* feat(skills): add canonical bmad- naming via skill manifests
Add bmad-skill-manifest.yaml sidecars to all 38 capabilities (tasks,
agents, workflows) declaring canonicalId as the single source of truth
for skill names. Update Claude Code and Codex installers to prefer
canonicalId over path-derived names, with graceful fallback.
- 24 manifest files covering 38 capabilities
- New shared skill-manifest.js utility for manifest loading
- resolveSkillName() in path-utils.js bridges manifest → installer
- All command generators propagate canonicalId through CSV manifests
- Drops bmm module prefix from all user-facing skill names
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* feat(skills): claude-code installer outputs .claude/skills/<name>/SKILL.md
Refactor the config-driven installer to emit Agent Skills Open Standard
format for Claude Code: directory-per-skill with SKILL.md entrypoint,
unquoted YAML frontmatter, and full canonical names.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* refactor(installer): migrate codex to config-driven pipeline
Delete the custom codex.js installer (441 lines) and route Codex
through the config-driven pipeline via platform-codes.yaml. This
fixes 7 task/tool descriptions that were generic due to bypassing
manifests, and eliminates duplicate transformToSkillFormat code.
Key changes:
- Add codex entry to platform-codes.yaml with skill_format + legacy_targets
- Remove codex from custom installer list in manager.js
- Add installCustomAgentLauncher() to config-driven for custom agent support
- Add detect() override for skill_format platforms (bmad-prefix check)
- Set configDir from target_dir for base-class detect() compatibility
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix(installer): guard codex skill installs in nested directories
* fix(installer): warn on stale global legacy skill dirs
* feat(installer): migrate cursor to native skills
* Migrate Windsurf installer to native skills
* Clarify Windsurf skill invocation in checklist
* feat(installer): migrate kiro to native skills
* docs: record kiro skill visibility verification
* Migrate Antigravity installer to native skills
* Document Antigravity ancestor skill verification
* Synchronize native skills migration checklist
* Migrate Auggie installer to native skills
* Migrate OpenCode installer to native skills
* Document live skill verification for Auggie and OpenCode
* fix(test): replace _bmad filesystem dependency with self-contained fixture
The installation component tests walked up the filesystem looking for a
pre-installed _bmad directory, which exists locally but not in CI. Replace
findInstalledBmadDir() with createTestBmadFixture() that creates a minimal
temp directory with fake compiled agents, making tests fully self-contained.
---------
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
Add all changes since v6.0.2 including new root-cause-analysis skill,
installer fixes, workflow fixes, and documentation updates.
Also standardize quotes in remaining task/workflow files.
- Standardize all workflow descriptions to follow format: [short description]. Use when the user says 'explicit action phrase' or 'another phrase'
- Remove verbose descriptions in favor of concise summaries with explicit trigger phrases
- Use max 2 phrases per workflow to minimize context and false positives
- Phrases are explicit actions (e.g., "lets create", "run X") not questions
- No slash commands in descriptions - users invoke via /name directly
- Rename qa/automate to qa-generate-e2e-tests for clarity
- Update various core tasks and workflows
After Party Mode completes within a parent workflow, the LLM fails to
re-present the parent workflow's completion menu due to lost-in-the-middle
effect at 50-100K tokens. The parent workflow instructions get pushed into
mid-context where they are no longer proactively recalled.
Add a Return Protocol section to step-03-graceful-exit.md that instructs
the LLM to:
1. Identify the parent workflow that invoked party-mode
2. Re-read that file to restore context
3. Resume from the invocation point
4. Present required menus/options
This is platform-independent prompt engineering that forces proactive
re-reading rather than relying on mid-context recall.
Fixes#1319
Co-authored-by: Brian <bmadcode@gmail.com>
Replace ambiguous "execute" terminology with explicit "Read fully and follow:"
phrasing across all workflow files to prevent LLM goal-seeking behavior where
models attempt to "achieve the end result" rather than following step-by-step
instructions verbatim.
Changes:
- Update 5 handler templates with canonical phrasing
- Replace ~150 INSTRUCTIONAL patterns across 87 workflow files
- Add "[Workflow] complete." prefix to 7 workflow endpoints
- Preserve BEHAVIORAL/STRUCTURAL patterns (agent descriptions, XML tags)
- Fix gitignore and markdownlint to ignore all node_modules directories
Closes#1372
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
* update 2024 to 2025
* fix(workflows): remove hardcoded years from WebSearch queries
Years in search queries (2024/2025) do not improve results - search
engines already prioritize current documentation. Tested all patterns
and confirmed identical quality results with/without years.
Removes years from:
- step-03-starter.md (5 queries)
- step-04-decisions.md (2 queries)
- game-architecture/instructions.md (2 queries)
Leaves file-utils.md unchanged (test fixture data, not a search query).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix(workflows): remove year placeholders from research WebSearch queries
Search engines return current results regardless of year - removes
{{current_year}} and hardcoded 2025 from step-05-technical-trends.md
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* refactor(workflows): replace {{current_year}} with semantic alternatives
Replaces year placeholder with context-appropriate wording:
- 'current data' for up-to-date information
- 'web searches' without year qualifier
- Updated failure mode to focus on using web searches
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix(workflows): clarify failure mode about stale training data
Rephrased to explicitly mention training data cutoff as the reason
to use web searches for current technology trends.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* refactor(workflows): make web search references platform-agnostic
- Remove hardcoded year references from WebSearch queries
- Replace `WebSearch` tool name with natural language "search the web"
- Soften "training data is stale" to "verify and supplement your knowledge"
- Add web search prerequisite check to research workflow
- Add platform-agnostic design note to CLAUDE.md
This framework targets 15+ agentic platforms, not just Claude Code.
Tool-specific syntax like `WebSearch:` won't work across all platforms.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* refactor(research): clean up prompts and routing
---------
Co-authored-by: Pomazan Bohdan <pomazan.bogdan@gmail.com>
Co-authored-by: Brian <bmadcode@gmail.com>
Co-authored-by: Claude <noreply@anthropic.com>
* feat: Add provider-agnostic TTS integration via injection point system
Implements comprehensive Text-to-Speech integration for BMAD agents using a generic
TTS_INJECTION marker system. When AgentVibes (or any compatible TTS provider) is
installed, all BMAD agents can speak their responses with unique AI voices.
## Key Features
**Provider-Agnostic Architecture**
- Uses generic `TTS_INJECTION` markers instead of vendor-specific naming
- Future-proof for multiple TTS providers beyond AgentVibes
- Clean separation - BMAD stays TTS-agnostic, providers handle injection
**Installation Flow**
- BMAD → AgentVibes: TTS instructions injected when AgentVibes detects existing BMAD installation
- AgentVibes → BMAD: TTS instructions injected during BMAD installation when AgentVibes detected
- User must manually create voice assignment file when AgentVibes installs first (documented limitation)
**Party Mode Voice Support**
- Each agent speaks with unique assigned voice in multi-agent discussions
- PM, Architect, Developer, Analyst, UX Designer, etc. - all with distinct voices
**Zero Breaking Changes**
- Fully backward compatible - works without any TTS provider
- `TTS_INJECTION` markers are benign HTML comments if not processed
- No changes to existing agent behavior or non-TTS workflows
## Implementation Details
**Files Modified:**
- `tools/cli/installers/lib/core/installer.js` - TTS injection processing logic
- `tools/cli/lib/ui.js` - AgentVibes detection and installation prompts
- `tools/cli/commands/install.js` - Post-install guidance for AgentVibes setup
- `src/utility/models/fragments/activation-rules.xml` - TTS_INJECTION marker for agents
- `src/core/workflows/party-mode/instructions.md` - TTS_INJECTION marker for party mode
**Injection Point System:**
```xml
<rules>
- ALWAYS communicate in {communication_language}
<!-- TTS_INJECTION:agent-tts -->
- Stay in character until exit selected
</rules>
```
When AgentVibes is detected, the installer replaces this marker with:
```
- When responding to user messages, speak your responses using TTS:
Call: `.claude/hooks/bmad-speak.sh '{agent-id}' '{response-text}'` after each response
IMPORTANT: Use single quotes - do NOT escape special characters like ! or $
```
**Special Character Handling:**
- Explicit guidance to use single quotes without escaping
- Prevents "backslash exclamation" artifacts in speech
**User Experience:**
```
User: "How should we architect this feature?"
Architect: [Text response] + 🔊 [Professional voice explains architecture]
```
Party Mode:
```
PM (John): "I'll focus on user value..." 🔊 [Male professional voice]
UX Designer (Sara): "From a user perspective..." 🔊 [Female voice]
Architect (Marcus): "The technical approach..." 🔊 [Male technical voice]
```
## Testing
**Unit Tests:** ✅ 62/62 passing
- 49/49 schema validation tests
- 13/13 installation component tests
**Integration Testing:**
- ✅ BMAD → AgentVibes (automatic injection)
- ✅ AgentVibes → BMAD (automatic injection)
- ✅ No TTS provider (markers remain as comments)
## Documentation
Comprehensive testing guide created with:
- Both installation scenario walkthroughs
- Verification commands and expected outputs
- Troubleshooting guidance
## Known Limitations
**AgentVibes → BMAD Installation Order:**
When AgentVibes installs first, voice assignment file must be created manually:
```bash
mkdir -p .bmad/_cfg
cat > .bmad/_cfg/agent-voice-map.csv << 'EOF'
agent_id,voice_name
pm,en_US-ryan-high
architect,en_US-danny-low
dev,en_US-joe-medium
EOF
```
This limitation exists to prevent false legacy v4 detection warnings from BMAD installer.
**Recommended:** Install BMAD first, then AgentVibes for automatic voice assignment.
## Related Work
**Companion Implementation:**
- Repository: paulpreibisch/AgentVibes
- Commits: 6 commits implementing injection processing and voice routing
- Features: Retroactive injection, file path extraction, escape stripping
**GitHub Issues:**
- paulpreibisch/AgentVibes#36 - BMAD agent ID support
## Breaking Changes
None. Feature is opt-in and requires separate TTS provider installation.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: Enforce project hooks over global hooks in party mode
before, claude would sometimes favor global agent vibes hooks over project specific
* feat: Automate AgentVibes installer invocation after BMAD install
Instead of showing manual installation instructions, the installer now:
- Prompts "Press Enter to start AgentVibes installer..."
- Automatically runs npx agentvibes@latest install
- Handles errors gracefully with fallback instructions
This provides a seamless installation flow matching the test script's
interactive approach.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* docs: Add automated testing script and guide for PR #934
Added comprehensive testing tools for AgentVibes party mode integration:
- test-bmad-pr.sh: Fully automated installation and verification script
- Interactive mode selection (official PR or custom fork)
- Automatic BMAD CLI setup and linking
- AgentVibes installation with guided prompts
- Built-in verification checks for voice maps and hooks
- Saved configuration for quick re-testing
- TESTING.md: Complete testing documentation
- Quick start with one-line npx command
- Manual installation alternative
- Troubleshooting guide
- Cleanup instructions
Testers can now run a single command to test the full AgentVibes integration
without needing to understand the complex setup process.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: Add shell: true to npx execSync to prevent permission denied error
The execSync call for 'npx agentvibes@latest install' was failing with
'Permission denied' because the shell was trying to execute 'agentvibes@latest'
directly instead of passing it as an argument to npx.
Adding shell: true ensures the command runs in a proper shell context
where npx can correctly interpret the @latest version syntax.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: Remove duplicate AgentVibes installation step from test script
The test script was calling AgentVibes installer twice:
1. BMAD installer now automatically runs AgentVibes (new feature)
2. Test script had a separate Step 6 that also ran AgentVibes
This caused the installer to run twice, with the second call failing
because it was already installed.
Changes:
- Removed redundant Step 6 (AgentVibes installation)
- Updated Step 5 to indicate it includes AgentVibes
- Updated step numbers from 7 to 6 throughout
- Added guidance that AgentVibes runs automatically
Now the flow is cleaner: BMAD installer handles everything!
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: Address bmadcode review - preserve variables and move TTS logic to injection
Fixes requested changes from PR review:
1. Preserve {bmad_folder} variable placeholder
- Changed: {project_root}/.bmad/core/tasks/workflow.xml
- To: {project_root}/{bmad_folder}/core/tasks/workflow.xml
- Allows users to choose custom BMAD folder names during installation
2. Move TTS-specific hook guidance to injection system
- Removed hardcoded hook enforcement from source files
- Added hook guidance to processTTSInjectionPoints() in installer.js
- Now only appears when AgentVibes is installed (via TTS_INJECTION)
3. Maintain TTS-agnostic source architecture
- Source files remain clean of TTS-specific instructions
- TTS details injected at install-time only when needed
- Preserves provider-agnostic design principle
Changes made:
- src/core/workflows/party-mode/instructions.md
- Reverted .bmad to {bmad_folder} variable
- Replaced hardcoded hook guidance with <!-- TTS_INJECTION:party-mode -->
- Removed <note> about play-tts.sh hook location
- tools/cli/installers/lib/core/installer.js
- Added hook enforcement to party-mode injection replacement
- Guidance now injected only when enableAgentVibes is true
Addresses review comments from bmadcode:
- "needs to remain the variable. it will get set in the file at the install destination."
- "items like this we will need to inject if user is using claude and TTS"
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: Change 'claude-code' to 'claude' in test script instructions
The correct command to start Claude is 'claude', not 'claude-code'.
Updated line 362-363 in test-bmad-pr.sh to show the correct command.
* fix: Remove npm link from test script to avoid global namespace pollution
- Removed 'npm link' command that was installing BMAD globally
- Changed 'bmad install' to direct node execution using local clone
- Updated success message to reflect no global installation
This keeps testing fully isolated and prevents conflicts with:
- Existing BMAD installations
- Future official BMAD installs
- Orphaned symlinks when test directory is deleted
The test script now runs completely self-contained without modifying
the user's global npm environment.
---------
Co-authored-by: Claude Code <claude@anthropic.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Paul Preibisch <paul@paulpreibisch.com>
Co-authored-by: Brian <bmadcode@gmail.com>
- Installation path is now fully configurable, allowing users to specify custom installation directories during setup
- Default installation location changed to .bmad (hidden directory) for cleaner project root organization
Web Bundle Improvements:
- All web bundles (single agent and team) now include party mode support for multi-agent collaboration!
- Advanced elicitation capabilities integrated into standalone agents
- All bundles enhanced with party mode agent manifests
- Added default-party.csv files to bmm, bmgd, and cis module teams
- The default party file is what will be used with single agent bundles. teams can customize for different party configurations before web bundling through a setting in the team yaml file
- New web bundle outputs for all agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer, game-*, creative-squad)
Phase 4 Workflow Updates (In Progress):
- Initiated shift to separate phase 4 implementation artifacts from documentation
- Phase 4 implementation artifacts (stories, code review, sprint plan, context files) will move to dedicated location outside docs folder
- Installer questions and configuration added for artifact path selection
- Updated workflow.yaml files for code-review, sprint-planning, story-context, epic-tech-context, and retrospective workflows to support this, but still might require some udpates
Additional Changes:
- New agent and action command header models for standardization
- Enhanced web-bundle-activation-steps fragment
- Updated web-bundler.js to support new structure
- VS Code settings updated for new .bmad directory
- Party mode instructions and workflow enhanced for better orchestration
IDE Installer Updates:
- Show version number of installer in cli
- improved Installer UX
- Gemini TOML Improved to have clear loading instructions with @ commands
- All tools agent launcher mds improved to use a central file template critical indication isntead of hardcoding in 2 different locations.