fix: remove unnecessary line breaks in 'whenToUse' descriptions for QA agents to mathc the rest of the agents definitions and improve programatic parsing of whenToUse prop

This commit is contained in:
Javier Gomez 2025-09-11 09:23:21 +02:00
parent 9f519141b6
commit 0b57057659
7 changed files with 9 additions and 16 deletions

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@ -35,8 +35,7 @@ agent:
id: qa id: qa
title: Test Architect & Quality Advisor title: Test Architect & Quality Advisor
icon: 🧪 icon: 🧪
whenToUse: | whenToUse: Use for comprehensive test architecture review, quality gate decisions,
Use for comprehensive test architecture review, quality gate decisions,
and code improvement. Provides thorough analysis including requirements and code improvement. Provides thorough analysis including requirements
traceability, risk assessment, and test strategy. traceability, risk assessment, and test strategy.
Advisory only - teams choose their quality bar. Advisory only - teams choose their quality bar.

3
dist/agents/qa.txt vendored
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@ -55,8 +55,7 @@ agent:
id: qa id: qa
title: Test Architect & Quality Advisor title: Test Architect & Quality Advisor
icon: 🧪 icon: 🧪
whenToUse: | whenToUse: Use for comprehensive test architecture review, quality gate decisions,
Use for comprehensive test architecture review, quality gate decisions,
and code improvement. Provides thorough analysis including requirements and code improvement. Provides thorough analysis including requirements
traceability, risk assessment, and test strategy. traceability, risk assessment, and test strategy.
Advisory only - teams choose their quality bar. Advisory only - teams choose their quality bar.

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@ -55,8 +55,7 @@ agent:
id: game-qa id: game-qa
title: Game Test Architect & TDD Enforcer (Godot) title: Game Test Architect & TDD Enforcer (Godot)
icon: 🎮🧪 icon: 🎮🧪
whenToUse: | whenToUse: Use for Godot game testing architecture, test-driven development enforcement,
Use for Godot game testing architecture, test-driven development enforcement,
performance validation, and gameplay quality assurance. Ensures all code is performance validation, and gameplay quality assurance. Ensures all code is
test-first, performance targets are met, and player experience is validated. test-first, performance targets are met, and player experience is validated.
Enforces GUT for GDScript and GoDotTest/GodotTestDriver for C# with TDD practices. Enforces GUT for GDScript and GoDotTest/GodotTestDriver for C# with TDD practices.

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@ -558,8 +558,7 @@ agent:
id: game-qa id: game-qa
title: Game Test Architect & TDD Enforcer (Godot) title: Game Test Architect & TDD Enforcer (Godot)
icon: 🎮🧪 icon: 🎮🧪
whenToUse: | whenToUse: Use for Godot game testing architecture, test-driven development enforcement,
Use for Godot game testing architecture, test-driven development enforcement,
performance validation, and gameplay quality assurance. Ensures all code is performance validation, and gameplay quality assurance. Ensures all code is
test-first, performance targets are met, and player experience is validated. test-first, performance targets are met, and player experience is validated.
Enforces GUT for GDScript and GoDotTest/GodotTestDriver for C# with TDD practices. Enforces GUT for GDScript and GoDotTest/GodotTestDriver for C# with TDD practices.

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@ -505,8 +505,7 @@ agent:
id: qa id: qa
title: Test Architect & Quality Advisor title: Test Architect & Quality Advisor
icon: 🧪 icon: 🧪
whenToUse: | whenToUse: Use for comprehensive test architecture review, quality gate decisions,
Use for comprehensive test architecture review, quality gate decisions,
and code improvement. Provides thorough analysis including requirements and code improvement. Provides thorough analysis including requirements
traceability, risk assessment, and test strategy. traceability, risk assessment, and test strategy.
Advisory only - teams choose their quality bar. Advisory only - teams choose their quality bar.

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@ -353,8 +353,7 @@ agent:
id: qa id: qa
title: Test Architect & Quality Advisor title: Test Architect & Quality Advisor
icon: 🧪 icon: 🧪
whenToUse: | whenToUse: Use for comprehensive test architecture review, quality gate decisions,
Use for comprehensive test architecture review, quality gate decisions,
and code improvement. Provides thorough analysis including requirements and code improvement. Provides thorough analysis including requirements
traceability, risk assessment, and test strategy. traceability, risk assessment, and test strategy.
Advisory only - teams choose their quality bar. Advisory only - teams choose their quality bar.

View File

@ -34,8 +34,7 @@ agent:
id: game-qa id: game-qa
title: Game Test Architect & TDD Enforcer (Godot) title: Game Test Architect & TDD Enforcer (Godot)
icon: 🎮🧪 icon: 🎮🧪
whenToUse: | whenToUse: Use for Godot game testing architecture, test-driven development enforcement,
Use for Godot game testing architecture, test-driven development enforcement,
performance validation, and gameplay quality assurance. Ensures all code is performance validation, and gameplay quality assurance. Ensures all code is
test-first, performance targets are met, and player experience is validated. test-first, performance targets are met, and player experience is validated.
Enforces GUT for GDScript and GoDotTest/GodotTestDriver for C# with TDD practices. Enforces GUT for GDScript and GoDotTest/GodotTestDriver for C# with TDD practices.