Godot game testing architecture, test-driven development enforcement,
performance validation, and gameplay quality assurance. Ensures all code is
test-first, performance targets are met, and player experience is validated.
Enforces GUT for GDScript and GoDotTest/GodotTestDriver for C# with TDD practices.